mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
升级HybridCLR 1.1.20
升级HybridCLR 1.1.20
This commit is contained in:
5
.gitignore
vendored
5
.gitignore
vendored
@@ -88,3 +88,8 @@ TEngineHotUpdate/obj
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[Aa]ssets/StreamingAssets/
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[Aa]ssets/StreamingAssets/
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[Aa]ssets/StreamingAssets.meta
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[Aa]ssets/StreamingAssets.meta
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Assets/HybridCLRBuildCache/AssetBundleOutput.meta
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Assets/HybridCLRBuildCache/AssetBundleOutput/StandaloneWindows.meta
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Assets/HybridCLRBuildCache.meta
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Assets/HybridCLRBuildCache/AssetBundleSourceData.meta
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Assets/HybridCLRBuildCache/AssetBundleSourceData/StandaloneWindows.meta
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@@ -1,15 +0,0 @@
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namespace TEngine.Runtime
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{
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/// <summary>
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/// 流程加载器 - 开始起点
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/// </summary>
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public class ProcedureLaunch : ProcedureBase
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{
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protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
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{
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base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
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ChangeState<ProcedureSplash>(procedureOwner);
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}
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}
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}
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@@ -1,6 +1,7 @@
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using TEngine.Runtime;
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using TEngine.Runtime;
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using UnityEngine;
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namespace HotFix
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namespace HotFix
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{
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{
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@@ -8,10 +9,14 @@ namespace HotFix
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{
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{
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public static void Start()
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public static void Start()
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{
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{
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Log.Debug("HotFix.GameHotfixEntry");
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Log.Fatal("HotFix.GameHotfixEntry");
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Log.Fatal("=======看到此条日志代表你成功运行了示例项目的热更新代码=======");
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MonoUtility.AddUpdateListener(Update);
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TResources.Load<GameObject>("Test/Cube.prefab");
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}
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}
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void Update()
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private static void Update()
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{
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{
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}
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}
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@@ -1,7 +1,9 @@
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{
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{
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"name": "HotFix",
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"name": "HotFix",
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"rootNamespace": "",
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"references": [
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"references": [
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"GUID:f4ecd6f7bd8993043b6cec60dd0cf2b2"
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"GUID:f4ecd6f7bd8993043b6cec60dd0cf2b2",
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"GUID:13ba8ce62aa80c74598530029cb2d649"
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],
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],
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"includePlatforms": [],
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"includePlatforms": [],
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"excludePlatforms": [],
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"excludePlatforms": [],
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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||||||
guid: 2e3556191f5868b45bdae236bf486400
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guid: c9e0380f60537b945a1ccc67178ee9db
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||||||
folderAsset: yes
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folderAsset: yes
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||||||
DefaultImporter:
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DefaultImporter:
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||||||
externalObjects: {}
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externalObjects: {}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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||||||
guid: 87b670c48f0b7184bbcdbab5636fecce
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guid: cb299b00a09f18a41bdefef8358a1958
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||||||
folderAsset: yes
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folderAsset: yes
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||||||
DefaultImporter:
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DefaultImporter:
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||||||
externalObjects: {}
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externalObjects: {}
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@@ -43,7 +43,7 @@ RenderSettings:
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--- !u!157 &3
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--- !u!157 &3
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LightmapSettings:
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LightmapSettings:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
serializedVersion: 11
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serializedVersion: 12
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||||||
m_GIWorkflowMode: 1
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m_GIWorkflowMode: 1
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m_GISettings:
