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Update ResourceModule.cs
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@@ -517,6 +517,27 @@ namespace TEngine
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{
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{
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return m_ResourceManager.LoadAssetAsyncHandle<T>(assetName);
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return m_ResourceManager.LoadAssetAsyncHandle<T>(assetName);
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}
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}
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/// <summary>
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/// 同步加载子资源对象
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/// </summary>
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/// <typeparam name="TObject">资源类型</typeparam>
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/// <param name="location">资源的定位地址</param>
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public SubAssetsOperationHandle LoadSubAssetsSync<TObject>(string location) where TObject : UnityEngine.Object
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{
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return m_ResourceManager.LoadSubAssetsSync<TObject>(location: location);
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}
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/// <summary>
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/// 异步加载子资源对象
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/// </summary>
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/// <typeparam name="TObject">资源类型</typeparam>
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/// <param name="location">资源的定位地址</param>
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public SubAssetsOperationHandle LoadSubAssetsAsync<TObject>(string location) where TObject : UnityEngine.Object
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{
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return m_ResourceManager.LoadSubAssetsAsync<TObject>(location: location);
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}
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/// <summary>
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/// <summary>
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/// 异步加载场景。
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/// 异步加载场景。
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