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Update ProcedureInitPackage.cs
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@@ -61,8 +61,6 @@ namespace GameMain
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//热更新阶段文本初始化
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LoadText.Instance.InitConfigData(null);
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GameEvent.Send(RuntimeId.ToRuntimeId("RefreshVersion"));
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EPlayMode playMode = GameModule.Resource.PlayMode;
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// 编辑器模式。
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