TEngine 6

This commit is contained in:
Alex-Rachel
2025-03-07 23:09:46 +08:00
parent aad8ff3ee5
commit 551727687f
1988 changed files with 46223 additions and 94880 deletions

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using System;
namespace YooAsset.Editor
{
[Serializable]
public class AssetArtCollector
{
/// <summary>
/// 扫描目录
/// </summary>
public string CollectPath = string.Empty;
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
[Serializable]
public class AssetArtScanner
{
/// <summary>
/// 扫描器GUID
/// </summary>
public string ScannerGUID = string.Empty;
/// <summary>
/// 扫描器名称
/// </summary>
public string ScannerName = string.Empty;
/// <summary>
/// 扫描器描述
/// </summary>
public string ScannerDesc = string.Empty;
/// <summary>
/// 扫描模式
/// 注意文件路径或文件GUID
/// </summary>
public string ScannerSchema = string.Empty;
/// <summary>
/// 存储目录
/// </summary>
public string SaveDirectory = string.Empty;
/// <summary>
/// 收集列表
/// </summary>
public List<AssetArtCollector> Collectors = new List<AssetArtCollector>();
/// <summary>
/// 白名单
/// </summary>
public List<string> WhiteList = new List<string>();
/// <summary>
/// 检测关键字匹配
/// </summary>
public bool CheckKeyword(string keyword)
{
if (ScannerName.Contains(keyword) || ScannerDesc.Contains(keyword))
return true;
else
return false;
}
/// <summary>
/// 是否在白名单里
/// </summary>
public bool CheckWhiteList(string guid)
{
return WhiteList.Contains(guid);
}
/// <summary>
/// 检测配置错误
/// </summary>
public void CheckConfigError()
{
if (string.IsNullOrEmpty(ScannerName))
throw new Exception($"Scanner name is null or empty !");
if (string.IsNullOrEmpty(ScannerSchema))
throw new Exception($"Scanner {ScannerName} schema is null !");
if (string.IsNullOrEmpty(SaveDirectory) == false)
{
if (Directory.Exists(SaveDirectory) == false)
throw new Exception($"Scanner {ScannerName} save directory is invalid : {SaveDirectory}");
}
}
/// <summary>
/// 加载扫描模式实例
/// </summary>
public ScannerSchema LoadSchema()
{
if (string.IsNullOrEmpty(ScannerSchema))
return null;
string filePath;
if (ScannerSchema.StartsWith("Assets/"))
{
filePath = ScannerSchema;
}
else
{
string guid = ScannerSchema;
filePath = AssetDatabase.GUIDToAssetPath(guid);
}
var schema = AssetDatabase.LoadMainAssetAtPath(filePath) as ScannerSchema;
if (schema == null)
Debug.LogWarning($"Failed load scanner schema : {filePath}");
return schema;
}
/// <summary>
/// 运行扫描器生成报告类
/// </summary>
public ScanReport RunScanner()
{
if (Collectors.Count == 0)
Debug.LogWarning($"Scanner {ScannerName} collector is empty !");
ScannerSchema schema = LoadSchema();
if (schema == null)
throw new Exception($"Failed to load schema : {ScannerSchema}");
var report = schema.RunScanner(this);
report.FileSign = ScannerDefine.ReportFileSign;
report.FileVersion = ScannerDefine.ReportFileVersion;
report.SchemaType = schema.GetType().FullName;
report.ScannerGUID = ScannerGUID;
return report;
}
}
}

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using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using System.Text;
using UnityEditor;
using UnityEngine;
namespace YooAsset.Editor
{
public class AssetArtScannerConfig
{
public class ConfigWrapper
{
/// <summary>
/// 文件签名
/// </summary>
public string FileSign;
/// <summary>
/// 文件版本
/// </summary>
public string FileVersion;
/// <summary>
/// 扫描器列表
/// </summary>
public List<AssetArtScanner> Scanners = new List<AssetArtScanner>();
}
/// <summary>
/// 导入JSON配置文件
/// </summary>
public static void ImportJsonConfig(string filePath)
{
if (File.Exists(filePath) == false)
throw new FileNotFoundException(filePath);
string json = FileUtility.ReadAllText(filePath);
ConfigWrapper setting = JsonUtility.FromJson<ConfigWrapper>(json);
