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[+] 接入ET8服务端
[+] 接入ET8服务端
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using Unity.Mathematics;
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namespace ET.Client
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{
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[FriendOf(typeof(XunLuoPathComponent))]
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public static partial class XunLuoPathComponentSystem
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{
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public static float3 GetCurrent(this XunLuoPathComponent self)
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{
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return self.path[self.Index];
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}
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public static void MoveNext(this XunLuoPathComponent self)
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{
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self.Index = ++self.Index % self.path.Length;
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}
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}
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}
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