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GameProto
GameProto
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace GameConfig.Battle
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{
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public sealed partial class BuffTriggleState : Bright.Config.BeanBase
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{
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public BuffTriggleState(JSONNode _json)
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{
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{ if(!_json["StateID"].IsNumber) { throw new SerializationException(); } StateID = (Battle.BuffStateID)_json["StateID"].AsInt; }
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{ if(!_json["StateParam"].IsNumber) { throw new SerializationException(); } StateParam = _json["StateParam"]; }
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PostInit();
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}
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public BuffTriggleState(Battle.BuffStateID StateID, float StateParam )
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{
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this.StateID = StateID;
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this.StateParam = StateParam;
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PostInit();
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}
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public static BuffTriggleState DeserializeBuffTriggleState(JSONNode _json)
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{
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return new Battle.BuffTriggleState(_json);
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}
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public Battle.BuffStateID StateID { get; private set; }
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public float StateParam { get; private set; }
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public const int __ID__ = 1328146134;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "StateID:" + StateID + ","
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+ "StateParam:" + StateParam + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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