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TEngine 6
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14
UnityProject/Assets/GameScripts/GameEntry.cs
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14
UnityProject/Assets/GameScripts/GameEntry.cs
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using TEngine;
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using UnityEngine;
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public class GameEntry : MonoBehaviour
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{
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void Awake()
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{
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ModuleSystem.GetModule<IUpdateDriver>();
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ModuleSystem.GetModule<IResourceModule>();
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ModuleSystem.GetModule<IDebuggerModule>();
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ModuleSystem.GetModule<IFsmModule>();
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Settings.ProcedureSetting.StartProcedure().Forget();
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}
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}
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