TEngine 6

This commit is contained in:
Alex-Rachel
2025-03-07 23:09:46 +08:00
parent aad8ff3ee5
commit 551727687f
1988 changed files with 46223 additions and 94880 deletions

View File

@@ -0,0 +1,85 @@
using Launcher;
using TEngine;
using YooAsset;
using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureModule>;
namespace Procedure
{
/// <summary>
/// 流程 => 启动器。
/// </summary>
public class ProcedureLaunch : ProcedureBase
{
public override bool UseNativeDialog => true;
protected override void OnEnter(ProcedureOwner procedureOwner)
{
base.OnEnter(procedureOwner);
//热更新UI初始化
LauncherMgr.Initialize();
// 语言配置:设置当前使用的语言,如果不设置,则默认使用操作系统语言
InitLanguageSettings();
// 声音配置:根据用户配置数据,设置即将使用的声音选项
InitSoundSettings();
}
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
// 运行一帧即切换到 Splash 展示流程
ChangeState<ProcedureSplash>(procedureOwner);
}
private void InitLanguageSettings()
{
// if (GameModule.Resource.PlayMode == EPlayMode.EditorSimulateMode && GameModule.Base.EditorLanguage == Language.Unspecified)
// {
// // 编辑器资源模式直接使用 Inspector 上设置的语言
// return;
// }
//
// Language language = GameModule.Localization.Language;
// if (GameModule.Setting.HasSetting(Constant.Setting.Language))
// {
// try
// {
// string languageString = GameModule.Setting.GetString(Constant.Setting.Language);
// language = (Language)System.Enum.Parse(typeof(Language), languageString);
// }
// catch(System.Exception exception)
// {
// Log.Error("Init language error, reason {0}",exception.ToString());
// }
// }
//
// if (language != Language.English
// && language != Language.ChineseSimplified
// && language != Language.ChineseTraditional)
// {
// // 若是暂不支持的语言,则使用英语
// language = Language.English;
//
// GameModule.Setting.SetString(Constant.Setting.Language, language.ToString());
// GameModule.Setting.Save();
// }
//
// GameModule.Localization.Language = language;
// Log.Info("Init language settings complete, current language is '{0}'.", language.ToString());
}
private void InitSoundSettings()
{
// GameModule.Audio.MusicEnable = !GameModule.Setting.GetBool(Constant.Setting.MusicMuted, false);
// GameModule.Audio.MusicVolume = GameModule.Setting.GetFloat(Constant.Setting.MusicVolume, 1f);
// GameModule.Audio.SoundEnable = !GameModule.Setting.GetBool(Constant.Setting.SoundMuted, false);
// GameModule.Audio.SoundVolume = GameModule.Setting.GetFloat(Constant.Setting.SoundVolume, 1f);
// GameModule.Audio.UISoundEnable = !GameModule.Setting.GetBool(Constant.Setting.UISoundMuted, false);
// GameModule.Audio.UISoundVolume = GameModule.Setting.GetFloat(Constant.Setting.UISoundVolume, 1f);
Log.Info("Init sound settings complete.");
}
}
}