[+] 接入ET8服务端

[+] 接入ET8服务端
This commit is contained in:
ALEXTANG
2023-07-13 12:23:48 +08:00
parent e0be062006
commit 336d4b2eb9
1316 changed files with 130657 additions and 626 deletions

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using Unity.Mathematics;
namespace ET.Server
{
[Event(SceneType.Map)]
public class ChangePosition_NotifyAOI: AEvent<Scene, ET.EventType.ChangePosition>
{
protected override async ETTask Run(Scene scene, ET.EventType.ChangePosition args)
{
Unit unit = args.Unit;
float3 oldPos = args.OldPos;
int oldCellX = (int) (oldPos.x * 1000) / AOIManagerComponent.CellSize;
int oldCellY = (int) (oldPos.z * 1000) / AOIManagerComponent.CellSize;
int newCellX = (int) (unit.Position.x * 1000) / AOIManagerComponent.CellSize;
int newCellY = (int) (unit.Position.z * 1000) / AOIManagerComponent.CellSize;
if (oldCellX == newCellX && oldCellY == newCellY)
{
return;
}
AOIEntity aoiEntity = unit.GetComponent<AOIEntity>();
if (aoiEntity == null)
{
return;
}
unit.Scene().GetComponent<AOIManagerComponent>().Move(aoiEntity, newCellX, newCellY);
await ETTask.CompletedTask;
}
}
}

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using System;
namespace ET.Server
{
[ActorMessageLocationHandler(SceneType.Map)]
public class C2M_TestRobotCaseHandler : ActorMessageLocationHandler<Unit, C2M_TestRobotCase, M2C_TestRobotCase>
{
protected override async ETTask Run(Unit unit, C2M_TestRobotCase request, M2C_TestRobotCase response)
{
response.N = request.N;
await ETTask.CompletedTask;
}
}
}

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namespace ET.Server
{
[ActorMessageLocationHandler(SceneType.Map)]
public class G2M_SessionDisconnectHandler : ActorMessageLocationHandler<Unit, G2M_SessionDisconnect>
{
protected override async ETTask Run(Unit unit, G2M_SessionDisconnect message)
{
await ETTask.CompletedTask;
}
}
}

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namespace ET.Server
{
[ActorMessageLocationHandler(SceneType.Map)]
public class C2M_PathfindingResultHandler : ActorMessageLocationHandler<Unit, C2M_PathfindingResult>
{
protected override async ETTask Run(Unit unit, C2M_PathfindingResult message)
{
unit.FindPathMoveToAsync(message.Position).Coroutine();
await ETTask.CompletedTask;
}
}
}

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namespace ET.Server
{
[ActorMessageLocationHandler(SceneType.Map)]
public class C2M_StopHandler: ActorMessageLocationHandler<Unit, C2M_Stop>
{
protected override async ETTask Run(Unit unit, C2M_Stop message)
{
unit.Stop(1);
await ETTask.CompletedTask;
}
}
}

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using System.Collections.Generic;
using Unity.Mathematics;
namespace ET.Server
{
public static partial class MoveHelper
{
// 可以多次调用,多次调用的话会取消上一次的协程
public static async ETTask FindPathMoveToAsync(this Unit unit, float3 target)
{
float speed = unit.GetComponent<NumericComponent>().GetAsFloat(NumericType.Speed);
if (speed < 0.01)
{
unit.SendStop(2);
return;
}
M2C_PathfindingResult m2CPathfindingResult = new();
unit.GetComponent<PathfindingComponent>().Find(unit.Position, target, m2CPathfindingResult.Points);
if (m2CPathfindingResult.Points.Count < 2)
{
unit.SendStop(3);
return;
}
// 广播寻路路径
m2CPathfindingResult.Id = unit.Id;
MessageHelper.Broadcast(unit, m2CPathfindingResult);
MoveComponent moveComponent = unit.GetComponent<MoveComponent>();
bool ret = await moveComponent.MoveToAsync(m2CPathfindingResult.Points, speed);
if (ret) // 如果返回false说明被其它移动取消了这时候不需要通知客户端stop
{
unit.SendStop(0);
}
}
public static void Stop(this Unit unit, int error)
{
unit.GetComponent<MoveComponent>().Stop(error == 0);
unit.SendStop(error);
}
// error: 0表示协程走完正常停止
public static void SendStop(this Unit unit, int error)
{
MessageHelper.Broadcast(unit, new M2C_Stop()
{
Error = error,
Id = unit.Id,
Position = unit.Position,
Rotation = unit.Rotation,
});
}
}
}

