mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
修正SpritePostprocessor处理Atlas的override
This commit is contained in:
@@ -1,14 +1,13 @@
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%YAML 1.1
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%TAG !u! tag:unity3d.com,2011:
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--- !u!612988286 &4096168566840163508
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SpriteAtlasAsset:
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--- !u!687078895 &4343727234628468602
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SpriteAtlas:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: UIRaw_Atlas_Common
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m_MasterAtlas: {fileID: 0}
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m_ImporterData:
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m_EditorData:
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serializedVersion: 2
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textureSettings:
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serializedVersion: 2
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@@ -34,6 +33,30 @@ SpriteAtlasAsset:
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m_Overridden: 1
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m_AndroidETC2FallbackOverride: 0
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m_ForceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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m_BuildTarget: Android
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m_MaxTextureSize: 2048
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m_ResizeAlgorithm: 0
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m_TextureFormat: 50
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m_TextureCompression: 1
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m_CompressionQuality: 100
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m_CrunchedCompression: 0
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m_AllowsAlphaSplitting: 0
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m_Overridden: 1
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m_AndroidETC2FallbackOverride: 0
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m_ForceMaximumCompressionQuality_BC6H_BC7: 0
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- serializedVersion: 3
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m_BuildTarget: WebGL
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m_MaxTextureSize: 2048
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m_ResizeAlgorithm: 0
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m_TextureFormat: 50
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m_TextureCompression: 1
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m_CompressionQuality: 50
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m_CrunchedCompression: 0
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m_AllowsAlphaSplitting: 0
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m_Overridden: 1
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m_AndroidETC2FallbackOverride: 0
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m_ForceMaximumCompressionQuality_BC6H_BC7: 0
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packingSettings:
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serializedVersion: 2
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padding: 2
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@@ -50,6 +73,19 @@ SpriteAtlasAsset:
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- {fileID: 21300000, guid: d623a2b7e069a4c4592d3da48f476189, type: 3}
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- {fileID: 21300000, guid: 57e4117f4cd6ae54284898652e70d553, type: 3}
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bindAsDefault: 1
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isAtlasV2: 1
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isAtlasV2: 0
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cachedData: {fileID: 0}
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m_MasterAtlas: {fileID: 0}
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m_PackedSprites:
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- {fileID: 21300000, guid: 2761fc23b4aa7e34187ac5ffbc3fad9b, type: 3}
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- {fileID: 21300000, guid: f9a06e163014f4f46b14f4499d3e7240, type: 3}
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- {fileID: 21300000, guid: d623a2b7e069a4c4592d3da48f476189, type: 3}
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- {fileID: 21300000, guid: 57e4117f4cd6ae54284898652e70d553, type: 3}
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m_PackedSpriteNamesToIndex:
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- red_button
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- blue_button
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- white_background
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- white_button
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m_RenderDataMap: {}
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m_Tag: UIRaw_Atlas_Common
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m_IsVariant: 0
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: c91b064c2cd7a34448ae0d6d7ee58e7f
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NativeFormatImporter:
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externalObjects: {}
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mainObjectFileID: 4343727234628468602
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,7 +0,0 @@
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fileFormatVersion: 2
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guid: b9eaf6bdacd0683468b1dd697e3d2bce
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SpriteAtlasImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -7,6 +7,8 @@ using UnityEngine;
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using UnityEngine.U2D;
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using Object = UnityEngine.Object;
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namespace GameFramework.Editor
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{
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/// <summary>
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/// 图集导入管线。
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/// </summary>
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@@ -41,16 +43,15 @@ public static class EditorSpriteSaveInfo
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private const string NormalAtlasDir = "Assets/AssetArt/Atlas";
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private const string UISpritePath = "Assets/AssetRaw/UIRaw";
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private const string UIAtlasPath = "Assets/AssetRaw/UIRaw/Atlas";
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private const string UIRawPath = "Assets/AssetRaw/UIRaw/UIRaw";
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private static List<string> m_dirtyAtlasList = new List<string>();
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private static Dictionary<string, List<string>> m_allASprites = new Dictionary<string, List<string>>();
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private static Dictionary<string, string> m_uiAtlasMap = new Dictionary<string, string>();