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m_GISettings:
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serializedVersion: 2
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serializedVersion: 2
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@@ -98,7 +98,7 @@ LightmapSettings:
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m_TrainingDataDestination: TrainingData
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m_TrainingDataDestination: TrainingData
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||||||
m_LightProbeSampleCountMultiplier: 4
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m_LightProbeSampleCountMultiplier: 4
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m_LightingDataAsset: {fileID: 0}
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m_LightingDataAsset: {fileID: 0}
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m_UseShadowmask: 1
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m_LightingSettings: {fileID: 791812208}
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--- !u!196 &4
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--- !u!196 &4
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NavMeshSettings:
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NavMeshSettings:
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serializedVersion: 2
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serializedVersion: 2
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@@ -118,6 +118,8 @@ NavMeshSettings:
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manualTileSize: 0
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manualTileSize: 0
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tileSize: 256
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tileSize: 256
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accuratePlacement: 0
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accuratePlacement: 0
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maxJobWorkers: 0
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preserveTilesOutsideBounds: 0
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||||||
debug:
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debug:
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m_Flags: 0
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m_Flags: 0
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m_NavMeshData: {fileID: 0}
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m_NavMeshData: {fileID: 0}
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@@ -204,49 +206,67 @@ Transform:
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m_Father: {fileID: 0}
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m_Father: {fileID: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1 &1510960682
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--- !u!850595691 &791812208
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m_PrefabInstance: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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serializedVersion: 6
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m_Name: Settings.lighting
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m_Component:
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serializedVersion: 3
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- component: {fileID: 1510960683}
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m_GIWorkflowMode: 1
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- component: {fileID: 1510960684}
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m_EnableBakedLightmaps: 0
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m_Layer: 0
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m_EnableRealtimeLightmaps: 0
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||||||
m_Name: DemoMain
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m_RealtimeEnvironmentLighting: 1
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m_TagString: Untagged
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m_BounceScale: 1
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m_Icon: {fileID: 0}
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m_AlbedoBoost: 1
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m_NavMeshLayer: 0
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m_IndirectOutputScale: 1
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m_StaticEditorFlags: 0
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m_UsingShadowmask: 1
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m_IsActive: 1
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m_BakeBackend: 0
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||||||
--- !u!4 &1510960683
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m_LightmapMaxSize: 1024
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Transform:
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m_BakeResolution: 40
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m_ObjectHideFlags: 0
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m_Padding: 2
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m_CorrespondingSourceObject: {fileID: 0}
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m_TextureCompression: 1
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m_PrefabInstance: {fileID: 0}
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m_AO: 0
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m_PrefabAsset: {fileID: 0}
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m_AOMaxDistance: 1
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m_GameObject: {fileID: 1510960682}
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m_CompAOExponent: 1
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_CompAOExponentDirect: 0
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_ExtractAO: 0
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_MixedBakeMode: 2
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m_Children: []
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m_LightmapsBakeMode: 1
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m_Father: {fileID: 0}
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m_FilterMode: 1
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m_RootOrder: 2
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m_LightmapParameters: {fileID: 15204, guid: 0000000000000000f000000000000000, type: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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m_ExportTrainingData: 0
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--- !u!114 &1510960684
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m_TrainingDataDestination: TrainingData
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||||||
MonoBehaviour:
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m_RealtimeResolution: 2
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m_ObjectHideFlags: 0
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m_ForceWhiteAlbedo: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_ForceUpdates: 0
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m_PrefabInstance: {fileID: 0}
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m_FinalGather: 0
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m_PrefabAsset: {fileID: 0}
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m_FinalGatherRayCount: 256
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m_GameObject: {fileID: 1510960682}