// 检测配置文件的签名
if (setting.FileSign != ScannerDefine.SettingFileSign)
throw new Exception($"导入的配置文件无法识别 : {filePath}");
// 检测配置文件的版本
if (setting.FileVersion != ScannerDefine.SettingFileVersion)
throw new Exception($"配置文件的版本不匹配 : {setting.FileVersion} != {ScannerDefine.SettingFileVersion}");
// 检测配置合法性
HashSet<string> scanGUIDs = new HashSet<string>();
foreach (var sacnner in setting.Scanners)
{
if (scanGUIDs.Contains(sacnner.ScannerGUID))
{
throw new Exception($"Scanner {sacnner.ScannerName} GUID is existed : {sacnner.ScannerGUID} ");
}
else
{
scanGUIDs.Add(sacnner.ScannerGUID);
}
}
AssetArtScannerSettingData.Setting.Scanners = setting.Scanners;
AssetArtScannerSettingData.SaveFile();
}
/// <summary>
/// 导出JSON配置文件
/// </summary>
public static void ExportJsonConfig(string savePath)
{
if (File.Exists(savePath))
File.Delete(savePath);
ConfigWrapper wrapper = new ConfigWrapper();
wrapper.FileSign = ScannerDefine.SettingFileSign;
wrapper.FileVersion = ScannerDefine.SettingFileVersion;
wrapper.Scanners = AssetArtScannerSettingData.Setting.Scanners;
string json = JsonUtility.ToJson(wrapper, true);
FileUtility.WriteAllText(savePath, json);
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using UnityEngine;
using NUnit.Framework.Constraints;
namespace YooAsset.Editor
{
public class AssetArtScannerSetting : ScriptableObject
{
/// <summary>
/// 扫描器列表
/// </summary>
public List<AssetArtScanner> Scanners = new List<AssetArtScanner>();
/// <summary>
/// 开始扫描
/// </summary>
public ScannerResult BeginScan(string scannerGUID)
{
try
{
// 获取扫描器配置
var scanner = GetScanner(scannerGUID);
if (scanner == null)
throw new Exception($"Invalid scanner GUID : {scannerGUID}");
// 检测配置合法性
scanner.CheckConfigError();
// 开始扫描工作
ScanReport report = scanner.RunScanner();
// 检测报告合法性
report.CheckError();
// 保存扫描结果
string saveDirectory = scanner.SaveDirectory;
if (string.IsNullOrEmpty(saveDirectory))
saveDirectory = "Assets/";
string filePath = $"{saveDirectory}/{scanner.ScannerName}_{scanner.ScannerDesc}.json";
ScanReportConfig.ExportJsonConfig(filePath, report);
return new ScannerResult(filePath, report);
}
catch (Exception e)
{
return new ScannerResult(e.Message);
}
}
/// <summary>
/// 获取指定的扫描器
/// </summary>
public AssetArtScanner GetScanner(string scannerGUID)
{
foreach (var scanner in Scanners)
{
if (scanner.ScannerGUID == scannerGUID)
return scanner;
}
Debug.LogWarning($"Not found scanner : {scannerGUID}");
return null;
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class AssetArtScannerSettingData
{
/// <summary>
/// 配置数据是否被修改
/// </summary>
public static bool IsDirty { private set; get; } = false;
static AssetArtScannerSettingData()
{
}
private static AssetArtScannerSetting _setting = null;
public static AssetArtScannerSetting Setting
{
get
{
if (_setting == null)
_setting = SettingLoader.LoadSettingData<AssetArtScannerSetting>();
return _setting;
}
}
/// <summary>
/// 存储配置文件
/// </summary>
public static void SaveFile()
{
if (Setting != null)
{
IsDirty = false;
EditorUtility.SetDirty(Setting);
AssetDatabase.SaveAssets();
Debug.Log($"{nameof(AssetArtScannerSetting)}.asset is saved!");
}
}
/// <summary>
/// 清空所有数据
/// </summary>
public static void ClearAll()
{
Setting.Scanners.Clear();
SaveFile();
}
/// <summary>
/// 扫描所有项
/// </summary>
public static void ScanAll()
{
foreach (var scanner in Setting.Scanners)
{
var scanResult = Setting.BeginScan(scanner.ScannerGUID);
if (scanResult.Succeed == false)
{
Debug.LogError($"{scanner.ScannerName} failed : {scanResult.ErrorInfo}");
}
}
}
/// <summary>
/// 扫描所有项
/// </summary>
public static void ScanAll(string keyword)
{
foreach (var scanner in Setting.Scanners)
{
if (string.IsNullOrEmpty(keyword) == false)
