TEngine 6

This commit is contained in:
Alex-Rachel
2025-03-07 23:09:46 +08:00
parent aad8ff3ee5
commit 551727687f
1988 changed files with 46223 additions and 94880 deletions

View File

@@ -0,0 +1,65 @@
using System;
using UnityEngine;
namespace TEngine
{
/// <summary>
/// 音频轨道组配置。
/// </summary>
[Serializable]
public sealed class AudioGroupConfig
{
[SerializeField] private string m_Name = null;
[SerializeField] private bool m_Mute = false;
[SerializeField, Range(0f, 1f)] private float m_Volume = 1f;
[SerializeField] private int m_AgentHelperCount = 1;
/// <summary>
/// 音效分类,可分别关闭/开启对应分类音效。
/// </summary>
/// <remarks>命名与AudioMixer中分类名保持一致。</remarks>
public AudioType AudioType;
/// <summary>
/// 音频源中3D声音的衰减模式。
/// <remarks>Logarithmic - 当你想要实现现实世界的衰减时使用此模式。</remarks>
/// <remarks>Linear - 当你想要随距离降低声音的音量时使用此模式。</remarks>
/// <remarks>Custom -当你想要使用自定义衰减时使用此模式。</remarks>
/// </summary>
public AudioRolloffMode audioRolloffMode = AudioRolloffMode.Logarithmic;
/// <summary>
/// 最小距离。
/// </summary>
public float minDistance = 1f;
/// <summary>
/// 最大距离。
/// </summary>
public float maxDistance = 500f;
/// <summary>
/// 音频轨道组配置的名称。
/// </summary>
public string Name => m_Name;
/// <summary>
/// 是否禁用。
/// </summary>
public bool Mute => m_Mute;
/// <summary>
/// 音量大小。
/// </summary>
public float Volume => m_Volume;
/// <summary>
/// 音频代理个数。
/// <remarks>命名与AudioMixer中个数保持一致。</remarks>
/// </summary>
public int AgentHelperCount => m_AgentHelperCount;
}
}