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更新HybirdCLR Procedure
更新HybirdCLR Procedure
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43
Assets/GameMain/Scripts/GameProcedure/ProcedureSplash.cs
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43
Assets/GameMain/Scripts/GameProcedure/ProcedureSplash.cs
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@@ -0,0 +1,43 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace TEngine.Runtime
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{
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/// <summary>
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/// 流程加载器 - 闪屏
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/// </summary>
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public class ProcedureSplash : ProcedureBase
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{
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protected override void OnInit(IFsm<IProcedureManager> procedureOwner)
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{
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base.OnInit(procedureOwner);
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}
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protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
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{
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base.OnEnter(procedureOwner);
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}
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protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
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float realElapseSeconds)
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{
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base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
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// TODO: 这里可以播放一个 Splash 动画
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// ...
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if (ResourceComponent.Instance.ResourceMode == ResourceMode.Package)
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{
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Log.Info("单机模式 ChangeState<ProcedureInitResources>");
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ChangeState<ProcedureResourcesInit>(procedureOwner);
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}
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else
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{
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Log.Info("可更新模式 ChangeState<ProcedureCheckVersion>");
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ChangeState<ProcedureCheckVersion>(procedureOwner);
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}
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}
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}
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}
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