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TEngine 6
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using UnityEngine;
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using NUnit.Framework.Constraints;
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namespace YooAsset.Editor
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{
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public class AssetArtScannerSetting : ScriptableObject
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{
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/// <summary>
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/// 扫描器列表
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/// </summary>
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public List<AssetArtScanner> Scanners = new List<AssetArtScanner>();
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/// <summary>
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/// 开始扫描
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/// </summary>
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public ScannerResult BeginScan(string scannerGUID)
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{
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try
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{
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// 获取扫描器配置
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var scanner = GetScanner(scannerGUID);
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if (scanner == null)
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throw new Exception($"Invalid scanner GUID : {scannerGUID}");
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// 检测配置合法性
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scanner.CheckConfigError();
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// 开始扫描工作
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ScanReport report = scanner.RunScanner();
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// 检测报告合法性
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report.CheckError();
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// 保存扫描结果
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string saveDirectory = scanner.SaveDirectory;
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if (string.IsNullOrEmpty(saveDirectory))
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saveDirectory = "Assets/";
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string filePath = $"{saveDirectory}/{scanner.ScannerName}_{scanner.ScannerDesc}.json";
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ScanReportConfig.ExportJsonConfig(filePath, report);
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return new ScannerResult(filePath, report);
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}
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catch (Exception e)
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{
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return new ScannerResult(e.Message);
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}
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}
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/// <summary>
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/// 获取指定的扫描器
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/// </summary>
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public AssetArtScanner GetScanner(string scannerGUID)
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{
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foreach (var scanner in Scanners)
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{
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if (scanner.ScannerGUID == scannerGUID)
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return scanner;
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}
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Debug.LogWarning($"Not found scanner : {scannerGUID}");
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return null;
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}
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}
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}
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