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https://github.com/Alex-Rachel/TEngine.git
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Update ConfigLoader.cs
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@@ -51,7 +51,7 @@ public class ConfigLoader:Singleton<ConfigLoader>
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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var ret = File.ReadAllText($"{Application.dataPath}/../GenerateDatas/json/{file}.json", System.Text.Encoding.UTF8);
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var ret = File.ReadAllText($"{Application.dataPath}/../GenerateDatas/json/{file}.json", System.Text.Encoding.UTF8);
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#else
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#else
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var textAssets = GameModule.Resource.LoadAsset<TextAsset>($"{SettingsUtils.FrameworkGlobalSettings.ConfigFolderName}{file}.json");
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var textAssets = GameModule.Resource.LoadAsset<TextAsset>(file);
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var ret = textAssets.text;
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var ret = textAssets.text;
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#endif
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#endif
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return JSON.Parse(ret);
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return JSON.Parse(ret);
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@@ -68,7 +68,7 @@ public class ConfigLoader:Singleton<ConfigLoader>
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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ret = File.ReadAllBytes($"{Application.dataPath}/../GenerateDatas/bytes/{file}.bytes");
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ret = File.ReadAllBytes($"{Application.dataPath}/../GenerateDatas/bytes/{file}.bytes");
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#else
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#else
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var textAssets = GameModule.Resource.LoadAsset<TextAsset>($"{SettingsUtils.FrameworkGlobalSettings.ConfigFolderName}{file}.bytes");
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var textAssets = GameModule.Resource.LoadAsset<TextAsset>(file);
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ret = textAssets.bytes;
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ret = textAssets.bytes;
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#endif
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#endif
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return new ByteBuf(ret);
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return new ByteBuf(ret);
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