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private static bool m_inited = false;
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private static readonly List<string> _dirtyAtlasList = new List<string>();
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private static readonly Dictionary<string, List<string>> _allASprites = new Dictionary<string, List<string>>();
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private static readonly Dictionary<string, string> _uiAtlasMap = new Dictionary<string, string>();
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private static bool _isInit = false;
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private static bool m_dirty = false;
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public static void Init()
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{
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if (m_inited)
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if (_isInit)
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{
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return;
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}
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@@ -73,16 +74,17 @@ public static class EditorSpriteSaveInfo
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var objects = sa.GetPackables();
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foreach (var o in objects)
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{
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if (!m_allASprites.TryGetValue(atlasName, out var list))
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if (!_allASprites.TryGetValue(atlasName, out var list))
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{
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list = new List<string>();
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m_allASprites.Add(atlasName, list);
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_allASprites.Add(atlasName, list);
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}
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list.Add(AssetDatabase.GetAssetPath(o));
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}
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}
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m_inited = true;
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_isInit = true;
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}
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public static void CheckDirty()
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@@ -93,15 +95,15 @@ public static class EditorSpriteSaveInfo
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AssetDatabase.Refresh();
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float lastProgress = -1;
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for (int i = 0; i < m_dirtyAtlasList.Count; i++)
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for (int i = 0; i < _dirtyAtlasList.Count; i++)
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{
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string atlasName = m_dirtyAtlasList[i];
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string atlasName = _dirtyAtlasList[i];
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Debug.Log("更新图集 : " + atlasName);
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var curProgress = (float)i / m_dirtyAtlasList.Count;
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var curProgress = (float)i / _dirtyAtlasList.Count;
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if (curProgress > lastProgress + 0.01f)
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{
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lastProgress = curProgress;
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var progressText = $"当前进度:{i}/{m_dirtyAtlasList.Count} {atlasName}";
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var progressText = $"当前进度:{i}/{_dirtyAtlasList.Count} {atlasName}";
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bool cancel = EditorUtility.DisplayCancelableProgressBar("刷新图集" + atlasName, progressText, curProgress);
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if (cancel)
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{
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@@ -116,7 +118,7 @@ public static class EditorSpriteSaveInfo
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EditorUtility.ClearProgressBar();
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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m_dirtyAtlasList.Clear();
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_dirtyAtlasList.Clear();
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}
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}
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@@ -169,6 +171,7 @@ public static class EditorSpriteSaveInfo
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if (andPlatformSettings.format != TextureImporterFormat.ASTC_6x6)
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{
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andPlatformSettings.format = TextureImporterFormat.ASTC_6x6;
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andPlatformSettings.compressionQuality = 50;
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ti.SetPlatformTextureSettings(andPlatformSettings);
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modify = true;
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}
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@@ -188,6 +191,22 @@ public static class EditorSpriteSaveInfo
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ti.SetPlatformTextureSettings(iosPlatformSettings);
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modify = true;
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}
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//调整WebGL格式
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var webglSettings = ti.GetPlatformTextureSettings("WebGL");
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if (!webglSettings.overridden)
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{
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webglSettings.overridden = true;
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modify = true;
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}
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if (webglSettings.format != TextureImporterFormat.ASTC_6x6)
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{
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webglSettings.format = TextureImporterFormat.ASTC_6x6;
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webglSettings.compressionQuality = 50;
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ti.SetPlatformTextureSettings(webglSettings);
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modify = true;
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}
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}
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}
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@@ -215,7 +234,7 @@ public static class EditorSpriteSaveInfo
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public static string GetSpritePath(string assetPath)
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{
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string path = assetPath.Substring(0, assetPath.LastIndexOf("."));
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string path = assetPath.Substring(0, assetPath.LastIndexOf(".", StringComparison.Ordinal));
