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TEngine/Assets/GameScripts/DotNet/Model/Share/Module/Numeric/NumericComponent.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

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using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using MongoDB.Bson.Serialization.Options;
namespace ET
{
[FriendOf(typeof (NumericComponent))]
public static class NumericComponentSystem
{
public static float GetAsFloat(this NumericComponent self, int numericType)
{
return (float)self.GetByKey(numericType) / 10000;
}
public static int GetAsInt(this NumericComponent self, int numericType)
{
return (int)self.GetByKey(numericType);
}
public static long GetAsLong(this NumericComponent self, int numericType)
{
return self.GetByKey(numericType);
}
public static void Set(this NumericComponent self, int nt, float value)
{
self[nt] = (long)(value * 10000);
}
public static void Set(this NumericComponent self, int nt, int value)
{
self[nt] = value;
}
public static void Set(this NumericComponent self, int nt, long value)
{
self[nt] = value;
}
public static void SetNoEvent(this NumericComponent self, int numericType, long value)
{
self.Insert(numericType, value, false);
}
public static void Insert(this NumericComponent self, int numericType, long value, bool isPublicEvent = true)
{
long oldValue = self.GetByKey(numericType);
if (oldValue == value)
{
return;
}
self.NumericDic[numericType] = value;
if (numericType >= NumericType.Max)
{
self.Update(numericType, isPublicEvent);
return;
}
if (isPublicEvent)
{
EventSystem.Instance.Publish(self.Scene(),
new EventType.NumbericChange() { Unit = self.GetParent<Unit>(), New = value, Old = oldValue, NumericType = numericType });
}
}
public static long GetByKey(this NumericComponent self, int key)
{
long value = 0;
self.NumericDic.TryGetValue(key, out value);
return value;
}
public static void Update(this NumericComponent self, int numericType, bool isPublicEvent)
{
int final = (int)numericType / 10;
int bas = final * 10 + 1;
int add = final * 10 + 2;
int pct = final * 10 + 3;
int finalAdd = final * 10 + 4;
int finalPct = final * 10 + 5;
// 一个数值可能会多种情况影响,比如速度,加个buff可能增加速度绝对值100也有些buff增加10%速度所以一个值可以由5个值进行控制其最终结果
// final = (((base + add) * (100 + pct) / 100) + finalAdd) * (100 + finalPct) / 100;
long result = (long)(((self.GetByKey(bas) + self.GetByKey(add)) * (100 + self.GetAsFloat(pct)) / 100f + self.GetByKey(finalAdd)) *
(100 + self.GetAsFloat(finalPct)) / 100f);
self.Insert(final, result, isPublicEvent);
}
}
namespace EventType
{
public struct NumbericChange
{
public Unit Unit;
public int NumericType;
public long Old;
public long New;
}
}
[ComponentOf(typeof (Unit))]
public class NumericComponent: Entity, IAwake, ITransfer
{
[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfArrays)]
public Dictionary<int, long> NumericDic = new Dictionary<int, long>();
public long this[int numericType]
{
get
{
return this.GetByKey(numericType);
}
set
{
this.Insert(numericType, value);
}
}
}
}