{
if (scanner.CheckKeyword(keyword) == false)
continue;
}
var scanResult = Setting.BeginScan(scanner.ScannerGUID);
if (scanResult.Succeed == false)
{
Debug.LogError($"{scanner.ScannerName} failed : {scanResult.ErrorInfo}");
}
}
}
/// <summary>
/// 扫描单项
/// </summary>
public static ScannerResult Scan(string scannerGUID)
{
var scanResult = Setting.BeginScan(scannerGUID);
if (scanResult.Succeed == false)
{
Debug.LogError(scanResult.ErrorInfo);
}
return scanResult;
}
// 扫描器编辑相关
public static AssetArtScanner CreateScanner(string name, string desc)
{
AssetArtScanner scanner = new AssetArtScanner();
scanner.ScannerGUID = System.Guid.NewGuid().ToString();
scanner.ScannerName = name;
scanner.ScannerDesc = desc;
Setting.Scanners.Add(scanner);
IsDirty = true;
return scanner;
}
public static void RemoveScanner(AssetArtScanner scanner)
{
if (Setting.Scanners.Remove(scanner))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove scanner : {scanner.ScannerName}");
}
}
public static void ModifyScanner(AssetArtScanner scanner)
{
if (scanner != null)
{
IsDirty = true;
}
}
// 资源收集编辑相关
public static void CreateCollector(AssetArtScanner scanner, AssetArtCollector collector)
{
scanner.Collectors.Add(collector);
IsDirty = true;
}
public static void RemoveCollector(AssetArtScanner scanner, AssetArtCollector collector)
{
if (scanner.Collectors.Remove(collector))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
}
}
public static void ModifyCollector(AssetArtScanner scanner, AssetArtCollector collector)
{
if (scanner != null && collector != null)
{
IsDirty = true;
}
}
}
}

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#if UNITY_2019_4_OR_NEWER
using System.IO;
using System.Linq;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEditor.UIElements;
using UnityEngine.UIElements;
namespace YooAsset.Editor
{
public class AssetArtScannerWindow : EditorWindow
{
[MenuItem("YooAsset/AssetArt Scanner", false, 301)]
public static void OpenWindow()
{
AssetArtScannerWindow window = GetWindow<AssetArtScannerWindow>("AssetArt Scanner", true, WindowsDefine.DockedWindowTypes);
window.minSize = new Vector2(800, 600);
}
private Button _saveButton;
private ListView _scannerListView;
private ToolbarSearchField _scannerSearchField;
private VisualElement _scannerContentContainer;
private VisualElement _inspectorContainer;
private Label _schemaGuideTxt;
private TextField _scannerNameTxt;
private TextField _scannerDescTxt;
private ObjectField _scannerSchemaField;
private ObjectField _outputFolderField;
private ScrollView _collectorScrollView;
private int _lastModifyScannerIndex = 0;
public void CreateGUI()
{
Undo.undoRedoPerformed -= RefreshWindow;
Undo.undoRedoPerformed += RefreshWindow;
try
{
VisualElement root = this.rootVisualElement;
// 加载布局文件
var visualAsset = UxmlLoader.LoadWindowUXML<AssetArtScannerWindow>();
if (visualAsset == null)
return;
visualAsset.CloneTree(root);
// 导入导出按钮
var exportBtn = root.Q<Button>("ExportButton");
exportBtn.clicked += ExportBtn_clicked;
var importBtn = root.Q<Button>("ImportButton");
importBtn.clicked += ImportBtn_clicked;
// 配置保存按钮
_saveButton = root.Q<Button>("SaveButton");
_saveButton.clicked += SaveBtn_clicked;
// 扫描按钮
var scanAllBtn = root.Q<Button>("ScanAllButton");
scanAllBtn.clicked += ScanAllBtn_clicked;
var scanBtn = root.Q<Button>("ScanBtn");
scanBtn.clicked += ScanBtn_clicked;
// 扫描列表相关
_scannerListView = root.Q<ListView>("ScannerListView");
_scannerListView.makeItem = MakeScannerListViewItem;
_scannerListView.bindItem = BindScannerListViewItem;
#if UNITY_2022_3_OR_NEWER
_scannerListView.selectionChanged += ScannerListView_onSelectionChange;
#elif UNITY_2020_1_OR_NEWER
_scannerListView.onSelectionChange += ScannerListView_onSelectionChange;