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path = path.Replace("Assets/AssetRaw/", "");
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return path;
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}
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@@ -262,15 +281,15 @@ public static class EditorSpriteSaveInfo
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var spriteName = Path.GetFileNameWithoutExtension(assetPath);
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var spritePath = GetSpritePath(assetPath);
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if (!m_uiAtlasMap.TryGetValue(spriteName, out string oldAssetPath) || spritePath == oldAssetPath)
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if (!_uiAtlasMap.TryGetValue(spriteName, out string oldAssetPath) || spritePath == oldAssetPath)
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{
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m_uiAtlasMap[spriteName] = spritePath;
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_uiAtlasMap[spriteName] = spritePath;
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m_dirty = true;
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}
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else
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{
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Debug.LogError($"有重名的图片:{spriteName}\n旧图集:{oldAssetPath}\n新图集:{spritePath} ");
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m_uiAtlasMap[spriteName] = spritePath;
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_uiAtlasMap[spriteName] = spritePath;
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m_dirty = true;
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}
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@@ -288,19 +307,19 @@ public static class EditorSpriteSaveInfo
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else
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{
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List<string> ret;
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if (!m_allASprites.TryGetValue(atlasName, out ret))
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if (!_allASprites.TryGetValue(atlasName, out ret))
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{
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ret = new List<string>();
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m_allASprites.Add(atlasName, ret);
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_allASprites.Add(atlasName, ret);
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}
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if (!ret.Contains(assetPath))
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{
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ret.Add(assetPath);
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m_dirty = true;
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if (!m_dirtyAtlasList.Contains(atlasName))
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if (!_dirtyAtlasList.Contains(atlasName))
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{
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m_dirtyAtlasList.Add(atlasName);
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_dirtyAtlasList.Add(atlasName);
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}
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}
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}
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@@ -320,7 +339,7 @@ public static class EditorSpriteSaveInfo
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Init();
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string atlasName = GetPackageTag(assetPath);
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if (!m_allASprites.TryGetValue(atlasName, out var ret))
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if (!_allASprites.TryGetValue(atlasName, out var ret))
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{
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return;
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}
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@@ -334,18 +353,18 @@ public static class EditorSpriteSaveInfo
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if (assetPath.StartsWith(UISpritePath))
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{
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var spriteName = Path.GetFileNameWithoutExtension(assetPath);
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if (m_uiAtlasMap.ContainsKey(spriteName))
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if (_uiAtlasMap.ContainsKey(spriteName))
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{
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m_uiAtlasMap.Remove(spriteName);
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_uiAtlasMap.Remove(spriteName);
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m_dirty = true;
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}
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}
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ret.Remove(assetPath);
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m_dirty = true;
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if (!m_dirtyAtlasList.Contains(atlasName))
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if (!_dirtyAtlasList.Contains(atlasName))
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{
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m_dirtyAtlasList.Add(atlasName);
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_dirtyAtlasList.Add(atlasName);
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}
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}
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@@ -354,7 +373,7 @@ public static class EditorSpriteSaveInfo
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public static void SaveAtlas(string atlasName, bool isUI)
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{
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List<Object> spriteList = new List<Object>();
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if (m_allASprites.TryGetValue(atlasName, out var list))
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if (_allASprites.TryGetValue(atlasName, out var list))
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{
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list.Sort(StringComparer.Ordinal);
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@@ -368,8 +387,7 @@ public static class EditorSpriteSaveInfo
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}
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}
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var pathv2 = $"{NormalAtlasDir}/{atlasName}.spriteatlasv2";
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var path = $"{NormalAtlasDir}/{atlasName}.asset";
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var path = $"{NormalAtlasDir}/{atlasName}.spriteatlas";
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if (spriteList.Count == 0)
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{
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@@ -377,15 +395,12 @@ public static class EditorSpriteSaveInfo
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{
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AssetDatabase.DeleteAsset(path);
