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[+] UI循环列表拓展与示例
[+] UI循环列表拓展与示例
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@@ -5,7 +5,7 @@ using UnityEngine.UI;
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namespace GameLogic
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{
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class UIEventItem<T> : UIWidget where T : UIEventItem<T>
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public class UIEventItem<T> : UIWidget where T : UIEventItem<T>
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{
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private object _eventParam1;
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private object _eventParam2;
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