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using System;
namespace ET.Server
{
[ActorMessageLocationHandler(SceneType.Map)]
public class C2M_TransferMapHandler : ActorMessageLocationHandler<Unit, C2M_TransferMap, M2C_TransferMap>
{
protected override async ETTask Run(Unit unit, C2M_TransferMap request, M2C_TransferMap response)
{
await ETTask.CompletedTask;
string currentMap = unit.Scene().Name;
string toMap = null;
if (currentMap == "Map1")
{
toMap = "Map2";
}
else
{
toMap = "Map1";
}
StartSceneConfig startSceneConfig = StartSceneConfigCategory.Instance.GetBySceneName(unit.Fiber().Zone, toMap);
TransferHelper.TransferAtFrameFinish(unit, startSceneConfig.ActorId, toMap).Coroutine();
}
}
}

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using System;
using Unity.Mathematics;
namespace ET.Server
{
[ActorMessageHandler(SceneType.Map)]
public class M2M_UnitTransferRequestHandler: ActorMessageHandler<Scene, M2M_UnitTransferRequest, M2M_UnitTransferResponse>
{
protected override async ETTask Run(Scene scene, M2M_UnitTransferRequest request, M2M_UnitTransferResponse response)
{
UnitComponent unitComponent = scene.GetComponent<UnitComponent>();
Unit unit = MongoHelper.Deserialize<Unit>(request.Unit);
unitComponent.AddChild(unit);
unitComponent.Add(unit);
foreach (byte[] bytes in request.Entitys)
{
Entity entity = MongoHelper.Deserialize<Entity>(bytes);
unit.AddComponent(entity);
}
unit.AddComponent<MoveComponent>();
unit.AddComponent<PathfindingComponent, string>(scene.Name);
unit.Position = new float3(-10, 0, -10);
unit.AddComponent<MailBoxComponent, MailBoxType>(MailBoxType.OrderedMessage);
// 通知客户端开始切场景
M2C_StartSceneChange m2CStartSceneChange = new() { SceneInstanceId = scene.InstanceId, SceneName = scene.Name };
MessageHelper.SendToClient(unit, m2CStartSceneChange);
// 通知客户端创建My Unit
M2C_CreateMyUnit m2CCreateUnits = new();
m2CCreateUnits.Unit = UnitHelper.CreateUnitInfo(unit);
MessageHelper.SendToClient(unit, m2CCreateUnits);
// 加入aoi
unit.AddComponent<AOIEntity, int, float3>(9 * 1000, unit.Position);
// 解锁location可以接收发给Unit的消息
await scene.Root().GetComponent<LocationProxyComponent>().UnLock(LocationType.Unit, unit.Id, request.OldActorId, unit.GetActorId());
}
}
}

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using System.Collections.Generic;
using MongoDB.Bson;
namespace ET.Server
{
public static partial class TransferHelper
{
public static async ETTask TransferAtFrameFinish(Unit unit, ActorId sceneInstanceId, string sceneName)
{
await unit.Fiber().WaitFrameFinish();
await TransferHelper.Transfer(unit, sceneInstanceId, sceneName);
}
public static async ETTask Transfer(Unit unit, ActorId sceneInstanceId, string sceneName)
{
Scene root = unit.Root();
// location加锁
long unitId = unit.Id;
M2M_UnitTransferRequest request = M2M_UnitTransferRequest.Create();
request.OldActorId = unit.GetActorId();
request.Unit = unit.ToBson();
foreach (Entity entity in unit.Components.Values)
{
if (entity is ITransfer)
{
request.Entitys.Add(entity.ToBson());
}
}
unit.Dispose();
await root.GetComponent<LocationProxyComponent>().Lock(LocationType.Unit, unitId, request.OldActorId);
await root.GetComponent<ActorSenderComponent>().Call(sceneInstanceId, request);
}
}
}

