Files
TEngine/Assets/GameScripts/HotFix/GameProto/GameConfig/Battle/BuffTriggleState.cs
ALEXTANG 21d2a96d51 GameProto
GameProto
2023-04-11 20:19:20 +08:00

65 lines
1.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace GameConfig.Battle
{
public sealed partial class BuffTriggleState : Bright.Config.BeanBase
{
public BuffTriggleState(JSONNode _json)
{
{ if(!_json["StateID"].IsNumber) { throw new SerializationException(); } StateID = (Battle.BuffStateID)_json["StateID"].AsInt; }
{ if(!_json["StateParam"].IsNumber) { throw new SerializationException(); } StateParam = _json["StateParam"]; }
PostInit();
}
public BuffTriggleState(Battle.BuffStateID StateID, float StateParam )
{
this.StateID = StateID;
this.StateParam = StateParam;
PostInit();
}
public static BuffTriggleState DeserializeBuffTriggleState(JSONNode _json)
{
return new Battle.BuffTriggleState(_json);
}
public Battle.BuffStateID StateID { get; private set; }
public float StateParam { get; private set; }
public const int __ID__ = 1328146134;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
}
public override string ToString()
{
return "{ "
+ "StateID:" + StateID + ","
+ "StateParam:" + StateParam + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}