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TEngine 6
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104
UnityProject/Assets/Launcher/Scripts/UILoadTip.cs
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104
UnityProject/Assets/Launcher/Scripts/UILoadTip.cs
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using UnityEngine;
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using UnityEngine.UI;
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using System;
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namespace Launcher
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{
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public enum MessageShowType
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{
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None = 0,
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OneButton = 1,
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TwoButton = 2,
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ThreeButton = 3,
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}
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/// <summary>
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/// UI更新加载提示。
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/// </summary>
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public class UILoadTip : UIBase
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{
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public Button _btn_update;
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public Button _btn_ignore;
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public Button _btn_package;
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public Text _label_desc;
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public Action OnOk;
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public Action OnCancel;
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public MessageShowType Showtype = MessageShowType.None;
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void Start()
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{
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_btn_update.onClick.AddListener(OnGameUpdate);
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_btn_ignore.onClick.AddListener(OnGameIgnore);
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_btn_package.onClick.AddListener(OnInvoke);
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}
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public override void OnEnter(object data)
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{
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_btn_ignore.gameObject.SetActive(false);
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_btn_package.gameObject.SetActive(false);
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_btn_update.gameObject.SetActive(false);
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switch (Showtype)
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{
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case MessageShowType.OneButton:
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_btn_update.gameObject.SetActive(true);
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break;
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case MessageShowType.TwoButton:
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_btn_update.gameObject.SetActive(true);
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_btn_ignore.gameObject.SetActive(true);
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break;
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case MessageShowType.ThreeButton:
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_btn_ignore.gameObject.SetActive(true);
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_btn_package.gameObject.SetActive(true);
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_btn_package.gameObject.SetActive(true);
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break;
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}
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_label_desc.text = data.ToString();
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}
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private void OnGameUpdate()
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{
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if (OnOk == null)
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{
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_label_desc.text = "<color=#BA3026>该按钮不应该存在</color>";
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}
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else
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{
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OnOk();
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_OnClose();
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}
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}
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private void OnGameIgnore()
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{
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if (OnCancel == null)
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{
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_label_desc.text = "<color=#BA3026>该按钮不应该存在</color>";
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}
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else
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{
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OnCancel();
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_OnClose();
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}
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}
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private void OnInvoke()
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{
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if (OnOk == null)
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{
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_label_desc.text = "<color=#BA3026>该按钮不应该存在</color>";
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}
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else
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{
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OnOk();
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_OnClose();
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}
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}
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private void _OnClose()
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{
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LauncherMgr.Hide(UIDefine.UILoadTip);
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}
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}
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}
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