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m_FinalGatherFiltering: 1
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m_Enabled: 1
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m_PVRCulling: 1
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m_EditorHideFlags: 0
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m_PVRSampling: 1
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m_Script: {fileID: 11500000, guid: c07e500655d56ee4eb74a247e284c1d6, type: 3}
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m_PVRDirectSampleCount: 32
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m_Name:
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m_PVRSampleCount: 500
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m_EditorClassIdentifier:
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m_PVREnvironmentSampleCount: 500
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m_PVREnvironmentReferencePointCount: 2048
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|
m_LightProbeSampleCountMultiplier: 4
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|
m_PVRBounces: 2
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m_PVRMinBounces: 2
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m_PVREnvironmentMIS: 0
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m_PVRFilteringMode: 2
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m_PVRDenoiserTypeDirect: 0
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m_PVRDenoiserTypeIndirect: 0
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||||||
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m_PVRDenoiserTypeAO: 0
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||||||
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m_PVRFilterTypeDirect: 0
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||||||
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m_PVRFilterTypeIndirect: 0
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||||||
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m_PVRFilterTypeAO: 0
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||||||
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m_PVRFilteringGaussRadiusDirect: 1
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||||||
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m_PVRFilteringGaussRadiusIndirect: 5
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||||||
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m_PVRFilteringGaussRadiusAO: 2
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||||||
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m_PVRFilteringAtrousPositionSigmaDirect: 0.5
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m_PVRFilteringAtrousPositionSigmaIndirect: 2
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||||||
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m_PVRFilteringAtrousPositionSigmaAO: 1
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--- !u!1001 &1556424202
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--- !u!1001 &1556424202
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||||||
PrefabInstance:
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PrefabInstance:
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||||||
m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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||||||
@@ -262,11 +282,21 @@ PrefabInstance:
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|||||||
propertyPath: m_EntityGroupHelperTypeName
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propertyPath: m_EntityGroupHelperTypeName
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||||||
value: TEngine.Runtime.Entity.DefaultEntityGroupHelper
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value: TEngine.Runtime.Entity.DefaultEntityGroupHelper
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||||||
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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|
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type: 3}
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propertyPath: ResourceMode
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 3463045026180535776, guid: 161ff7c8132079c4a95e2e4e70ddd41b,
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- target: {fileID: 3463045026180535776, guid: 161ff7c8132079c4a95e2e4e70ddd41b,
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||||||
type: 3}
|
type: 3}
|
||||||
propertyPath: m_Name
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propertyPath: m_Name
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||||||
value: TEngine
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value: TEngine
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||||||
objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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||||||
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- target: {fileID: 3463045026180535779, guid: 161ff7c8132079c4a95e2e4e70ddd41b,
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||||||
|
type: 3}
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||||||
|
propertyPath: m_RootOrder
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||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
- target: {fileID: 3463045026180535779, guid: 161ff7c8132079c4a95e2e4e70ddd41b,
|
- target: {fileID: 3463045026180535779, guid: 161ff7c8132079c4a95e2e4e70ddd41b,
|
||||||
type: 3}
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type: 3}
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||||||
propertyPath: m_LocalPosition.x
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propertyPath: m_LocalPosition.x
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||||||
@@ -282,6 +312,11 @@ PrefabInstance:
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|||||||
propertyPath: m_LocalPosition.z
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propertyPath: m_LocalPosition.z
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||||||
value: 0
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value: 0
|
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 3463045026180535779, guid: 161ff7c8132079c4a95e2e4e70ddd41b,
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||||||
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type: 3}
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||||||
|
propertyPath: m_LocalRotation.w
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||||||
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value: 1
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||||||
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objectReference: {fileID: 0}
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||||||
- target: {fileID: 3463045026180535779, guid: 161ff7c8132079c4a95e2e4e70ddd41b,
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- target: {fileID: 3463045026180535779, guid: 161ff7c8132079c4a95e2e4e70ddd41b,
|
||||||
type: 3}
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type: 3}
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||||||
propertyPath: m_LocalRotation.x
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propertyPath: m_LocalRotation.x
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||||||
@@ -297,16 +332,6 @@ PrefabInstance:
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|||||||
propertyPath: m_LocalRotation.z
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propertyPath: m_LocalRotation.z
