mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
Update TEngineHotUpdate
Update TEngineHotUpdate
This commit is contained in:
8
Assets/TResources/DLL.meta
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8
Assets/TResources/DLL.meta
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fileFormatVersion: 2
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guid: faa98a72a5e857f49b8d46dae4310ce2
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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43
TEngineHotUpdate/GameApp.cs
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43
TEngineHotUpdate/GameApp.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.UI;
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namespace TEngineHotUpdate
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{
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public class GameLogicMain
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{
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public static void Init()
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{
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Debug.Log("Init");
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}
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public static void Start()
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{
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Debug.Log("Start");
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}
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public static void Update()
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{
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Debug.Log("Update");
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}
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public static void LateUpdate()
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{
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Debug.Log("LateUpdate");
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}
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public static void Destroy()
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{
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}
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public static void OnApplicationPause(bool isPause)
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{
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}
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}
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}
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36
TEngineHotUpdate/Properties/AssemblyInfo.cs
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36
TEngineHotUpdate/Properties/AssemblyInfo.cs
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// 有关程序集的一般信息由以下
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// 控制。更改这些特性值可修改
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// 与程序集关联的信息。
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[assembly: AssemblyTitle("GameLogic")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("GameLogic")]
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[assembly: AssemblyCopyright("Copyright © 2022")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// 将 ComVisible 设置为 false 会使此程序集中的类型
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//对 COM 组件不可见。如果需要从 COM 访问此程序集中的类型
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//请将此类型的 ComVisible 特性设置为 true。
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[assembly: ComVisible(false)]
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// 如果此项目向 COM 公开,则下列 GUID 用于类型库的 ID
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[assembly: Guid("2a2b3df5-ea8b-4d32-a1b0-f09c9af5e24e")]
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// 程序集的版本信息由下列四个值组成:
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//
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// 主版本
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// 次版本
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// 生成号
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// 修订号
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//
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//可以指定所有这些值,也可以使用“生成号”和“修订号”的默认值
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//通过使用 "*",如下所示:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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62
TEngineHotUpdate/TEngineHotUpdate.csproj
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62
TEngineHotUpdate/TEngineHotUpdate.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{2A2B3DF5-EA8B-4D32-A1B0-F09C9AF5E24E}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>TEngineHotUpdate</RootNamespace>
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<AssemblyName>TEngineHotUpdate</AssemblyName>
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<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="UnityEngine">
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<HintPath>UnityLib\UnityEngine.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.UI">
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<HintPath>UnityLib\UnityEngine.UI.dll</HintPath>
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</Reference>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="GameApp.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="src\**" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<PropertyGroup>
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<PostBuildEvent>call copy /y $(TargetDir)TEngineHotUpdate.dll $(ProjectDir)..\Assets\TResources\DLL\;
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call "$(SolutionDir)..\Tools\pdb2mdb.exe" "$(TargetDir)TEngineHotUpdate.dll"
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call copy /y $(TargetDir)TEngineHotUpdate.dll.mdb $(ProjectDir)..\Assets\TResources\DLL\;
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del $(TargetDir)TEngineHotUpdate.dll.mdb;
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</PostBuildEvent>
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</PropertyGroup>
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</Project>
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25
TEngineHotUpdate/TEngineHotUpdate.sln
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25
TEngineHotUpdate/TEngineHotUpdate.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 17
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VisualStudioVersion = 17.2.32516.85
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TEngineHotUpdate", "TEngineHotUpdate.csproj", "{2A2B3DF5-EA8B-4D32-A1B0-F09C9AF5E24E}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{2A2B3DF5-EA8B-4D32-A1B0-F09C9AF5E24E}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{2A2B3DF5-EA8B-4D32-A1B0-F09C9AF5E24E}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2A2B3DF5-EA8B-4D32-A1B0-F09C9AF5E24E}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{2A2B3DF5-EA8B-4D32-A1B0-F09C9AF5E24E}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {B26FD128-3F13-4A2E-9A8B-DF81DCAFC986}
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EndGlobalSection
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EndGlobal
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BIN
TEngineHotUpdate/UnityLib/2019.4.12/UnityEngine.UI.dll
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TEngineHotUpdate/UnityLib/2019.4.12/UnityEngine.UI.dll
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TEngineHotUpdate/UnityLib/2019.4.12/UnityEngine.dll
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TEngineHotUpdate/UnityLib/2019.4.12/UnityEngine.dll
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TEngineHotUpdate/UnityLib/UnityEngine.UI.dll
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TEngineHotUpdate/UnityLib/UnityEngine.UI.dll
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TEngineHotUpdate/UnityLib/UnityEngine.dll
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TEngineHotUpdate/UnityLib/UnityEngine.dll
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Tools/Mono.Cecil.Mdb.dll
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Tools/Mono.Cecil.Mdb.dll
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Tools/Mono.Cecil.Pdb.dll
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Tools/Mono.Cecil.Pdb.dll
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Tools/Mono.Cecil.dll
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Tools/Mono.Cecil.dll
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Tools/Mono.Security.dll
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Tools/Mono.Security.dll
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Tools/pdb2mdb.exe
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Tools/pdb2mdb.exe
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