Update GameApp.cs

This commit is contained in:
ALEXTANG
2023-04-19 15:42:51 +08:00
parent b4afdb112a
commit 366ff5c127

View File

@@ -52,7 +52,7 @@ public partial class GameApp:Singleton<GameApp>
private void Start()
{
GameTime.StartFrame();
var listLogic = m_listLogicMgr;
var listLogic = _listLogicMgr;
var logicCnt = listLogic.Count;
for (int i = 0; i < logicCnt; i++)
{
@@ -65,7 +65,7 @@ public partial class GameApp:Singleton<GameApp>
{
GameTime.StartFrame();
TProfiler.BeginFirstSample("Update");
var listLogic = m_listLogicMgr;
var listLogic = _listLogicMgr;
var logicCnt = listLogic.Count;
for (int i = 0; i < logicCnt; i++)
{
@@ -81,7 +81,7 @@ public partial class GameApp:Singleton<GameApp>
{
GameTime.StartFrame();
TProfiler.BeginFirstSample("FixedUpdate");
var listLogic = m_listLogicMgr;
var listLogic = _listLogicMgr;
var logicCnt = listLogic.Count;
for (int i = 0; i < logicCnt; i++)
{
@@ -97,7 +97,7 @@ public partial class GameApp:Singleton<GameApp>
{
GameTime.StartFrame();
TProfiler.BeginFirstSample("LateUpdate");
var listLogic = m_listLogicMgr;
var listLogic = _listLogicMgr;
var logicCnt = listLogic.Count;
for (int i = 0; i < logicCnt; i++)
{
@@ -112,7 +112,7 @@ public partial class GameApp:Singleton<GameApp>
private void OnDestroy()
{
GameTime.StartFrame();
var listLogic = m_listLogicMgr;
var listLogic = _listLogicMgr;
var logicCnt = listLogic.Count;
for (int i = 0; i < logicCnt; i++)
{
@@ -125,7 +125,7 @@ public partial class GameApp:Singleton<GameApp>
{
#if UNITY_EDITOR
GameTime.StartFrame();
var listLogic = m_listLogicMgr;
var listLogic = _listLogicMgr;
var logicCnt = listLogic.Count;
for (int i = 0; i < logicCnt; i++)
{
@@ -137,7 +137,7 @@ public partial class GameApp:Singleton<GameApp>
private void OnApplicationPause(bool isPause)
{
var listLogic = m_listLogicMgr;
var listLogic = _listLogicMgr;
var logicCnt = listLogic.Count;
for (int i = 0; i < logicCnt; i++)
{