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[+] 接入ET8服务端
[+] 接入ET8服务端
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@@ -0,0 +1,12 @@
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namespace ET.Client
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{
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[ActorMessageHandler(SceneType.LockStep)]
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public class Room2C_EnterMapHandler: ActorMessageHandler<Scene, Room2C_Start>
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{
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protected override async ETTask Run(Scene root, Room2C_Start message)
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{
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root.GetComponent<ObjectWait>().Notify(new WaitType.Wait_Room2C_Start() {Message = message});
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await ETTask.CompletedTask;
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}
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}
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}
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