Files
TEngine/Assets/GameScripts/DotNet/Model/Share/LockStep/Replay.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

18 lines
392 B
C#

using System.Collections.Generic;
using MemoryPack;
namespace ET
{
[MemoryPackable]
public partial class Replay
{
[MemoryPackOrder(1)]
public List<LockStepUnitInfo> UnitInfos;
[MemoryPackOrder(2)]
public List<OneFrameInputs> FrameInputs = new();
[MemoryPackOrder(3)]
public List<byte[]> Snapshots = new();
}
}