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TEngine 6
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using System;
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using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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using System.Text;
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using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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public class AssetArtScannerConfig
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{
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public class ConfigWrapper
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{
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/// <summary>
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/// 文件签名
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/// </summary>
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public string FileSign;
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/// <summary>
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/// 文件版本
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/// </summary>
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public string FileVersion;
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/// <summary>
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/// 扫描器列表
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/// </summary>
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public List<AssetArtScanner> Scanners = new List<AssetArtScanner>();
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}
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/// <summary>
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/// 导入JSON配置文件
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/// </summary>
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public static void ImportJsonConfig(string filePath)
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{
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if (File.Exists(filePath) == false)
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throw new FileNotFoundException(filePath);
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string json = FileUtility.ReadAllText(filePath);
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ConfigWrapper setting = JsonUtility.FromJson<ConfigWrapper>(json);
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// 检测配置文件的签名
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if (setting.FileSign != ScannerDefine.SettingFileSign)
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throw new Exception($"导入的配置文件无法识别 : {filePath}");
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// 检测配置文件的版本
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if (setting.FileVersion != ScannerDefine.SettingFileVersion)
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throw new Exception($"配置文件的版本不匹配 : {setting.FileVersion} != {ScannerDefine.SettingFileVersion}");
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// 检测配置合法性
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HashSet<string> scanGUIDs = new HashSet<string>();
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foreach (var sacnner in setting.Scanners)
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{
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if (scanGUIDs.Contains(sacnner.ScannerGUID))
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{
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throw new Exception($"Scanner {sacnner.ScannerName} GUID is existed : {sacnner.ScannerGUID} ");
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}
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else
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{
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scanGUIDs.Add(sacnner.ScannerGUID);
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}
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}
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AssetArtScannerSettingData.Setting.Scanners = setting.Scanners;
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AssetArtScannerSettingData.SaveFile();
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}
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/// <summary>
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/// 导出JSON配置文件
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/// </summary>
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public static void ExportJsonConfig(string savePath)
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{
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if (File.Exists(savePath))
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File.Delete(savePath);
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ConfigWrapper wrapper = new ConfigWrapper();
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wrapper.FileSign = ScannerDefine.SettingFileSign;
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wrapper.FileVersion = ScannerDefine.SettingFileVersion;
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wrapper.Scanners = AssetArtScannerSettingData.Setting.Scanners;
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string json = JsonUtility.ToJson(wrapper, true);
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FileUtility.WriteAllText(savePath, json);
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}
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}
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}
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