diff --git a/UnityProject/Assets/GameScripts/Main/Procedure/ProcedureInitPackage.cs b/UnityProject/Assets/GameScripts/Main/Procedure/ProcedureInitPackage.cs index a3ffc2ca..ab6d2f88 100644 --- a/UnityProject/Assets/GameScripts/Main/Procedure/ProcedureInitPackage.cs +++ b/UnityProject/Assets/GameScripts/Main/Procedure/ProcedureInitPackage.cs @@ -61,8 +61,6 @@ namespace GameMain //热更新阶段文本初始化 LoadText.Instance.InitConfigData(null); - GameEvent.Send(RuntimeId.ToRuntimeId("RefreshVersion")); - EPlayMode playMode = GameModule.Resource.PlayMode; // 编辑器模式。