mirror of
https://github.com/Alex-Rachel/TEngine.git
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[+] UI循环列表拓展与示例
[+] UI循环列表拓展与示例
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@@ -1,16 +1,28 @@
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using System.Collections.Generic;
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using GameLogic;
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using UnityEngine;
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using UnityEngine.UI;
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using TEngine;
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class TempData
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{
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}
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class TempItem : UILoopItemWidget, IListDataItem<TempData>
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{
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public void SetItemData(TempData d)
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{
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}
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}
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[Window(UILayer.UI)]
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class NetWorkDemoUI : UIWindow
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{
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protected UILoopListWidget<TempItem, TempData> m_loopList;
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#region 脚本工具生成的代码
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private GameObject m_goScrollView;
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private Transform m_tfContent;
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private GameObject m_itemNetLog;
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private GameObject m_goConnect;
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private Button m_btnConnect;
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private GameObject m_goLogin;
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@@ -18,12 +30,11 @@ class NetWorkDemoUI : UIWindow
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private InputField m_inputName;
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private Button m_btnLogin;
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private Button m_btnRegister;
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private ScrollRect m_scrollRect;
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private Transform m_tfContent;
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private GameObject m_itemTemp;
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public override void ScriptGenerator()
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{
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m_goScrollView = FindChild("Panel/m_goScrollView").gameObject;
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m_tfContent = FindChild("Panel/m_goScrollView/Viewport/m_tfContent");
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m_itemNetLog = FindChild("Panel/m_goScrollView/Viewport/m_tfContent/m_itemNetLog").gameObject;
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m_goConnect = FindChild("Panel/m_goConnect").gameObject;
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m_btnConnect = FindChildComponent<Button>("Panel/m_goConnect/m_btnConnect");
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m_goLogin = FindChild("Panel/m_goLogin").gameObject;
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@@ -31,13 +42,28 @@ class NetWorkDemoUI : UIWindow
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m_inputName = FindChildComponent<InputField>("Panel/m_goLogin/m_inputName");
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m_btnLogin = FindChildComponent<Button>("Panel/m_goLogin/m_btnLogin");
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m_btnRegister = FindChildComponent<Button>("Panel/m_goLogin/m_btnRegister");
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m_scrollRect = FindChildComponent<ScrollRect>("Panel/m_scrollRect");
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m_tfContent = FindChild("Panel/m_scrollRect/Viewport/m_tfContent");
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m_itemTemp = FindChild("Panel/m_scrollRect/Viewport/m_tfContent/m_itemTemp").gameObject;
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m_btnConnect.onClick.AddListener(OnClickConnectBtn);
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m_btnLogin.onClick.AddListener(OnClickLoginBtn);
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m_btnRegister.onClick.AddListener(OnClickRegisterBtn);
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}
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#endregion
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public override void OnRefresh()
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{
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m_loopList = CreateWidget<UILoopListWidget<TempItem, TempData>>(m_scrollRect.gameObject);
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m_loopList.itemBase = m_itemTemp;
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List<TempData> datas = new List<TempData>();
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for (int i = 0; i < 100; i++)
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{
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datas.Add(new TempData());
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}
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m_loopList.SetDatas(datas);
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base.OnRefresh();
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}
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#region 事件
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private void OnClickConnectBtn()
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