mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
Update GameApp.cs
This commit is contained in:
@@ -52,7 +52,7 @@ public partial class GameApp:Singleton<GameApp>
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private void Start()
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private void Start()
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{
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{
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GameTime.StartFrame();
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GameTime.StartFrame();
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var listLogic = m_listLogicMgr;
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var listLogic = _listLogicMgr;
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var logicCnt = listLogic.Count;
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var logicCnt = listLogic.Count;
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for (int i = 0; i < logicCnt; i++)
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for (int i = 0; i < logicCnt; i++)
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{
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{
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@@ -65,7 +65,7 @@ public partial class GameApp:Singleton<GameApp>
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{
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{
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GameTime.StartFrame();
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GameTime.StartFrame();
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TProfiler.BeginFirstSample("Update");
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TProfiler.BeginFirstSample("Update");
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var listLogic = m_listLogicMgr;
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var listLogic = _listLogicMgr;
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var logicCnt = listLogic.Count;
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var logicCnt = listLogic.Count;
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for (int i = 0; i < logicCnt; i++)
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for (int i = 0; i < logicCnt; i++)
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{
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{
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@@ -81,7 +81,7 @@ public partial class GameApp:Singleton<GameApp>
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{
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{
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GameTime.StartFrame();
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GameTime.StartFrame();
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TProfiler.BeginFirstSample("FixedUpdate");
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TProfiler.BeginFirstSample("FixedUpdate");
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var listLogic = m_listLogicMgr;
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var listLogic = _listLogicMgr;
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var logicCnt = listLogic.Count;
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var logicCnt = listLogic.Count;
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for (int i = 0; i < logicCnt; i++)
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for (int i = 0; i < logicCnt; i++)
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{
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{
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@@ -97,7 +97,7 @@ public partial class GameApp:Singleton<GameApp>
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{
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{
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GameTime.StartFrame();
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GameTime.StartFrame();
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TProfiler.BeginFirstSample("LateUpdate");
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TProfiler.BeginFirstSample("LateUpdate");
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var listLogic = m_listLogicMgr;
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var listLogic = _listLogicMgr;
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var logicCnt = listLogic.Count;
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var logicCnt = listLogic.Count;
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for (int i = 0; i < logicCnt; i++)
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for (int i = 0; i < logicCnt; i++)
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{
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{
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@@ -112,7 +112,7 @@ public partial class GameApp:Singleton<GameApp>
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private void OnDestroy()
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private void OnDestroy()
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{
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{
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GameTime.StartFrame();
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GameTime.StartFrame();
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var listLogic = m_listLogicMgr;
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var listLogic = _listLogicMgr;
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var logicCnt = listLogic.Count;
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var logicCnt = listLogic.Count;
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for (int i = 0; i < logicCnt; i++)
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for (int i = 0; i < logicCnt; i++)
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{
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{
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@@ -125,7 +125,7 @@ public partial class GameApp:Singleton<GameApp>
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{
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{
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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GameTime.StartFrame();
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GameTime.StartFrame();
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var listLogic = m_listLogicMgr;
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var listLogic = _listLogicMgr;
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var logicCnt = listLogic.Count;
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var logicCnt = listLogic.Count;
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for (int i = 0; i < logicCnt; i++)
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for (int i = 0; i < logicCnt; i++)
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{
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{
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@@ -137,7 +137,7 @@ public partial class GameApp:Singleton<GameApp>
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private void OnApplicationPause(bool isPause)
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private void OnApplicationPause(bool isPause)
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{
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{
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var listLogic = m_listLogicMgr;
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var listLogic = _listLogicMgr;
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var logicCnt = listLogic.Count;
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var logicCnt = listLogic.Count;
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for (int i = 0; i < logicCnt; i++)
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for (int i = 0; i < logicCnt; i++)
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{
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{
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