#else
_scannerListView.onSelectionChanged += ScannerListView_onSelectionChange;
#endif
// 扫描列表过滤
_scannerSearchField = root.Q<ToolbarSearchField>("ScannerSearchField");
_scannerSearchField.RegisterValueChangedCallback(OnSearchKeyWordChange);
// 扫描器添加删除按钮
var scannerAddContainer = root.Q("ScannerAddContainer");
{
var addBtn = scannerAddContainer.Q<Button>("AddBtn");
addBtn.clicked += AddScannerBtn_clicked;
var removeBtn = scannerAddContainer.Q<Button>("RemoveBtn");
removeBtn.clicked += RemoveScannerBtn_clicked;
}
// 扫描器容器
_scannerContentContainer = root.Q("ScannerContentContainer");
// 检视界面容器
_inspectorContainer = root.Q("InspectorContainer");
// 扫描器指南
_schemaGuideTxt = root.Q<Label>("SchemaUserGuide");
// 扫描器名称
_scannerNameTxt = root.Q<TextField>("ScannerName");
_scannerNameTxt.RegisterValueChangedCallback(evt =>
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner != null)
{
selectScanner.ScannerName = evt.newValue;
AssetArtScannerSettingData.ModifyScanner(selectScanner);
FillScannerListViewData();
}
});
// 扫描器备注
_scannerDescTxt = root.Q<TextField>("ScannerDesc");
_scannerDescTxt.RegisterValueChangedCallback(evt =>
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner != null)
{
selectScanner.ScannerDesc = evt.newValue;
AssetArtScannerSettingData.ModifyScanner(selectScanner);
FillScannerListViewData();
}
});
// 扫描模式
_scannerSchemaField = root.Q<ObjectField>("ScanSchema");
_scannerSchemaField.RegisterValueChangedCallback(evt =>
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner != null)
{
string assetPath = AssetDatabase.GetAssetPath(evt.newValue);
selectScanner.ScannerSchema = AssetDatabase.AssetPathToGUID(assetPath);
AssetArtScannerSettingData.ModifyScanner(selectScanner);
}
});
// 存储目录
_outputFolderField = root.Q<ObjectField>("OutputFolder");
_outputFolderField.RegisterValueChangedCallback(evt =>
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner != null)
{
if (evt.newValue == null)
{
selectScanner.SaveDirectory = string.Empty;
AssetArtScannerSettingData.ModifyScanner(selectScanner);
}
else
{
string assetPath = AssetDatabase.GetAssetPath(evt.newValue);
if (AssetDatabase.IsValidFolder(assetPath))
{
selectScanner.SaveDirectory = assetPath;
AssetArtScannerSettingData.ModifyScanner(selectScanner);
}
else
{
Debug.LogWarning($"Select asset object not folder ! {assetPath}");
}
}
}
});
// 收集列表相关
_collectorScrollView = root.Q<ScrollView>("CollectorScrollView");
_collectorScrollView.style.height = new Length(100, LengthUnit.Percent);
_collectorScrollView.viewDataKey = "scrollView";
// 收集器创建按钮
var collectorAddContainer = root.Q("CollectorAddContainer");
{
var addBtn = collectorAddContainer.Q<Button>("AddBtn");
addBtn.clicked += AddCollectorBtn_clicked;
}
// 刷新窗体
RefreshWindow();
}
catch (System.Exception e)
{
Debug.LogError(e.ToString());
}
}
public void OnDestroy()
{
// 注意:清空所有撤销操作
Undo.ClearAll();
if (AssetArtScannerSettingData.IsDirty)
AssetArtScannerSettingData.SaveFile();
}
public void Update()
{
if (_saveButton != null)
{
if (AssetArtScannerSettingData.IsDirty)
{
if (_saveButton.enabledSelf == false)
_saveButton.SetEnabled(true);
}
else
{
if (_saveButton.enabledSelf)
_saveButton.SetEnabled(false);
}
}
}
private void RefreshWindow()
{
_scannerContentContainer.visible = false;
FillScannerListViewData();
}
private void ExportBtn_clicked()
{
string resultPath = EditorTools.OpenFolderPanel("Export JSON", "Assets/");
if (resultPath != null)
{
AssetArtScannerConfig.ExportJsonConfig($"{resultPath}/AssetArtScannerConfig.json");
}
}
private void ImportBtn_clicked()
{
string resultPath = EditorTools.OpenFilePath("Import JSON", "Assets/", "json");
if (resultPath != null)
{
AssetArtScannerConfig.ImportJsonConfig(resultPath);
