mirror of
https://github.com/Alex-Rachel/TEngine.git
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121 lines
3.8 KiB
C#
121 lines
3.8 KiB
C#
using System.Collections.Generic;
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using MongoDB.Bson.Serialization.Attributes;
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using MongoDB.Bson.Serialization.Options;
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namespace ET
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{
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[FriendOf(typeof (NumericComponent))]
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public static class NumericComponentSystem
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{
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public static float GetAsFloat(this NumericComponent self, int numericType)
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{
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return (float)self.GetByKey(numericType) / 10000;
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}
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public static int GetAsInt(this NumericComponent self, int numericType)
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{
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return (int)self.GetByKey(numericType);
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}
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public static long GetAsLong(this NumericComponent self, int numericType)
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{
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return self.GetByKey(numericType);
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}
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public static void Set(this NumericComponent self, int nt, float value)
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{
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self[nt] = (long)(value * 10000);
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}
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public static void Set(this NumericComponent self, int nt, int value)
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{
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self[nt] = value;
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}
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public static void Set(this NumericComponent self, int nt, long value)
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{
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self[nt] = value;
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}
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public static void SetNoEvent(this NumericComponent self, int numericType, long value)
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{
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self.Insert(numericType, value, false);
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}
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public static void Insert(this NumericComponent self, int numericType, long value, bool isPublicEvent = true)
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{
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long oldValue = self.GetByKey(numericType);
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if (oldValue == value)
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{
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return;
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}
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self.NumericDic[numericType] = value;
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if (numericType >= NumericType.Max)
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{
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self.Update(numericType, isPublicEvent);
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return;
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}
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if (isPublicEvent)
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{
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EventSystem.Instance.Publish(self.Scene(),
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new EventType.NumbericChange() { Unit = self.GetParent<Unit>(), New = value, Old = oldValue, NumericType = numericType });
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}
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}
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public static long GetByKey(this NumericComponent self, int key)
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{
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long value = 0;
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self.NumericDic.TryGetValue(key, out value);
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return value;
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}
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public static void Update(this NumericComponent self, int numericType, bool isPublicEvent)
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{
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int final = (int)numericType / 10;
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int bas = final * 10 + 1;
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int add = final * 10 + 2;
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int pct = final * 10 + 3;
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int finalAdd = final * 10 + 4;
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int finalPct = final * 10 + 5;
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// 一个数值可能会多种情况影响,比如速度,加个buff可能增加速度绝对值100,也有些buff增加10%速度,所以一个值可以由5个值进行控制其最终结果
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// final = (((base + add) * (100 + pct) / 100) + finalAdd) * (100 + finalPct) / 100;
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long result = (long)(((self.GetByKey(bas) + self.GetByKey(add)) * (100 + self.GetAsFloat(pct)) / 100f + self.GetByKey(finalAdd)) *
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(100 + self.GetAsFloat(finalPct)) / 100f);
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self.Insert(final, result, isPublicEvent);
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}
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}
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namespace EventType
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{
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public struct NumbericChange
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{
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public Unit Unit;
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public int NumericType;
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public long Old;
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public long New;
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}
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}
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[ComponentOf(typeof (Unit))]
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public class NumericComponent: Entity, IAwake, ITransfer
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{
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[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfArrays)]
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public Dictionary<int, long> NumericDic = new Dictionary<int, long>();
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public long this[int numericType]
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{
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get
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{
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return this.GetByKey(numericType);
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}
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set
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{
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this.Insert(numericType, value);
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}
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}
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}
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} |