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||||||
value: 0
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value: 0
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 3463045026180535779, guid: 161ff7c8132079c4a95e2e4e70ddd41b,
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||||||
type: 3}
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||||||
propertyPath: m_LocalRotation.w
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|
||||||
value: 1
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|
||||||
objectReference: {fileID: 0}
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|
||||||
- target: {fileID: 3463045026180535779, guid: 161ff7c8132079c4a95e2e4e70ddd41b,
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|
||||||
type: 3}
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|
||||||
propertyPath: m_RootOrder
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||||||
value: 1
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||||||
objectReference: {fileID: 0}
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||||||
- target: {fileID: 3463045026180535779, guid: 161ff7c8132079c4a95e2e4e70ddd41b,
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- target: {fileID: 3463045026180535779, guid: 161ff7c8132079c4a95e2e4e70ddd41b,
|
||||||
type: 3}
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type: 3}
|
||||||
propertyPath: m_LocalEulerAnglesHint.x
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propertyPath: m_LocalEulerAnglesHint.x
|
||||||
@@ -322,5 +347,15 @@ PrefabInstance:
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|||||||
propertyPath: m_LocalEulerAnglesHint.z
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propertyPath: m_LocalEulerAnglesHint.z
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||||||
value: 0
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value: 0
|
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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||||||
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- target: {fileID: 3463045026377943191, guid: 161ff7c8132079c4a95e2e4e70ddd41b,
|
||||||
|
type: 3}
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||||||
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propertyPath: m_EntranceProcedureTypeName
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||||||
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value: TEngine.Runtime.ProcedureLaunch
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||||||
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objectReference: {fileID: 0}
|
||||||
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- target: {fileID: 3463045026377943191, guid: 161ff7c8132079c4a95e2e4e70ddd41b,
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||||||
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type: 3}
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||||||
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propertyPath: m_AvailableProcedureTypeNames.Array.size
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||||||
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value: 8
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||||||
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objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
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m_RemovedComponents: []
|
||||||
m_SourcePrefab: {fileID: 100100000, guid: 161ff7c8132079c4a95e2e4e70ddd41b, type: 3}
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m_SourcePrefab: {fileID: 100100000, guid: 161ff7c8132079c4a95e2e4e70ddd41b, type: 3}
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@@ -1,5 +1,5 @@
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|||||||
fileFormatVersion: 2
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fileFormatVersion: 2
|
||||||
guid: 2cda990e2423bbf4892e6590ba056729
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guid: 07f693cf49a00634fbc050b96052bebd
|
||||||
DefaultImporter:
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DefaultImporter:
|
||||||
externalObjects: {}
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externalObjects: {}
|
||||||
userData:
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userData:
|
@@ -72,7 +72,7 @@ namespace TEngineCore.Editor
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|||||||
/// <summary>
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/// <summary>
|
||||||
/// 文件过滤
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/// 文件过滤
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private string[] fileExcludeFilter = new[] { ".cs", ".meta", ".dll", ".DS_Store", ".unity" };
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private string[] fileExcludeFilter = new[] { ".cs", ".meta", ".dll", ".DS_Store"/*, ".unity" */};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 资源环信息初始化
|
/// 资源环信息初始化
|
||||||
|
@@ -1,11 +1,13 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using TEngine;
|
using TEngine;
|
||||||
|
using TEngine.Editor;
|
||||||
using TEngine.Runtime;
|
using TEngine.Runtime;
|
||||||
using UnityEditor;
|
using UnityEditor;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Serialization;
|
using UnityEngine.Serialization;
|
||||||
using Object = UnityEngine.Object;
|
using Object = UnityEngine.Object;
|
||||||
|
using Type = System.Type;
|
||||||
|
|
||||||
namespace TEngineCore.Editor
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namespace TEngineCore.Editor
|
||||||
{
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{
|
||||||
@@ -222,7 +224,7 @@ namespace TEngineCore.Editor
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|||||||
#endregion
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#endregion
|
||||||
|
|
||||||
#region 打包按钮
|
#region 打包按钮
|
||||||
[BuilderEditor("Copy And Encrpt DLL", ContentType.Button, ",CB:CopyDLL,FlowA:disPlayType:1")]
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[BuilderEditor("Generate DLL", ContentType.Button, ",CB:GenerateDLL,FlowA:disPlayType:1")]
|
||||||
private int copydll;
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private int copydll;
|
||||||
|
|
||||||
[BuilderEditor("Build AssetBundle", ContentType.Button, ",CB:BuildAssetBundle,FlowA:disPlayType:1")]
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[BuilderEditor("Build AssetBundle", ContentType.Button, ",CB:BuildAssetBundle,FlowA:disPlayType:1")]
|
||||||
@@ -649,6 +651,24 @@ namespace TEngineCore.Editor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void GenerateDLL(string args)
|
||||||
|
{
|
||||||
|
if (EditorApplication.isCompiling)
|
||||||
|
{
|
||||||
|
EditorUtility.DisplayDialog("Build AssetBundle", "请等待编译完成", "ok");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ApplyArgs("");
|
||||||
|
|
||||||
|
BuildAssetsCommand.BuildAndCopyABAOTHotUpdateDlls();
|
||||||
|
|
||||||
|
TLogger.LogInfoSuccessd("1.生成DLL的bytes成功");
|
||||||
|
|
||||||
|
AssetDatabase.Refresh();
|
||||||
|
|
||||||
|
GUIUtility.ExitGUI();
|
||||||
|
}
|
||||||
|
|
||||||
private void CopyDLL(string args)
|
private void CopyDLL(string args)
|
||||||
{
|
{
|
||||||
|
8
Assets/TEngine/Scripts/Editor/HybridCLR.meta
Normal file
8
Assets/TEngine/Scripts/Editor/HybridCLR.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 027adf2a5b5352a498cfa2ad92dda120
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
147
Assets/TEngine/Scripts/Editor/HybridCLR/BuildAssetsCommand.cs
Normal file
147
