From 4429732010fd7df2cf89aab92945957b8371007c Mon Sep 17 00:00:00 2001 From: ALEXTANG <574809918@qq.com> Date: Mon, 31 Jul 2023 15:01:11 +0800 Subject: [PATCH] Update ConfigLoader.cs --- Assets/GameScripts/HotFix/GameProto/ConfigLoader.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/GameScripts/HotFix/GameProto/ConfigLoader.cs b/Assets/GameScripts/HotFix/GameProto/ConfigLoader.cs index c7316578..9b3eee0f 100644 --- a/Assets/GameScripts/HotFix/GameProto/ConfigLoader.cs +++ b/Assets/GameScripts/HotFix/GameProto/ConfigLoader.cs @@ -51,7 +51,7 @@ public class ConfigLoader:Singleton #if UNITY_EDITOR var ret = File.ReadAllText($"{Application.dataPath}/../GenerateDatas/json/{file}.json", System.Text.Encoding.UTF8); #else - var textAssets = GameModule.Resource.LoadAsset($"{SettingsUtils.FrameworkGlobalSettings.ConfigFolderName}{file}.json"); + var textAssets = GameModule.Resource.LoadAsset(file); var ret = textAssets.text; #endif return JSON.Parse(ret); @@ -68,7 +68,7 @@ public class ConfigLoader:Singleton #if UNITY_EDITOR ret = File.ReadAllBytes($"{Application.dataPath}/../GenerateDatas/bytes/{file}.bytes"); #else - var textAssets = GameModule.Resource.LoadAsset($"{SettingsUtils.FrameworkGlobalSettings.ConfigFolderName}{file}.bytes"); + var textAssets = GameModule.Resource.LoadAsset(file); ret = textAssets.bytes; #endif return new ByteBuf(ret);