mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
TEngine 6
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// <autogenerated />
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using System;
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using System.Reflection;
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[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETStandard,Version=v2.0", FrameworkDisplayName = ".NET Standard 2.0")]
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using System;
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using System.Reflection;
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[assembly: System.Reflection.AssemblyCompanyAttribute("SourceGenerator")]
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[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
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[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
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[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0+b7d75c0f6f518a5f2ca0ed9304411302709f8dbe")]
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[assembly: System.Reflection.AssemblyProductAttribute("SourceGenerator")]
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[assembly: System.Reflection.AssemblyTitleAttribute("SourceGenerator")]
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[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
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// 由 MSBuild WriteCodeFragment 类生成。
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1f4b8d9919850399efa15c732e9aadbc83f7ae6889745a83831d20da225de402
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is_global = true
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build_property.TargetFramework = netstandard2.0
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build_property.TargetPlatformMinVersion = 7.0
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build_property.UsingMicrosoftNETSdkWeb =
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build_property.ProjectTypeGuids =
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build_property.InvariantGlobalization =
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build_property.PlatformNeutralAssembly =
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build_property._SupportedPlatformList = Linux,macOS,Windows
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build_property.RootNamespace = SourceGenerator
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build_property.ProjectDir = E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\
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build_property.EnableComHosting =
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build_property.EnableGeneratedComInterfaceComImportInterop =
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ff752c9a870df6aafb4669266bbcfd2f80f90bfd76a1bae882d02d67457c3ec4
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G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.deps.json
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G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.dll
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G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.GeneratedMSBuildEditorConfig.editorconfig
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G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfo.cs
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G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.CoreCompileInputs.cache
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G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.sourcelink.json
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G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.dll
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G:\github\TEngine\Tools\SourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.pdb
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C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.AssemblyReference.cache
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C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.GeneratedMSBuildEditorConfig.editorconfig
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C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfo.cs
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C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.CoreCompileInputs.cache
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C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.dll
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C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.pdb
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C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.deps.json
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C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.dll
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C:\Users\Admin\Downloads\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.pdb
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E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.deps.json
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E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.dll
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E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\bin\Debug\SourceGenerator.pdb
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E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.AssemblyReference.cache
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E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.GeneratedMSBuildEditorConfig.editorconfig
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E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfoInputs.cache
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E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.AssemblyInfo.cs
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E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.csproj.CoreCompileInputs.cache
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E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.sourcelink.json
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E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.dll
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E:\WorkSpace\ZGame\Tools\GameEventSourceGenerator\SourceGenerator\obj\Debug\SourceGenerator.pdb
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{"documents":{"E:\\WorkSpace\\ZGame\\*":"https://raw.githubusercontent.com/Alex-Rachel/ZGame/b7d75c0f6f518a5f2ca0ed9304411302709f8dbe/*"}}
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"assetTargetFallback": true,
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"warn": true,
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</ImportGroup>
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<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
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<PkgMicrosoft_CodeAnalysis_Analyzers Condition=" '$(PkgMicrosoft_CodeAnalysis_Analyzers)' == '' ">C:\Users\Admin\.nuget\packages\microsoft.codeanalysis.analyzers\3.3.3</PkgMicrosoft_CodeAnalysis_Analyzers>
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</PropertyGroup>
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<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
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Load Diff
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@@ -0,0 +1 @@
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17413576752312703
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17413576752312703
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