Assets/TEngine/Scripts/Editor/HybridCLR/BuildAssetsCommand.cs
Normal file
@@ -0,0 +1,147 @@
|
|||||||
|
using HybridCLR.Editor.Commands;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using HybridCLR.Editor;
|
||||||
|
using TEngine.Runtime;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TEngine.Editor
|
||||||
|
{
|
||||||
|
public static class BuildAssetsCommand
|
||||||
|
{
|
||||||
|
public static string HybridCLRBuildCacheDir => Application.dataPath + "/HybridCLRBuildCache";
|
||||||
|
|
||||||
|
public static string AssetBundleOutputDir => $"{HybridCLRBuildCacheDir}/AssetBundleOutput";
|
||||||
|
|
||||||
|
public static string AssetBundleSourceDataTempDir => $"{HybridCLRBuildCacheDir}/AssetBundleSourceData";
|
||||||
|
|
||||||
|
|
||||||
|
public static string GetAssetBundleOutputDirByTarget(BuildTarget target)
|
||||||
|
{
|
||||||
|
return $"{AssetBundleOutputDir}/{target}";
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string GetAssetBundleTempDirByTarget(BuildTarget target)
|
||||||
|
{
|
||||||
|
return $"{AssetBundleSourceDataTempDir}/{target}";
|
||||||
|
}
|
||||||
|
|
||||||
|
public static string ToRelativeAssetPath(string s)
|
||||||
|
{
|
||||||
|
return s.Substring(s.IndexOf("Assets/"));
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 将HotFix.dll和HotUpdatePrefab.prefab打入common包.
|
||||||
|
/// 将HotUpdateScene.unity打入scene包.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="tempDir"></param>
|
||||||
|
/// <param name="outputDir"></param>
|
||||||
|
/// <param name="target"></param>
|
||||||
|
private static void BuildAssetBundles(string tempDir, string outputDir, BuildTarget target)
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(tempDir);
|
||||||
|
Directory.CreateDirectory(outputDir);
|
||||||
|
|
||||||
|
List<AssetBundleBuild> abs = new List<AssetBundleBuild>();
|
||||||
|
|
||||||
|
{
|
||||||
|
var prefabAssets = new List<string>();
|
||||||
|
string testPrefab = $"{Application.dataPath}/Prefabs/HotUpdatePrefab.prefab";
|
||||||
|
prefabAssets.Add(testPrefab);
|
||||||
|
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||||
|
abs.Add(new AssetBundleBuild
|
||||||
|
{
|
||||||
|
assetBundleName = "prefabs",
|
||||||
|
assetNames = prefabAssets.Select(s => ToRelativeAssetPath(s)).ToArray(),
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
BuildPipeline.BuildAssetBundles(outputDir, abs.ToArray(), BuildAssetBundleOptions.None, target);
|
||||||
|
AssetDatabase.Refresh(ImportAssetOptions.ForceUpdate);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void BuildAssetBundleByTarget(BuildTarget target)
|
||||||
|
{
|
||||||
|
BuildAssetBundles(GetAssetBundleTempDirByTarget(target), GetAssetBundleOutputDirByTarget(target), target);
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("HybridCLR/Build/BuildAssetsAndCopyToStreamingAssets")]
|
||||||
|
public static void BuildAndCopyABAOTHotUpdateDlls()
|
||||||
|
{
|
||||||
|
BuildTarget target = EditorUserBuildSettings.activeBuildTarget;
|
||||||
|
BuildAssetBundleByTarget(target);
|
||||||
|
CompileDllCommand.CompileDll(target);
|
||||||
|
CopyABAOTHotUpdateDlls(target);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CopyABAOTHotUpdateDlls(BuildTarget target)
|
||||||
|
{
|
||||||
|
CopyAssetBundlesToStreamingAssets(target);
|
||||||
|
CopyAOTAssembliesToStreamingAssets();
|
||||||
|
CopyHotUpdateAssembliesToStreamingAssets();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
//[MenuItem("HybridCLR/Build/BuildAssetbundle")]
|
||||||
|
public static void BuildSceneAssetBundleActiveBuildTargetExcludeAOT()
|
||||||
|
{
|
||||||
|
BuildAssetBundleByTarget(EditorUserBuildSettings.activeBuildTarget);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CopyAOTAssembliesToStreamingAssets()
|
||||||
|
{
|
||||||
|
var target = EditorUserBuildSettings.activeBuildTarget;
|
||||||
|
string aotAssembliesSrcDir = SettingsUtil.GetAssembliesPostIl2CppStripDir(target);
|
||||||
|
string aotAssembliesDstDir = Application.streamingAssetsPath+"/../TResources/DLL/";
|
||||||
|
|
||||||
|
foreach (var dll in ProcedureCodeInit.AOTMetaAssemblyNames)
|
||||||
|
{
|
||||||
|
string srcDllPath = $"{aotAssembliesSrcDir}/{dll}";
|
||||||
|
if (!File.Exists(srcDllPath))
|
||||||
|
{
|
||||||
|
Debug.LogError($"ab中添加AOT补充元数据dll:{srcDllPath} 时发生错误,文件不存在。裁剪后的AOT dll在BuildPlayer时才能生成,因此需要你先构建一次游戏App后再打包。");
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
string dllBytesPath = $"{aotAssembliesDstDir}/{dll}.bytes";
|
||||||
|
File.Copy(srcDllPath, dllBytesPath, true);
|
||||||
|
Debug.Log($"[CopyAOTAssembliesToStreamingAssets] copy AOT dll {srcDllPath} -> {dllBytesPath}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CopyHotUpdateAssembliesToStreamingAssets()
|
||||||
|
{
|
||||||
|
var target = EditorUserBuildSettings.activeBuildTarget;
|
||||||
|
|
||||||
|
string hotfixDllSrcDir = SettingsUtil.GetHotUpdateDllsOutputDirByTarget(target);
|
||||||
|
string hotfixAssembliesDstDir = Application.streamingAssetsPath+"/../TResources/DLL/";
|
||||||
|
foreach (var dll in SettingsUtil.HotUpdateAssemblyFilesExcludePreserved)
|
||||||
|
{
|
||||||
|
string dllPath = $"{hotfixDllSrcDir}/{dll}";
|
||||||
|
string dllBytesPath = $"{hotfixAssembliesDstDir}/{dll}.bytes";
|
||||||
|
File.Copy(dllPath, dllBytesPath, true);
|
||||||
|
Debug.Log($"[CopyHotUpdateAssembliesToStreamingAssets] copy hotfix dll {dllPath} -> {dllBytesPath}");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void CopyAssetBundlesToStreamingAssets(BuildTarget target)
|
||||||
|
{
|
||||||
|
string streamingAssetPathDst = Application.streamingAssetsPath+"/../TResources/DLL/";
|
||||||
|
Directory.CreateDirectory(streamingAssetPathDst);
|
||||||
|
string outputDir = GetAssetBundleOutputDirByTarget(target);
|
||||||
|
var abs = new string[] { "prefabs" };
|
||||||
|
foreach (var ab in abs)
|
||||||
|
{
|
||||||
|
string srcAb = ToRelativeAssetPath($"{outputDir}/{ab}");
|
||||||
|
string dstAb = ToRelativeAssetPath($"{streamingAssetPathDst}/{ab}");
|
||||||
|
Debug.Log($"[CopyAssetBundlesToStreamingAssets] copy assetbundle {srcAb} -> {dstAb}");
|
||||||
|
AssetDatabase.CopyAsset( srcAb, dstAb);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1a8357532218e6f49a9bb9401382d6d4
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@@ -0,0 +1,68 @@
|
|||||||
|
using HybridCLR.Editor.Commands;
|
||||||
|
using HybridCLR.Editor.Installer;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.IO;
|
||||||
|
using HybridCLR.Editor;
|
||||||
|
using UnityEditor;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace TEngine.Editor
|
||||||
|
{
|
||||||
|
public class BuildPlayerCommand
|
||||||
|
{
|
||||||
|
public static void CopyAssets(string outputDir)
|
||||||
|
{
|
||||||
|
Directory.CreateDirectory(outputDir);
|
||||||
|
|
||||||
|
foreach(var srcFile in Directory.GetFiles(Application.streamingAssetsPath))
|
||||||
|
{
|
||||||
|
string dstFile = $"{outputDir}/{Path.GetFileName(srcFile)}";
|
||||||
|
File.Copy(srcFile, dstFile, true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[MenuItem("HybridCLR/Build/Win64")]
|
||||||
|
public static void Build_Win64()
|
||||||
|
{
|
||||||
|
BuildTarget target = BuildTarget.StandaloneWindows64;
|
||||||
|
BuildTarget activeTarget = EditorUserBuildSettings.activeBuildTarget;
|
||||||
|
if (activeTarget != BuildTarget.StandaloneWindows64 && activeTarget != BuildTarget.StandaloneWindows)
|
||||||
|
{
|
||||||
|
Debug.LogError("请先切到Win平台再打包");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
// Get filename.
