Update GameApp.cs

This commit is contained in:
ALEXTANG
2023-04-19 15:42:51 +08:00
parent b4afdb112a
commit 366ff5c127

View File

@@ -52,7 +52,7 @@ public partial class GameApp:Singleton<GameApp>
private void Start() private void Start()
{ {
GameTime.StartFrame(); GameTime.StartFrame();
var listLogic = m_listLogicMgr; var listLogic = _listLogicMgr;
var logicCnt = listLogic.Count; var logicCnt = listLogic.Count;
for (int i = 0; i < logicCnt; i++) for (int i = 0; i < logicCnt; i++)
{ {
@@ -65,7 +65,7 @@ public partial class GameApp:Singleton<GameApp>
{ {
GameTime.StartFrame(); GameTime.StartFrame();
TProfiler.BeginFirstSample("Update"); TProfiler.BeginFirstSample("Update");
var listLogic = m_listLogicMgr; var listLogic = _listLogicMgr;
var logicCnt = listLogic.Count; var logicCnt = listLogic.Count;
for (int i = 0; i < logicCnt; i++) for (int i = 0; i < logicCnt; i++)
{ {
@@ -81,7 +81,7 @@ public partial class GameApp:Singleton<GameApp>
{ {
GameTime.StartFrame(); GameTime.StartFrame();
TProfiler.BeginFirstSample("FixedUpdate"); TProfiler.BeginFirstSample("FixedUpdate");
var listLogic = m_listLogicMgr; var listLogic = _listLogicMgr;
var logicCnt = listLogic.Count; var logicCnt = listLogic.Count;
for (int i = 0; i < logicCnt; i++) for (int i = 0; i < logicCnt; i++)
{ {
@@ -97,7 +97,7 @@ public partial class GameApp:Singleton<GameApp>
{ {
GameTime.StartFrame(); GameTime.StartFrame();
TProfiler.BeginFirstSample("LateUpdate"); TProfiler.BeginFirstSample("LateUpdate");
var listLogic = m_listLogicMgr; var listLogic = _listLogicMgr;
var logicCnt = listLogic.Count; var logicCnt = listLogic.Count;
for (int i = 0; i < logicCnt; i++) for (int i = 0; i < logicCnt; i++)
{ {
@@ -112,7 +112,7 @@ public partial class GameApp:Singleton<GameApp>
private void OnDestroy() private void OnDestroy()
{ {
GameTime.StartFrame(); GameTime.StartFrame();
var listLogic = m_listLogicMgr; var listLogic = _listLogicMgr;
var logicCnt = listLogic.Count; var logicCnt = listLogic.Count;
for (int i = 0; i < logicCnt; i++) for (int i = 0; i < logicCnt; i++)
{ {
@@ -125,7 +125,7 @@ public partial class GameApp:Singleton<GameApp>
{ {
#if UNITY_EDITOR #if UNITY_EDITOR
GameTime.StartFrame(); GameTime.StartFrame();
var listLogic = m_listLogicMgr; var listLogic = _listLogicMgr;
var logicCnt = listLogic.Count; var logicCnt = listLogic.Count;
for (int i = 0; i < logicCnt; i++) for (int i = 0; i < logicCnt; i++)
{ {
@@ -137,7 +137,7 @@ public partial class GameApp:Singleton<GameApp>
private void OnApplicationPause(bool isPause) private void OnApplicationPause(bool isPause)
{ {
var listLogic = m_listLogicMgr; var listLogic = _listLogicMgr;
var logicCnt = listLogic.Count; var logicCnt = listLogic.Count;
for (int i = 0; i < logicCnt; i++) for (int i = 0; i < logicCnt; i++)
{ {