RefreshWindow();
}
}
private void SaveBtn_clicked()
{
AssetArtScannerSettingData.SaveFile();
}
private void ScanAllBtn_clicked()
{
if (EditorUtility.DisplayDialog("提示", $"开始全面扫描!", "Yes", "No"))
{
string searchKeyWord = _scannerSearchField.value;
AssetArtScannerSettingData.ScanAll(searchKeyWord);
AssetDatabase.Refresh();
}
else
{
Debug.LogWarning("全面扫描已经取消");
}
}
private void ScanBtn_clicked()
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner == null)
return;
ScannerResult scannerResult = AssetArtScannerSettingData.Scan(selectScanner.ScannerGUID);
if (scannerResult.Succeed)
{
// 自动打开报告界面
scannerResult.OpenReportWindow();
AssetDatabase.Refresh();
}
}
private void OnSearchKeyWordChange(ChangeEvent<string> e)
{
_lastModifyScannerIndex = 0;
RefreshWindow();
}
// 分组列表相关
private void FillScannerListViewData()
{
_scannerListView.Clear();
_scannerListView.ClearSelection();
var filterItems = FilterScanners();
if (AssetArtScannerSettingData.Setting.Scanners.Count == filterItems.Count)
{
#if UNITY_2020_3_OR_NEWER
_scannerListView.reorderable = true;
#endif
_scannerListView.itemsSource = AssetArtScannerSettingData.Setting.Scanners;
_scannerListView.Rebuild();
}
else
{
#if UNITY_2020_3_OR_NEWER
_scannerListView.reorderable = false;
#endif
_scannerListView.itemsSource = filterItems;
_scannerListView.Rebuild();
}
}
private List<AssetArtScanner> FilterScanners()
{
string searchKeyWord = _scannerSearchField.value;
List<AssetArtScanner> result = new List<AssetArtScanner>(AssetArtScannerSettingData.Setting.Scanners.Count);
// 过滤列表
foreach (var scanner in AssetArtScannerSettingData.Setting.Scanners)
{
if (string.IsNullOrEmpty(searchKeyWord) == false)
{
if (scanner.CheckKeyword(searchKeyWord) == false)
continue;
}
result.Add(scanner);
}
return result;
}
private VisualElement MakeScannerListViewItem()
{
VisualElement element = new VisualElement();
{
var label = new Label();
label.name = "Label1";
label.style.unityTextAlign = TextAnchor.MiddleLeft;
label.style.flexGrow = 1f;
label.style.height = 20f;
element.Add(label);
}
return element;
}
private void BindScannerListViewItem(VisualElement element, int index)
{
List<AssetArtScanner> sourceList = _scannerListView.itemsSource as List<AssetArtScanner>;
var scanner = sourceList[index];
var textField1 = element.Q<Label>("Label1");
if (string.IsNullOrEmpty(scanner.ScannerDesc))
textField1.text = scanner.ScannerName;
else
textField1.text = $"{scanner.ScannerName} ({scanner.ScannerDesc})";
}
private void ScannerListView_onSelectionChange(IEnumerable<object> objs)
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner == null)
{
_scannerContentContainer.visible = false;
return;
}
_scannerContentContainer.visible = true;
_lastModifyScannerIndex = _scannerListView.selectedIndex;
_scannerNameTxt.SetValueWithoutNotify(selectScanner.ScannerName);
_scannerDescTxt.SetValueWithoutNotify(selectScanner.ScannerDesc);
// 显示检视面板
var scanSchema = selectScanner.LoadSchema();
RefreshInspector(scanSchema);
// 设置Schema对象
if (scanSchema == null)
{
_scannerSchemaField.SetValueWithoutNotify(null);
_schemaGuideTxt.text = string.Empty;
}
else
{
_scannerSchemaField.SetValueWithoutNotify(scanSchema);
_schemaGuideTxt.text = scanSchema.GetUserGuide();
}
// 显示存储目录
DefaultAsset saveFolder = AssetDatabase.LoadAssetAtPath<DefaultAsset>(selectScanner.SaveDirectory);
if (saveFolder == null)
{
_outputFolderField.SetValueWithoutNotify(null);
}
else
{
_outputFolderField.SetValueWithoutNotify(saveFolder);
}
FillCollectorViewData();
}
private void AddScannerBtn_clicked()
{
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow AddScanner");
AssetArtScannerSettingData.CreateScanner("Default Scanner", string.Empty);