|
||||||
|
string outputPath = $"{SettingsUtil.ProjectDir}/Release-Win64";
|
||||||
|
|
||||||
|
var buildOptions = BuildOptions.CompressWithLz4;
|
||||||
|
|
||||||
|
string location = $"{outputPath}/HybridCLRTrial.exe";
|
||||||
|
|
||||||
|
PrebuildCommand.GenerateAll();
|
||||||
|
Debug.Log("====> Build App");
|
||||||
|
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions()
|
||||||
|
{
|
||||||
|
scenes = new string[] { "Assets/Scenes/main.unity" },
|
||||||
|
locationPathName = location,
|
||||||
|
options = buildOptions,
|
||||||
|
target = target,
|
||||||
|
targetGroup = BuildTargetGroup.Standalone,
|
||||||
|
};
|
||||||
|
|
||||||
|
var report = BuildPipeline.BuildPlayer(buildPlayerOptions);
|
||||||
|
if (report.summary.result != UnityEditor.Build.Reporting.BuildResult.Succeeded)
|
||||||
|
{
|
||||||
|
Debug.LogError("打包失败");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Debug.Log("====> 复制热更新资源和代码");
|
||||||
|
BuildAssetsCommand.BuildAndCopyABAOTHotUpdateDlls();
|
||||||
|
BashUtil.CopyDir(Application.streamingAssetsPath, $"{outputPath}/HybridCLRTrial_Data/StreamingAssets", true);
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
Application.OpenURL($"file:///{location}");
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7796c8df856ac4a4a9d644329c1f0958
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@@ -1,7 +1,10 @@
|
|||||||
{
|
{
|
||||||
"name": "TEngine.Editor",
|
"name": "TEngine.Editor",
|
||||||
|
"rootNamespace": "",
|
||||||
"references": [
|
"references": [
|
||||||
"GUID:f4ecd6f7bd8993043b6cec60dd0cf2b2"
|
"GUID:f4ecd6f7bd8993043b6cec60dd0cf2b2",
|
||||||
|
"GUID:13ba8ce62aa80c74598530029cb2d649",
|
||||||
|
"GUID:2373f786d14518f44b0f475db77ba4de"
|
||||||
],
|
],
|
||||||
"includePlatforms": [
|
"includePlatforms": [
|
||||||
"Editor"
|
"Editor"
|
||||||
|
@@ -13,6 +13,7 @@ namespace TEngine.Editor
|
|||||||
{
|
{
|
||||||
"TEngine.Runtime",
|
"TEngine.Runtime",
|
||||||
"Assembly-CSharp",
|
"Assembly-CSharp",
|
||||||
|
"HotFix",
|
||||||
};
|
};
|
||||||
|
|
||||||
private static readonly string[] RuntimeOrEditorAssemblyNames =
|
private static readonly string[] RuntimeOrEditorAssemblyNames =
|
||||||
@@ -21,6 +22,7 @@ namespace TEngine.Editor
|
|||||||
"Assembly-CSharp",
|
"Assembly-CSharp",
|
||||||
"TEngine.Editor",
|
"TEngine.Editor",
|
||||||
"Assembly-CSharp-Editor",
|
"Assembly-CSharp-Editor",
|
||||||
|
"HotFix",
|
||||||
};
|
};
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
3
Assets/TEngine/Scripts/Runtime/Core/LoadJob.meta
Normal file
3
Assets/TEngine/Scripts/Runtime/Core/LoadJob.meta
Normal file
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 16c2d564e2614539ae1ce24761808e86
|
||||||
|
timeCreated: 1675252193
|
26
Assets/TEngine/Scripts/Runtime/Core/LoadJob/LoadJob.cs
Normal file
26
Assets/TEngine/Scripts/Runtime/Core/LoadJob/LoadJob.cs
Normal file
@@ -0,0 +1,26 @@
|
|||||||
|
namespace TEngine.Runtime
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 加载任务抽象基类。
|
||||||
|
/// </summary>
|
||||||
|
public abstract class LoadJob
|
||||||
|
{
|
||||||
|
protected bool _isDone;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 任务是否完成,LoadJobManager会根据该标志判断是否加载下一个任务。
|
||||||
|
/// </summary>
|
||||||
|
public bool IsDone => _isDone;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 开始任务执行,一次性初始化工作可放在其中。
|
||||||
|
/// </summary>
|
||||||
|
public abstract void Start();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 任务处理。
|
||||||
|
/// </summary>
|
||||||
|
/// <returns>执行进入(0 - 1)。</returns>
|
||||||
|
public abstract float Process();
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b6604789763448b7afa669c2cd352cfc
|
||||||
|
timeCreated: 1675252202
|
105
Assets/TEngine/Scripts/Runtime/Core/LoadJob/LoadJobManager.cs
Normal file
105
Assets/TEngine/Scripts/Runtime/Core/LoadJob/LoadJobManager.cs
Normal file
@@ -0,0 +1,105 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
namespace TEngine.Runtime
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 加载器,处理场景加载、对象预生成等需要在加载期处理的事务.