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namespace ET.Server
{
// 进入视野通知
[Event(SceneType.Map)]
public class UnitEnterSightRange_NotifyClient: AEvent<Scene, EventType.UnitEnterSightRange>
{
protected override async ETTask Run(Scene scene, EventType.UnitEnterSightRange args)
{
AOIEntity a = args.A;
AOIEntity b = args.B;
if (a.Id == b.Id)
{
return;
}
Unit ua = a.GetParent<Unit>();
if (ua.Type != UnitType.Player)
{
return;
}
Unit ub = b.GetParent<Unit>();
MessageHelper.NoticeUnitAdd(ua, ub);
await ETTask.CompletedTask;
}
}
}

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using System;
using Unity.Mathematics;
namespace ET.Server
{
public static partial class UnitFactory
{
public static Unit Create(Scene scene, long id, UnitType unitType)
{
UnitComponent unitComponent = scene.GetComponent<UnitComponent>();
switch (unitType)
{
case UnitType.Player:
{
Unit unit = unitComponent.AddChildWithId<Unit, int>(id, 1001);
unit.AddComponent<MoveComponent>();
unit.Position = new float3(-10, 0, -10);
NumericComponent numericComponent = unit.AddComponent<NumericComponent>();
numericComponent.Set(NumericType.Speed, 6f); // 速度是6米每秒
numericComponent.Set(NumericType.AOI, 15000); // 视野15米
unitComponent.Add(unit);
// 加入aoi
unit.AddComponent<AOIEntity, int, float3>(9 * 1000, unit.Position);
return unit;
}
default:
throw new Exception($"not such unit type: {unitType}");
}
}
}
}

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using System.Collections.Generic;
using Unity.Mathematics;
namespace ET.Server
{
[FriendOf(typeof(MoveComponent))]
[FriendOf(typeof(NumericComponent))]
public static partial class UnitHelper
{
public static UnitInfo CreateUnitInfo(Unit unit)
{
UnitInfo unitInfo = new();
NumericComponent nc = unit.GetComponent<NumericComponent>();
unitInfo.UnitId = unit.Id;
unitInfo.ConfigId = unit.ConfigId;
unitInfo.Type = (int)unit.Type;
unitInfo.Position = unit.Position;
unitInfo.Forward = unit.Forward;
MoveComponent moveComponent = unit.GetComponent<MoveComponent>();
if (moveComponent != null)
{
if (!moveComponent.IsArrived())
{
unitInfo.MoveInfo = new MoveInfo();
unitInfo.MoveInfo.Points.Add(unit.Position);
for (int i = moveComponent.N; i < moveComponent.Targets.Count; ++i)
{
float3 pos = moveComponent.Targets[i];
unitInfo.MoveInfo.Points.Add(pos);
}
}
}
foreach ((int key, long value) in nc.NumericDic)
{
unitInfo.KV.Add(key, value);
}
return unitInfo;
}
// 获取看见unit的玩家主要用于广播
public static Dictionary<long, AOIEntity> GetBeSeePlayers(this Unit self)
{
return self.GetComponent<AOIEntity>().GetBeSeePlayers();
}
}
}

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namespace ET.Server
{
// 离开视野
[Event(SceneType.Map)]
public class UnitLeaveSightRange_NotifyClient: AEvent<Scene, EventType.UnitLeaveSightRange>
{
protected override async ETTask Run(Scene scene, EventType.UnitLeaveSightRange args)
{
await ETTask.CompletedTask;
AOIEntity a = args.A;
AOIEntity b = args.B;
if (a.Unit.Type != UnitType.Player)
{
return;
}
MessageHelper.NoticeUnitRemove(a.GetParent<Unit>(), b.GetParent<Unit>());
}
}
}

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