移除LoadSubAssetsSync

This commit is contained in:
Alex-Rachel
2025-05-10 19:25:26 +08:00
parent 04109a43b6
commit 240da47fc3
2 changed files with 0 additions and 36 deletions

View File

@@ -756,26 +756,6 @@ namespace TEngine
};
}
public TObject[] LoadSubAssetsSync<TObject>(string location, string packageName = "") where TObject : UnityEngine.Object
{
if (string.IsNullOrEmpty(location))
{
throw new GameFrameworkException("Asset name is invalid.");
}
throw new NotImplementedException();
}
public UniTask<TObject[]> LoadSubAssetsAsync<TObject>(string location, string packageName = "") where TObject : UnityEngine.Object
{
if (string.IsNullOrEmpty(location))
{
throw new GameFrameworkException("Asset name is invalid.");
}
throw new NotImplementedException();
}
public async UniTask<T> LoadAssetAsync<T>(string location, CancellationToken cancellationToken = default, string packageName = "") where T : UnityEngine.Object
{
if (string.IsNullOrEmpty(location))