FillScannerListViewData();
}
private void RemoveScannerBtn_clicked()
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner == null)
return;
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow RemoveScanner");
AssetArtScannerSettingData.RemoveScanner(selectScanner);
FillScannerListViewData();
}
// 收集列表相关
private void FillCollectorViewData()
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner == null)
return;
// 填充数据
_collectorScrollView.Clear();
for (int i = 0; i < selectScanner.Collectors.Count; i++)
{
VisualElement element = MakeCollectorListViewItem();
BindCollectorListViewItem(element, i);
_collectorScrollView.Add(element);
}
}
private VisualElement MakeCollectorListViewItem()
{
VisualElement element = new VisualElement();
VisualElement elementTop = new VisualElement();
elementTop.style.flexDirection = FlexDirection.Row;
element.Add(elementTop);
VisualElement elementSpace = new VisualElement();
elementSpace.style.flexDirection = FlexDirection.Column;
element.Add(elementSpace);
// Top VisualElement
{
var button = new Button();
button.name = "Button1";
button.text = "-";
button.style.unityTextAlign = TextAnchor.MiddleCenter;
button.style.flexGrow = 0f;
elementTop.Add(button);
}
{
var objectField = new ObjectField();
objectField.name = "ObjectField1";
objectField.label = "Collector";
objectField.objectType = typeof(UnityEngine.Object);
objectField.style.unityTextAlign = TextAnchor.MiddleLeft;
objectField.style.flexGrow = 1f;
elementTop.Add(objectField);
var label = objectField.Q<Label>();
label.style.minWidth = 63;
}
// Space VisualElement
{
var label = new Label();
label.style.height = 10;
elementSpace.Add(label);
}
return element;
}
private void BindCollectorListViewItem(VisualElement element, int index)
{
var selectScanner = _scannerListView.selectedItem as AssetArtScanner;
if (selectScanner == null)
return;
var collector = selectScanner.Collectors[index];
var collectObject = AssetDatabase.LoadAssetAtPath<UnityEngine.Object>(collector.CollectPath);
if (collectObject != null)
collectObject.name = collector.CollectPath;
// Remove Button
var removeBtn = element.Q<Button>("Button1");
removeBtn.clicked += () =>
{
RemoveCollectorBtn_clicked(collector);
};
// Collector Path
var objectField1 = element.Q<ObjectField>("ObjectField1");
objectField1.SetValueWithoutNotify(collectObject);
objectField1.RegisterValueChangedCallback(evt =>
{
collector.CollectPath = AssetDatabase.GetAssetPath(evt.newValue);
objectField1.value.name = collector.CollectPath;
AssetArtScannerSettingData.ModifyCollector(selectScanner, collector);
});
}
private void AddCollectorBtn_clicked()
{
var selectSacnner = _scannerListView.selectedItem as AssetArtScanner;
if (selectSacnner == null)
return;
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow AddCollector");
AssetArtCollector collector = new AssetArtCollector();
AssetArtScannerSettingData.CreateCollector(selectSacnner, collector);
FillCollectorViewData();
}
private void RemoveCollectorBtn_clicked(AssetArtCollector selectCollector)
{
var selectSacnner = _scannerListView.selectedItem as AssetArtScanner;
if (selectSacnner == null)
return;
if (selectCollector == null)
return;
Undo.RecordObject(AssetArtScannerSettingData.Setting, "YooAsset.AssetArtScannerWindow RemoveCollector");
AssetArtScannerSettingData.RemoveCollector(selectSacnner, selectCollector);
FillCollectorViewData();
}
// 属性面板相关
private void RefreshInspector(ScannerSchema scanSchema)
{
if (scanSchema == null)
{
UIElementsTools.SetElementVisible(_inspectorContainer, false);
return;
}
var inspector = scanSchema.CreateInspector();
if (inspector == null)
{
UIElementsTools.SetElementVisible(_inspectorContainer, false);
return;
}