|
||||||
|
/// </summary>
|
||||||
|
public class LoadJobManager : UnitySingleton<LoadJobManager>
|
||||||
|
{
|
||||||
|
System.Action<float> _progressCallback;
|
||||||
|
System.Action _onFinishCallback;
|
||||||
|
Queue<LoadJob> _jobQueue = new Queue<LoadJob>();
|
||||||
|
LoadJob _curJob = null;
|
||||||
|
int _doneJobCount;
|
||||||
|
int _jobCount;
|
||||||
|
float _progress;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 添加任务.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="job"></param>
|
||||||
|
public void AddJob(LoadJob job)
|
||||||
|
{
|
||||||
|
_jobQueue.Enqueue(job);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 启动执行任务队列.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="progressCallback">处理进度回调,参数为0-1进度</param>
|
||||||
|
/// <param name="onFinishCallback">完成回调。</param>
|
||||||
|
public void Launch(System.Action<float> progressCallback, System.Action onFinishCallback)
|
||||||
|
{
|
||||||
|
_progress = 0f;
|
||||||
|
_doneJobCount = 0;
|
||||||
|
_jobCount = _jobQueue.Count;
|
||||||
|
_progressCallback = progressCallback;
|
||||||
|
_onFinishCallback = onFinishCallback;
|
||||||
|
_curJob = _jobQueue.Dequeue();
|
||||||
|
_curJob.Start();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (_curJob != null)
|
||||||
|
{
|
||||||
|
_progress = (_doneJobCount + _curJob.Process()) / _jobCount;
|
||||||
|
if (_curJob.IsDone)
|
||||||
|
{
|
||||||
|
if (_jobQueue.Count > 0)
|
||||||
|
{
|
||||||
|
_curJob = _jobQueue.Dequeue();
|
||||||
|
_curJob.Start();
|
||||||
|
}
|
||||||
|
else
|
||||||
|
_curJob = null;
|
||||||
|
|
||||||
|
++_doneJobCount;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_progressCallback != null)
|
||||||
|
_progressCallback(_progress);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
SingletonMgr.Release(gameObject);
|
||||||
|
_progressCallback = null;
|
||||||
|
|
||||||
|
if (_onFinishCallback != null)
|
||||||
|
_onFinishCallback();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 异步加载场景。
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sceneName">场景名称。</param>
|
||||||
|
/// <param name="progressCallback">加载函数回调。</param>
|
||||||
|
/// <param name="callback">加载完成回调。</param>
|
||||||
|
/// <param name="mode">场景加载模式。</param>
|
||||||
|
public void LoadSceneAsync(string sceneName, System.Action<float> progressCallback = null, System.Action callback = null, LoadSceneMode mode = LoadSceneMode.Single)
|
||||||
|
{
|
||||||
|
MonoUtility.StartCoroutine(LoadJobManager.Instance.LoadJobManagerLoadScene(sceneName, progressCallback, callback, mode));
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator LoadJobManagerLoadScene(string sceneName, System.Action<float> progressCallback = null, System.Action callback = null,
|
||||||
|
LoadSceneMode mode = LoadSceneMode.Single)
|
||||||
|
{
|
||||||
|
bool isLoadEnd = false;
|
||||||
|
Instance.AddJob(new SceneLoadJob(sceneName, LoadSceneMode.Single));
|
||||||
|
Instance.Launch(progressCallback, () =>
|
||||||
|
{
|
||||||
|
callback?.Invoke();
|
||||||
|
isLoadEnd = true;
|
||||||
|
});
|
||||||
|
yield return null;
|
||||||
|
while (!isLoadEnd)
|
||||||
|
{
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b5bbbf8a8cdf4a1fb239ddbc8fd855f2
|
||||||
|
timeCreated: 1675252202
|
56
Assets/TEngine/Scripts/Runtime/Core/LoadJob/SceneLoadJob.cs
Normal file
56
Assets/TEngine/Scripts/Runtime/Core/LoadJob/SceneLoadJob.cs
Normal file
@@ -0,0 +1,56 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
namespace TEngine.Runtime
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 场景加载任务
|
||||||
|
/// </summary>
|
||||||
|
public class SceneLoadJob : LoadJob
|
||||||
|
{
|
||||||
|
AsyncOperation _asyncOp;
|
||||||
|
string _sceneName;
|
||||||
|
LoadSceneMode _loadMode;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 构造方法
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sceneName">场景名</param>
|
||||||
|
public SceneLoadJob(string sceneName, LoadSceneMode mode = LoadSceneMode.Single)
|
||||||
|
{
|
||||||
|
_sceneName = sceneName;
|
||||||
|
_loadMode = mode;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 开始执行加载任务,强制卸载未引用的AB资源,开始LoadScene
|
||||||
|
/// </summary>
|
||||||
|
public override void Start()
|
||||||
|
{
|
||||||
|
//经讨论对象池清理策略交由项目组控制更合理
|
||||||
|
ResMgr.Instance.UnloadUnusedAssetBundle();
|
||||||
|
_asyncOp = ResMgr.Instance.LoadScene(_sceneName, _loadMode);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 处理加载任务
|
||||||
|
/// </summary>
|
||||||
|
/// <returns></returns>
|
||||||
|
public override float Process()
|
||||||
|
{
|
||||||
|
if (_asyncOp != null)
|
||||||
|
{
|
||||||
|
if (_asyncOp.isDone)
|
||||||
|
{
|
||||||
|
_isDone = true;
|
||||||
|
|
||||||
|
return 1f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return _asyncOp.progress / 0.9f;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@@ -0,0 +1,3 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d14939b3184744598b90eebd67b4bf5f
|
||||||
|
timeCreated: 1675252346
|
@@ -56,6 +56,7 @@ namespace TEngine.Runtime
|
|||||||
{
|
{
|
||||||
assetPaths[j] = reader.ReadString();
|
assetPaths[j] = reader.ReadString();
|
||||||
_assetPath2BundleDatas.Add(assetPaths[j], bundleName);
|
_assetPath2BundleDatas.Add(assetPaths[j], bundleName);
|
||||||
|