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}
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if (File.Exists(pathv2))
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{
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AssetDatabase.DeleteAsset(pathv2);
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}
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return;
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}
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var atlas = new SpriteAtlasAsset();
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var atlas = new SpriteAtlas();
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// var atlas = new SpriteAtlasAsset();
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var setting = new SpriteAtlasPackingSettings
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{
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blockOffset = 1,
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@@ -407,29 +422,34 @@ public static class EditorSpriteSaveInfo
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if (!iphonePlatformSetting.overridden)
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{
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iphonePlatformSetting.overridden = true;
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iphonePlatformSetting.format = isOpaque ? TextureImporterFormat.ASTC_5x5 : TextureImporterFormat.ASTC_5x5;
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iphonePlatformSetting.format = TextureImporterFormat.ASTC_5x5;
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iphonePlatformSetting.compressionQuality = 100;
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atlas.SetPlatformSettings(iphonePlatformSetting);
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}
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var androidPlatformSetting = atlas.GetPlatformSettings("Android");
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if (isOpaque && !androidPlatformSetting.overridden)
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if (!androidPlatformSetting.overridden)
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{
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androidPlatformSetting.overridden = true;
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androidPlatformSetting.format = TextureImporterFormat.ETC_RGB4;
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androidPlatformSetting.format = TextureImporterFormat.ASTC_6x6;
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androidPlatformSetting.compressionQuality = 100;
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atlas.SetPlatformSettings(androidPlatformSetting);
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}
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var webglSettings = atlas.GetPlatformSettings("WebGL");
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if (!webglSettings.overridden)
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{
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webglSettings.overridden = true;
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webglSettings.format = TextureImporterFormat.ASTC_6x6;
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webglSettings.compressionQuality = 50;
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atlas.SetPlatformSettings(webglSettings);
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}
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atlas.SetPackingSettings(setting);
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atlas.Add(spriteList.ToArray());
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AssetDatabase.CreateAsset(atlas, path);
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if (File.Exists(pathv2))
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{
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AssetDatabase.DeleteAsset(pathv2);
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}
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File.Move(path, pathv2);
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AssetDatabase.SaveAssets();
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AssetDatabase.Refresh();
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}
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@@ -437,15 +457,15 @@ public static class EditorSpriteSaveInfo
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#region 重新生成图集
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private static Dictionary<string, List<string>> m_tempAllASprites = new Dictionary<string, List<string>>();
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private static readonly Dictionary<string, List<string>> m_tempAllASprites = new Dictionary<string, List<string>>();
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[MenuItem("TEngine/图集/重新生成UI图集")]
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[MenuItem("TEngine/Atlas/重新生成UI图集", false, 90)]
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static void ForceGenAtlas()
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{
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Init();
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List<string> needSaveAtlas = new List<string>();
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m_tempAllASprites.Clear();
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m_allASprites.Clear();
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_allASprites.Clear();
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var findAssets = AssetDatabase.FindAssets("t:sprite", new[] { UIAtlasPath });
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foreach (var findAsset in findAssets)
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{
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@@ -471,7 +491,7 @@ public static class EditorSpriteSaveInfo
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var atlasName = iter.Current.Key;
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var newSpritesList = iter.Current.Value;
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if (m_allASprites.TryGetValue(atlasName, out var existSprites))
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if (_allASprites.TryGetValue(atlasName, out var existSprites))
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{
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if (existSprites.Count != newSpritesList.Count)
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{
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@@ -500,7 +520,7 @@ public static class EditorSpriteSaveInfo
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else
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{
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needSave = true;
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m_allASprites.Add(atlasName, new List<string>(newSpritesList));
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_allASprites.Add(atlasName, new List<string>(newSpritesList));
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}
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if (needSave && !needSaveAtlas.Contains(atlasName))
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@@ -525,3 +545,4 @@ public static class EditorSpriteSaveInfo
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#endregion
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}
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}
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