if (inspector.Containner is VisualElement container)
{
UIElementsTools.SetElementVisible(_inspectorContainer, true);
_inspectorContainer.Clear();
_inspectorContainer.Add(container);
_inspectorContainer.style.width = inspector.Width;
_inspectorContainer.style.minWidth = inspector.MinWidth;
_inspectorContainer.style.maxWidth = inspector.MaxWidth;
}
else
{
Debug.LogWarning($"{nameof(ScannerSchema)} inspector container is invalid !");
UIElementsTools.SetElementVisible(_inspectorContainer, false);
}
}
}
}
#endif

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externalObjects: {}
serializedVersion: 2
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<ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" editor-extension-mode="True">
<uie:Toolbar name="Toolbar" style="display: flex; flex-direction: row-reverse;">
<ui:Button text="Save" display-tooltip-when-elided="true" name="SaveButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="Export" display-tooltip-when-elided="true" name="ExportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="Import" display-tooltip-when-elided="true" name="ImportButton" style="width: 50px; background-color: rgb(56, 147, 58);" />
<ui:Button text="Scan All" display-tooltip-when-elided="true" name="ScanAllButton" style="width: 80px; background-color: rgb(56, 147, 58);" />
</uie:Toolbar>
<ui:VisualElement name="ContentContainer" style="flex-grow: 1; flex-direction: row;">
<ui:VisualElement name="ScannerListContainer" style="width: 250px; flex-grow: 0; background-color: rgb(67, 67, 67); border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px;">
<ui:Label text="Scanner List" display-tooltip-when-elided="true" name="ScannerListTitle" style="background-color: rgb(89, 89, 89); -unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 3px; border-right-width: 3px; border-top-width: 3px; border-bottom-width: 3px; font-size: 12px;" />
<uie:ToolbarSearchField focusable="true" name="ScannerSearchField" style="width: 230px;" />
<ui:ListView focusable="true" name="ScannerListView" item-height="20" virtualization-method="DynamicHeight" reorder-mode="Animated" reorderable="true" style="flex-grow: 1;" />
<ui:VisualElement name="ScannerAddContainer" style="justify-content: center; flex-direction: row; flex-shrink: 0;">
<ui:Button text=" - " display-tooltip-when-elided="true" name="RemoveBtn" />
<ui:Button text=" + " display-tooltip-when-elided="true" name="AddBtn" />
</ui:VisualElement>
</ui:VisualElement>
<ui:VisualElement name="ScannerContentContainer" style="flex-grow: 1; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; min-width: 400px;">
<ui:Label text="Scanner" display-tooltip-when-elided="true" name="ScannerContentTitle" style="-unity-text-align: upper-center; -unity-font-style: bold; font-size: 12px; border-top-width: 3px; border-right-width: 3px; border-bottom-width: 3px; border-left-width: 3px; background-color: rgb(89, 89, 89);" />
<ui:Label display-tooltip-when-elided="true" name="SchemaUserGuide" style="-unity-text-align: upper-center; -unity-font-style: bold; border-left-width: 5px; border-right-width: 5px; border-top-width: 5px; border-bottom-width: 5px; font-size: 12px; height: 40px;" />
<ui:TextField picking-mode="Ignore" label="Scanner Name" name="ScannerName" />
<ui:TextField picking-mode="Ignore" label="Scanner Desc" name="ScannerDesc" />
<uie:ObjectField label="Scanner Schema" name="ScanSchema" type="YooAsset.Editor.ScannerSchema, YooAsset.Editor" allow-scene-objects="false" />
<uie:ObjectField label="Output Folder" name="OutputFolder" type="UnityEditor.DefaultAsset, UnityEditor.CoreModule" allow-scene-objects="false" />
<ui:VisualElement name="CollectorAddContainer" style="height: 20px; flex-direction: row-reverse;">
