diff --git a/Assets/GameScripts/HotFix/GameLogic/GameApp.cs b/Assets/GameScripts/HotFix/GameLogic/GameApp.cs index 8a721762..5d137ef4 100644 --- a/Assets/GameScripts/HotFix/GameLogic/GameApp.cs +++ b/Assets/GameScripts/HotFix/GameLogic/GameApp.cs @@ -52,7 +52,7 @@ public partial class GameApp:Singleton private void Start() { GameTime.StartFrame(); - var listLogic = m_listLogicMgr; + var listLogic = _listLogicMgr; var logicCnt = listLogic.Count; for (int i = 0; i < logicCnt; i++) { @@ -65,7 +65,7 @@ public partial class GameApp:Singleton { GameTime.StartFrame(); TProfiler.BeginFirstSample("Update"); - var listLogic = m_listLogicMgr; + var listLogic = _listLogicMgr; var logicCnt = listLogic.Count; for (int i = 0; i < logicCnt; i++) { @@ -81,7 +81,7 @@ public partial class GameApp:Singleton { GameTime.StartFrame(); TProfiler.BeginFirstSample("FixedUpdate"); - var listLogic = m_listLogicMgr; + var listLogic = _listLogicMgr; var logicCnt = listLogic.Count; for (int i = 0; i < logicCnt; i++) { @@ -97,7 +97,7 @@ public partial class GameApp:Singleton { GameTime.StartFrame(); TProfiler.BeginFirstSample("LateUpdate"); - var listLogic = m_listLogicMgr; + var listLogic = _listLogicMgr; var logicCnt = listLogic.Count; for (int i = 0; i < logicCnt; i++) { @@ -112,7 +112,7 @@ public partial class GameApp:Singleton private void OnDestroy() { GameTime.StartFrame(); - var listLogic = m_listLogicMgr; + var listLogic = _listLogicMgr; var logicCnt = listLogic.Count; for (int i = 0; i < logicCnt; i++) { @@ -125,7 +125,7 @@ public partial class GameApp:Singleton { #if UNITY_EDITOR GameTime.StartFrame(); - var listLogic = m_listLogicMgr; + var listLogic = _listLogicMgr; var logicCnt = listLogic.Count; for (int i = 0; i < logicCnt; i++) { @@ -137,7 +137,7 @@ public partial class GameApp:Singleton private void OnApplicationPause(bool isPause) { - var listLogic = m_listLogicMgr; + var listLogic = _listLogicMgr; var logicCnt = listLogic.Count; for (int i = 0; i < logicCnt; i++) {