Files
TEngine/Assets/GameScripts/DotNet/Hotfix/Client/Demo/AI/XunLuoPathComponentSystem.cs
ALEXTANG 336d4b2eb9 [+] 接入ET8服务端
[+] 接入ET8服务端
2023-07-13 12:23:48 +08:00

18 lines
450 B
C#

using Unity.Mathematics;
namespace ET.Client
{
[FriendOf(typeof(XunLuoPathComponent))]
public static partial class XunLuoPathComponentSystem
{
public static float3 GetCurrent(this XunLuoPathComponent self)
{
return self.path[self.Index];
}
public static void MoveNext(this XunLuoPathComponent self)
{
self.Index = ++self.Index % self.path.Length;
}
}
}