mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
[+] 接入ET8服务端
[+] 接入ET8服务端
This commit is contained in:
@@ -0,0 +1,121 @@
|
||||
using System.Collections.Generic;
|
||||
using MongoDB.Bson.Serialization.Attributes;
|
||||
using MongoDB.Bson.Serialization.Options;
|
||||
|
||||
namespace ET
|
||||
{
|
||||
[FriendOf(typeof (NumericComponent))]
|
||||
public static class NumericComponentSystem
|
||||
{
|
||||
public static float GetAsFloat(this NumericComponent self, int numericType)
|
||||
{
|
||||
return (float)self.GetByKey(numericType) / 10000;
|
||||
}
|
||||
|
||||
public static int GetAsInt(this NumericComponent self, int numericType)
|
||||
{
|
||||
return (int)self.GetByKey(numericType);
|
||||
}
|
||||
|
||||
public static long GetAsLong(this NumericComponent self, int numericType)
|
||||
{
|
||||
return self.GetByKey(numericType);
|
||||
}
|
||||
|
||||
public static void Set(this NumericComponent self, int nt, float value)
|
||||
{
|
||||
self[nt] = (long)(value * 10000);
|
||||
}
|
||||
|
||||
public static void Set(this NumericComponent self, int nt, int value)
|
||||
{
|
||||
self[nt] = value;
|
||||
}
|
||||
|
||||
public static void Set(this NumericComponent self, int nt, long value)
|
||||
{
|
||||
self[nt] = value;
|
||||
}
|
||||
|
||||
public static void SetNoEvent(this NumericComponent self, int numericType, long value)
|
||||
{
|
||||
self.Insert(numericType, value, false);
|
||||
}
|
||||
|
||||
public static void Insert(this NumericComponent self, int numericType, long value, bool isPublicEvent = true)
|
||||
{
|
||||
long oldValue = self.GetByKey(numericType);
|
||||
if (oldValue == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self.NumericDic[numericType] = value;
|
||||
|
||||
if (numericType >= NumericType.Max)
|
||||
{
|
||||
self.Update(numericType, isPublicEvent);
|
||||
return;
|
||||
}
|
||||
|
||||
if (isPublicEvent)
|
||||
{
|
||||
EventSystem.Instance.Publish(self.Scene(),
|
||||
new EventType.NumbericChange() { Unit = self.GetParent<Unit>(), New = value, Old = oldValue, NumericType = numericType });
|
||||
}
|
||||
}
|
||||
|
||||
public static long GetByKey(this NumericComponent self, int key)
|
||||
{
|
||||
long value = 0;
|
||||
self.NumericDic.TryGetValue(key, out value);
|
||||
return value;
|
||||
}
|
||||
|
||||
public static void Update(this NumericComponent self, int numericType, bool isPublicEvent)
|
||||
{
|
||||
int final = (int)numericType / 10;
|
||||
int bas = final * 10 + 1;
|
||||
int add = final * 10 + 2;
|
||||
int pct = final * 10 + 3;
|
||||
int finalAdd = final * 10 + 4;
|
||||
int finalPct = final * 10 + 5;
|
||||
|
||||
// 一个数值可能会多种情况影响,比如速度,加个buff可能增加速度绝对值100,也有些buff增加10%速度,所以一个值可以由5个值进行控制其最终结果
|
||||
// final = (((base + add) * (100 + pct) / 100) + finalAdd) * (100 + finalPct) / 100;
|
||||
long result = (long)(((self.GetByKey(bas) + self.GetByKey(add)) * (100 + self.GetAsFloat(pct)) / 100f + self.GetByKey(finalAdd)) *
|
||||
(100 + self.GetAsFloat(finalPct)) / 100f);
|
||||
self.Insert(final, result, isPublicEvent);
|
||||
}
|
||||
}
|
||||
|
||||
namespace EventType
|
||||
{
|
||||
public struct NumbericChange
|
||||
{
|
||||
public Unit Unit;
|
||||
public int NumericType;
|
||||
public long Old;
|
||||
public long New;
|
||||
}
|
||||
}
|
||||
|
||||
[ComponentOf(typeof (Unit))]
|
||||
public class NumericComponent: Entity, IAwake, ITransfer
|
||||
{
|
||||
[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfArrays)]
|
||||
public Dictionary<int, long> NumericDic = new Dictionary<int, long>();
|
||||
|
||||
public long this[int numericType]
|
||||
{
|
||||
get
|
||||
{
|
||||
return this.GetByKey(numericType);
|
||||
}
|
||||
set
|
||||
{
|
||||
this.Insert(numericType, value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user