移除LoadSubAssetsSync

This commit is contained in:
Alex-Rachel
2025-05-10 19:25:26 +08:00
parent 04109a43b6
commit 240da47fc3
2 changed files with 0 additions and 36 deletions

View File

@@ -207,22 +207,6 @@ namespace TEngine
/// <typeparam name="T">要加载资源的类型。</typeparam> /// <typeparam name="T">要加载资源的类型。</typeparam>
UniTaskVoid LoadAsset<T>(string location, Action<T> callback, string packageName = "") where T : UnityEngine.Object; UniTaskVoid LoadAsset<T>(string location, Action<T> callback, string packageName = "") where T : UnityEngine.Object;
/// <summary>
/// 同步加载子资源对象。
/// </summary>
/// <typeparam name="TObject">资源类型。</typeparam>
/// <param name="location">资源的定位地址。</param>
/// <param name="packageName">指定资源包的名称。不传使用默认资源包</param>
public TObject[] LoadSubAssetsSync<TObject>(string location, string packageName = "") where TObject : UnityEngine.Object;
/// <summary>
/// 异步加载子资源对象。
/// </summary>
/// <typeparam name="TObject">资源类型。</typeparam>
/// <param name="location">资源的定位地址。</param>
/// <param name="packageName">指定资源包的名称。不传使用默认资源包</param>
public UniTask<TObject[]> LoadSubAssetsAsync<TObject>(string location, string packageName = "") where TObject : UnityEngine.Object;
/// <summary> /// <summary>
/// 异步加载资源。 /// 异步加载资源。
/// </summary> /// </summary>

View File

@@ -756,26 +756,6 @@ namespace TEngine
}; };
} }
public TObject[] LoadSubAssetsSync<TObject>(string location, string packageName = "") where TObject : UnityEngine.Object
{
if (string.IsNullOrEmpty(location))
{
throw new GameFrameworkException("Asset name is invalid.");
}
throw new NotImplementedException();
}
public UniTask<TObject[]> LoadSubAssetsAsync<TObject>(string location, string packageName = "") where TObject : UnityEngine.Object
{
if (string.IsNullOrEmpty(location))
{
throw new GameFrameworkException("Asset name is invalid.");
}
throw new NotImplementedException();
}
public async UniTask<T> LoadAssetAsync<T>(string location, CancellationToken cancellationToken = default, string packageName = "") where T : UnityEngine.Object public async UniTask<T> LoadAssetAsync<T>(string location, CancellationToken cancellationToken = default, string packageName = "") where T : UnityEngine.Object
{ {
if (string.IsNullOrEmpty(location)) if (string.IsNullOrEmpty(location))