diff --git a/UnityProject/Assets/TEngine/Runtime/Module/ResourceModule/IResourceModule.cs b/UnityProject/Assets/TEngine/Runtime/Module/ResourceModule/IResourceModule.cs
index 13139a41..95981094 100644
--- a/UnityProject/Assets/TEngine/Runtime/Module/ResourceModule/IResourceModule.cs
+++ b/UnityProject/Assets/TEngine/Runtime/Module/ResourceModule/IResourceModule.cs
@@ -207,22 +207,6 @@ namespace TEngine
/// 要加载资源的类型。
UniTaskVoid LoadAsset(string location, Action callback, string packageName = "") where T : UnityEngine.Object;
- ///
- /// 同步加载子资源对象。
- ///
- /// 资源类型。
- /// 资源的定位地址。
- /// 指定资源包的名称。不传使用默认资源包
- public TObject[] LoadSubAssetsSync(string location, string packageName = "") where TObject : UnityEngine.Object;
-
- ///
- /// 异步加载子资源对象。
- ///
- /// 资源类型。
- /// 资源的定位地址。
- /// 指定资源包的名称。不传使用默认资源包
- public UniTask LoadSubAssetsAsync(string location, string packageName = "") where TObject : UnityEngine.Object;
-
///
/// 异步加载资源。
///
diff --git a/UnityProject/Assets/TEngine/Runtime/Module/ResourceModule/ResourceModule.cs b/UnityProject/Assets/TEngine/Runtime/Module/ResourceModule/ResourceModule.cs
index ace577a4..dde48149 100644
--- a/UnityProject/Assets/TEngine/Runtime/Module/ResourceModule/ResourceModule.cs
+++ b/UnityProject/Assets/TEngine/Runtime/Module/ResourceModule/ResourceModule.cs
@@ -756,26 +756,6 @@ namespace TEngine
};
}
- public TObject[] LoadSubAssetsSync(string location, string packageName = "") where TObject : UnityEngine.Object
- {
- if (string.IsNullOrEmpty(location))
- {
- throw new GameFrameworkException("Asset name is invalid.");
- }
-
- throw new NotImplementedException();
- }
-
- public UniTask LoadSubAssetsAsync(string location, string packageName = "") where TObject : UnityEngine.Object
- {
- if (string.IsNullOrEmpty(location))
- {
- throw new GameFrameworkException("Asset name is invalid.");
- }
-
- throw new NotImplementedException();
- }
-
public async UniTask LoadAssetAsync(string location, CancellationToken cancellationToken = default, string packageName = "") where T : UnityEngine.Object
{
if (string.IsNullOrEmpty(location))