Update ConfigLoader.cs

This commit is contained in:
ALEXTANG
2023-07-31 15:01:11 +08:00
parent 60a5caebae
commit 4429732010

View File

@@ -51,7 +51,7 @@ public class ConfigLoader:Singleton<ConfigLoader>
#if UNITY_EDITOR #if UNITY_EDITOR
var ret = File.ReadAllText($"{Application.dataPath}/../GenerateDatas/json/{file}.json", System.Text.Encoding.UTF8); var ret = File.ReadAllText($"{Application.dataPath}/../GenerateDatas/json/{file}.json", System.Text.Encoding.UTF8);
#else #else
var textAssets = GameModule.Resource.LoadAsset<TextAsset>($"{SettingsUtils.FrameworkGlobalSettings.ConfigFolderName}{file}.json"); var textAssets = GameModule.Resource.LoadAsset<TextAsset>(file);
var ret = textAssets.text; var ret = textAssets.text;
#endif #endif
return JSON.Parse(ret); return JSON.Parse(ret);
@@ -68,7 +68,7 @@ public class ConfigLoader:Singleton<ConfigLoader>
#if UNITY_EDITOR #if UNITY_EDITOR
ret = File.ReadAllBytes($"{Application.dataPath}/../GenerateDatas/bytes/{file}.bytes"); ret = File.ReadAllBytes($"{Application.dataPath}/../GenerateDatas/bytes/{file}.bytes");
#else #else
var textAssets = GameModule.Resource.LoadAsset<TextAsset>($"{SettingsUtils.FrameworkGlobalSettings.ConfigFolderName}{file}.bytes"); var textAssets = GameModule.Resource.LoadAsset<TextAsset>(file);
ret = textAssets.bytes; ret = textAssets.bytes;
#endif #endif
return new ByteBuf(ret); return new ByteBuf(ret);