[+] 接入ET8服务端

[+] 接入ET8服务端
This commit is contained in:
ALEXTANG
2023-07-13 12:23:48 +08:00
parent e0be062006
commit 336d4b2eb9
1316 changed files with 130657 additions and 626 deletions

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namespace ET
{
public interface INumericWatcher
{
void Run(Unit unit, EventType.NumbericChange args);
}
}

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using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using MongoDB.Bson.Serialization.Options;
namespace ET
{
[FriendOf(typeof (NumericComponent))]
public static class NumericComponentSystem
{
public static float GetAsFloat(this NumericComponent self, int numericType)
{
return (float)self.GetByKey(numericType) / 10000;
}
public static int GetAsInt(this NumericComponent self, int numericType)
{
return (int)self.GetByKey(numericType);
}
public static long GetAsLong(this NumericComponent self, int numericType)
{
return self.GetByKey(numericType);
}
public static void Set(this NumericComponent self, int nt, float value)
{
self[nt] = (long)(value * 10000);
}
public static void Set(this NumericComponent self, int nt, int value)
{
self[nt] = value;
}
public static void Set(this NumericComponent self, int nt, long value)
{
self[nt] = value;
}
public static void SetNoEvent(this NumericComponent self, int numericType, long value)
{
self.Insert(numericType, value, false);
}
public static void Insert(this NumericComponent self, int numericType, long value, bool isPublicEvent = true)
{
long oldValue = self.GetByKey(numericType);
if (oldValue == value)
{
return;
}
self.NumericDic[numericType] = value;
if (numericType >= NumericType.Max)
{
self.Update(numericType, isPublicEvent);
return;
}
if (isPublicEvent)
{
EventSystem.Instance.Publish(self.Scene(),
new EventType.NumbericChange() { Unit = self.GetParent<Unit>(), New = value, Old = oldValue, NumericType = numericType });
}
}
public static long GetByKey(this NumericComponent self, int key)
{
long value = 0;
self.NumericDic.TryGetValue(key, out value);
return value;
}
public static void Update(this NumericComponent self, int numericType, bool isPublicEvent)
{
int final = (int)numericType / 10;
int bas = final * 10 + 1;
int add = final * 10 + 2;
int pct = final * 10 + 3;
int finalAdd = final * 10 + 4;
int finalPct = final * 10 + 5;
// 一个数值可能会多种情况影响,比如速度,加个buff可能增加速度绝对值100也有些buff增加10%速度所以一个值可以由5个值进行控制其最终结果
// final = (((base + add) * (100 + pct) / 100) + finalAdd) * (100 + finalPct) / 100;
long result = (long)(((self.GetByKey(bas) + self.GetByKey(add)) * (100 + self.GetAsFloat(pct)) / 100f + self.GetByKey(finalAdd)) *
(100 + self.GetAsFloat(finalPct)) / 100f);
self.Insert(final, result, isPublicEvent);
}
}
namespace EventType
{
public struct NumbericChange
{
public Unit Unit;
public int NumericType;
public long Old;
public long New;
}
}
[ComponentOf(typeof (Unit))]
public class NumericComponent: Entity, IAwake, ITransfer
{
[BsonDictionaryOptions(DictionaryRepresentation.ArrayOfArrays)]
public Dictionary<int, long> NumericDic = new Dictionary<int, long>();
public long this[int numericType]
{
get
{
return this.GetByKey(numericType);
}
set
{
this.Insert(numericType, value);
}
}
}
}

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namespace ET
{
// 这个可弄个配置表生成
public static class NumericType
{
public const int Max = 10000;
public const int Speed = 1000;
public const int SpeedBase = Speed * 10 + 1;
public const int SpeedAdd = Speed * 10 + 2;
public const int SpeedPct = Speed * 10 + 3;
public const int SpeedFinalAdd = Speed * 10 + 4;
public const int SpeedFinalPct = Speed * 10 + 5;
public const int Hp = 1001;
public const int HpBase = Hp * 10 + 1;
public const int MaxHp = 1002;
public const int MaxHpBase = MaxHp * 10 + 1;
public const int MaxHpAdd = MaxHp * 10 + 2;
public const int MaxHpPct = MaxHp * 10 + 3;
public const int MaxHpFinalAdd = MaxHp * 10 + 4;
public const int MaxHpFinalPct = MaxHp * 10 + 5;
public const int AOI = 1003;
public const int AOIBase = AOI * 10 + 1;
public const int AOIAdd = AOI * 10 + 2;
public const int AOIPct = AOI * 10 + 3;
public const int AOIFinalAdd = AOI * 10 + 4;
public const int AOIFinalPct = AOI * 10 + 5;
}
}

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using System;
namespace ET
{
[AttributeUsage(AttributeTargets.Class)]
public class NumericWatcherAttribute : BaseAttribute
{
public SceneType SceneType { get; }
public int NumericType { get; }
public NumericWatcherAttribute(SceneType sceneType, int type)
{
this.SceneType = sceneType;
this.NumericType = type;
}
}
}

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using System;
using System.Collections.Generic;
namespace ET
{
public class NumericWatcherInfo
{
public SceneType SceneType { get; }
public INumericWatcher INumericWatcher { get; }
public NumericWatcherInfo(SceneType sceneType, INumericWatcher numericWatcher)
{
this.SceneType = sceneType;
this.INumericWatcher = numericWatcher;
}
}
/// <summary>
/// 监视数值变化组件,分发监听
/// </summary>
public class NumericWatcherComponent : SingletonLock<NumericWatcherComponent>, ISingletonAwake
{
private readonly Dictionary<int, List<NumericWatcherInfo>> allWatchers = new();
public void Awake()
{
HashSet<Type> types = EventSystem.Instance.GetTypes(typeof(NumericWatcherAttribute));
foreach (Type type in types)
{
object[] attrs = type.GetCustomAttributes(typeof(NumericWatcherAttribute), false);
foreach (object attr in attrs)
{
NumericWatcherAttribute numericWatcherAttribute = (NumericWatcherAttribute)attr;
INumericWatcher obj = (INumericWatcher)Activator.CreateInstance(type);
NumericWatcherInfo numericWatcherInfo = new(numericWatcherAttribute.SceneType, obj);
if (!this.allWatchers.ContainsKey(numericWatcherAttribute.NumericType))
{
this.allWatchers.Add(numericWatcherAttribute.NumericType, new List<NumericWatcherInfo>());
}
this.allWatchers[numericWatcherAttribute.NumericType].Add(numericWatcherInfo);
}
}
}
public override void Load()
{
World.Instance.AddSingleton<NumericWatcherComponent>(true);
}
public void Run(Unit unit, EventType.NumbericChange args)
{
List<NumericWatcherInfo> list;
if (!this.allWatchers.TryGetValue(args.NumericType, out list))
{
return;
}
SceneType unitDomainSceneType = unit.IScene.SceneType;
foreach (NumericWatcherInfo numericWatcher in list)
{
if (!numericWatcher.SceneType.HasSameFlag(unitDomainSceneType))
{
continue;
}
numericWatcher.INumericWatcher.Run(unit, args);
}
}
}
}

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