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TEngine 6
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20
UnityProject/Assets/GameScripts/Procedure/ProcedureBase.cs
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20
UnityProject/Assets/GameScripts/Procedure/ProcedureBase.cs
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using TEngine;
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namespace Procedure
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{
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public abstract class ProcedureBase : TEngine.ProcedureBase
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{
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/// <summary>
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/// 获取流程是否使用原生对话框
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/// 在一些特殊的流程(如游戏逻辑对话框资源更新完成前的流程)中,可以考虑调用原生对话框进行消息提示行为
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/// </summary>
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public abstract bool UseNativeDialog { get; }
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protected IResourceModule _resourceModule;
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protected ProcedureBase()
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{
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_resourceModule = ModuleSystem.GetModule<IResourceModule>();
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}
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}
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}
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