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[+] 接入ET8服务端
[+] 接入ET8服务端
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using System.Collections.Generic;
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using System.Threading;
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namespace ET
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{
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public static class ConsoleMode
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{
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public const string ReloadDll = "R";
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public const string ReloadConfig = "C";
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public const string ShowMemory = "M";
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public const string Repl = "Repl";
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public const string Debugger = "Debugger";
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public const string CreateRobot = "CreateRobot";
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public const string Robot = "Robot";
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}
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[ComponentOf(typeof(Scene))]
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public class ConsoleComponent: Entity, IAwake
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{
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public CancellationTokenSource CancellationTokenSource;
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}
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}
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