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TEngine 6
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using System;
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using UnityEngine;
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namespace TEngine
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{
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/// <summary>
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/// 音频轨道组配置。
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/// </summary>
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[Serializable]
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public sealed class AudioGroupConfig
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{
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[SerializeField] private string m_Name = null;
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[SerializeField] private bool m_Mute = false;
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[SerializeField, Range(0f, 1f)] private float m_Volume = 1f;
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[SerializeField] private int m_AgentHelperCount = 1;
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/// <summary>
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/// 音效分类,可分别关闭/开启对应分类音效。
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/// </summary>
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/// <remarks>命名与AudioMixer中分类名保持一致。</remarks>
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public AudioType AudioType;
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/// <summary>
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/// 音频源中3D声音的衰减模式。
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/// <remarks>Logarithmic - 当你想要实现现实世界的衰减时使用此模式。</remarks>
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/// <remarks>Linear - 当你想要随距离降低声音的音量时使用此模式。</remarks>
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/// <remarks>Custom -当你想要使用自定义衰减时使用此模式。</remarks>
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/// </summary>
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public AudioRolloffMode audioRolloffMode = AudioRolloffMode.Logarithmic;
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/// <summary>
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/// 最小距离。
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/// </summary>
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public float minDistance = 1f;
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/// <summary>
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/// 最大距离。
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/// </summary>
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public float maxDistance = 500f;
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/// <summary>
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/// 音频轨道组配置的名称。
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/// </summary>
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public string Name => m_Name;
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/// <summary>
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/// 是否禁用。
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/// </summary>
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public bool Mute => m_Mute;
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/// <summary>
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/// 音量大小。
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/// </summary>
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public float Volume => m_Volume;
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/// <summary>
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/// 音频代理个数。
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/// <remarks>命名与AudioMixer中个数保持一致。</remarks>
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/// </summary>
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public int AgentHelperCount => m_AgentHelperCount;
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}
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}
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