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Update UIModule.cs
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@@ -92,7 +92,7 @@ namespace TEngine
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}
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else if (m_dontDestroyUIRoot)
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{
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DontDestroyOnLoad(m_InstanceRoot.parent);
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DontDestroyOnLoad(m_InstanceRoot.parent !=null ? m_InstanceRoot.parent : m_InstanceRoot);
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}
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m_InstanceRoot.gameObject.layer = LayerMask.NameToLayer("UI");
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