<ui:Button text="[ + ]" display-tooltip-when-elided="true" name="AddBtn" />
<ui:Button text="Scan" display-tooltip-when-elided="true" name="ScanBtn" style="width: 60px;" />
</ui:VisualElement>
<ui:ScrollView name="CollectorScrollView" style="flex-grow: 1;" />
</ui:VisualElement>
<ui:VisualElement name="InspectorContainer" style="flex-grow: 1; border-top-width: 5px; border-right-width: 5px; border-bottom-width: 5px; border-left-width: 5px; background-color: rgb(67, 67, 67);" />
</ui:VisualElement>
</ui:UXML>

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ScriptedImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 2
userData:
assetBundleName:
assetBundleVariant:
script: {fileID: 13804, guid: 0000000000000000e000000000000000, type: 0}

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namespace YooAsset.Editor
{
public class ScannerDefine
{
/// <summary>
/// 报告文件签名
/// </summary>
public const string ReportFileSign = "596f6f4172745265706f7274";
/// <summary>
/// 配置文件签名
/// </summary>
public const string SettingFileSign = "596f6f41727453657474696e67";
/// <summary>
/// 报告文件的版本
/// </summary>
public const string ReportFileVersion = "1.0";
/// <summary>
/// 配置文件的版本
/// </summary>
public const string SettingFileVersion = "1.0";
}
}

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userData:
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namespace YooAsset.Editor
{
public class ScannerResult
{
/// <summary>
/// 生成的报告文件路径
/// </summary>
public string ReprotFilePath { private set; get; }
/// <summary>
/// 报告对象
/// </summary>
public ScanReport Report { private set; get; }
/// <summary>
/// 错误信息
/// </summary>
public string ErrorInfo { private set; get; }
/// <summary>
/// 是否成功
/// </summary>
public bool Succeed
{
get
{
if (string.IsNullOrEmpty(ErrorInfo))
return true;
else
return false;
}
}
public ScannerResult(string error)
{
ErrorInfo = error;
}
public ScannerResult(string filePath, ScanReport report)
{
ReprotFilePath = filePath;
Report = report;
ErrorInfo = string.Empty;
}
/// <summary>
/// 打开报告窗口
/// </summary>
public void OpenReportWindow()
{
if (Succeed)
{
var reproterWindow = AssetArtReporterWindow.OpenWindow();
reproterWindow.ImportSingleReprotFile(ReprotFilePath);
}
}
}
}

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serializedVersion: 2
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace YooAsset.Editor
{
public abstract class ScannerSchema : ScriptableObject
{
/// <summary>
/// 获取用户指南信息
/// </summary>
public abstract string GetUserGuide();
/// <summary>
/// 运行生成扫描报告
/// </summary>
public abstract ScanReport RunScanner(AssetArtScanner scanner);
/// <summary>
/// 修复扫描结果
/// </summary>
public abstract void FixResult(List<ReportElement> fixList);
/// <summary>
/// 创建检视面板
/// </summary>
public virtual SchemaInspector CreateInspector()
{
return null;
}
}
}

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namespace YooAsset.Editor
{
public class SchemaInspector
{
/// <summary>
/// 检视界面的UI元素容器UIElements元素
/// </summary>
public object Containner { private set; get; }
/// <summary>
/// 检视界面宽度
/// </summary>
public int Width = 250;
/// <summary>
/// 检视界面最小宽度
/// </summary>
public int MinWidth = 250;
/// <summary>
/// 检视界面最大宽度
/// </summary>
public int MaxWidth = 250;
public SchemaInspector(object containner)
{
Containner = containner;
}
public SchemaInspector(object containner, int width)
{
Containner = containner;
Width = width;
MinWidth = width;
MaxWidth = width;
}
public SchemaInspector(object containner, int width, int minWidth, int maxWidth)
{
Containner = containner;
Width = width;
MinWidth = minWidth;
MaxWidth = maxWidth;
}
}
}

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