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[+] 接入ET8服务端
[+] 接入ET8服务端
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18
Assets/GameScripts/DotNet/Model/Share/LockStep/Replay.cs
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18
Assets/GameScripts/DotNet/Model/Share/LockStep/Replay.cs
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using System.Collections.Generic;
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using MemoryPack;
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namespace ET
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{
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[MemoryPackable]
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public partial class Replay
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{
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[MemoryPackOrder(1)]
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public List<LockStepUnitInfo> UnitInfos;
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[MemoryPackOrder(2)]
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public List<OneFrameInputs> FrameInputs = new();
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[MemoryPackOrder(3)]
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public List<byte[]> Snapshots = new();
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}
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}
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