Log.Error($"Init Ab {assetPaths[j]} bundleName {bundleName}");
|
||||||
}
|
}
|
||||||
depCount = reader.ReadInt32();
|
depCount = reader.ReadInt32();
|
||||||
if (!_bundleDatas.TryGetValue(bundleName, out assetBundleData))
|
if (!_bundleDatas.TryGetValue(bundleName, out assetBundleData))
|
||||||
|
@@ -1,15 +1,23 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
namespace TEngine.Runtime
|
namespace TEngine.Runtime
|
||||||
{
|
{
|
||||||
|
internal class SceneAssetData
|
||||||
|
{
|
||||||
|
public AssetData _assetData;
|
||||||
|
public LoadSceneMode _loadSceneMode = LoadSceneMode.Single;
|
||||||
|
}
|
||||||
|
|
||||||
internal class ResMgr : TSingleton<ResMgr>
|
internal class ResMgr : TSingleton<ResMgr>
|
||||||
{
|
{
|
||||||
AssetConfig _assetConfig = new AssetConfig();
|
AssetConfig _assetConfig = new AssetConfig();
|
||||||
private Dictionary<ScriptableObject, AssetData> _scriptableObjects = new Dictionary<ScriptableObject, AssetData>();
|
private Dictionary<ScriptableObject, AssetData> _scriptableObjects = new Dictionary<ScriptableObject, AssetData>();
|
||||||
public ResMgr()
|
public ResMgr()
|
||||||
{
|
{
|
||||||
|
MonoUtility.AddUpdateListener(Update);
|
||||||
_assetConfig.Load();
|
_assetConfig.Load();
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -27,6 +35,15 @@ namespace TEngine.Runtime
|
|||||||
_assetConfig.MaxUnloadNumPerFrame = value;
|
_assetConfig.MaxUnloadNumPerFrame = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 资源更新重载。
|
||||||
|
/// </summary>
|
||||||
|
public void ReLoad()
|
||||||
|
{
|
||||||
|
_assetConfig.Unload();
|
||||||
|
_assetConfig.Load();
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 卸载无用资源
|
/// 卸载无用资源
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@@ -355,5 +372,131 @@ namespace TEngine.Runtime
|
|||||||
return $"{Application.dataPath}/TResources/{rawPath}";
|
return $"{Application.dataPath}/TResources/{rawPath}";
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#region Scene
|
||||||
|
//已经加载好的场景
|
||||||
|
private List<SceneAssetData> _loadedScenes = new List<SceneAssetData>();
|
||||||
|
|
||||||
|
//加载中的场景
|
||||||
|
private List<SceneAssetData> _loadingScenes = new List<SceneAssetData>();
|
||||||
|
|
||||||
|
private List<SceneAssetData> _cachedDeleteFromLoadingScenes = new List<SceneAssetData>();
|
||||||
|
/// <summary>
|
||||||
|
/// 场景加载
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sceneName">场景名</param>
|
||||||
|
/// /// <param name="mode">加载模式</param>
|
||||||
|
/// <returns>异步操作对象</returns>
|
||||||
|
/// <seealso>SceneLoader</seealso>提供了加载进度展示,也可以自定义包装来加载场景
|
||||||
|
public AsyncOperation LoadScene(string sceneName, LoadSceneMode mode = LoadSceneMode.Single)
|
||||||
|
{
|
||||||
|
AssetData assetData = _assetConfig.GetSceneAsset(sceneName, mode);
|
||||||
|
SceneAssetData sData = new SceneAssetData();
|
||||||
|
sData._assetData = assetData;
|
||||||
|
sData._loadSceneMode = mode;
|
||||||
|
if(assetData != null)
|
||||||
|
{
|
||||||
|
_loadingScenes.Add(sData);
|
||||||
|
assetData.AddRef();
|
||||||
|
|
||||||
|
return assetData.AsyncOp;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 场景是否已经加载过了
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sceneName"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public bool IsSceneLoaded(string sceneName)
|
||||||
|
{
|
||||||
|
foreach (SceneAssetData loadedScene in _loadedScenes)
|
||||||
|
{
|
||||||
|
if (loadedScene != null
|
||||||
|
&& loadedScene._assetData != null
|
||||||
|
&& !string.IsNullOrEmpty(loadedScene._assetData.Name)
|
||||||
|
&& loadedScene._assetData.Name.Equals(sceneName))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 场景是否在加载过程中
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="sceneName"></param>
|
||||||
|
/// <returns></returns>
|
||||||
|
public bool IsSceneLoading(string sceneName)
|
||||||
|
{
|
||||||
|
foreach (SceneAssetData loadingScene in _loadingScenes)
|
||||||
|
{
|
||||||
|
if (loadingScene._assetData != null
|
||||||
|
&& !string.IsNullOrEmpty(loadingScene._assetData.Name)
|
||||||
|
&& loadingScene._assetData.Name.Equals(sceneName))
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 清理掉已经加载的场景
|
||||||
|
/// </summary>
|
||||||
|
void UnloadLoadedScenes()
|
||||||
|
{
|
||||||
|
foreach (SceneAssetData loadedScene in _loadedScenes)
|
||||||
|
{
|
||||||
|
if (loadedScene != null && loadedScene._assetData != null)
|
||||||
|
{
|
||||||
|
loadedScene._assetData.DecRef(true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
_loadedScenes.Clear();
|
||||||
|
Resources.UnloadUnusedAssets();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// 轮询资源。
|
||||||
|
/// </summary>
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
_assetConfig.Update(Time.deltaTime);
|
||||||
|
|
||||||
|
foreach (SceneAssetData loadingScene in _loadingScenes)
|
||||||
|
{
|
||||||
|
if (loadingScene._assetData != null &&loadingScene._assetData.AsyncOp != null)
|
||||||
|
{
|
||||||
|
if (!loadingScene._assetData.AsyncOp.isDone)
|
||||||
|
{
|
||||||
|
if (loadingScene._assetData.AsyncOp.progress >= 0.9f)
|
||||||
|
{
|
||||||
|
if (loadingScene._loadSceneMode == LoadSceneMode.Single)
|
||||||
|
{
|
||||||
|
UnloadLoadedScenes();
|
||||||
|
}
|
||||||
|
// 激活新场景
|
||||||
|
loadingScene._assetData.AsyncOp.allowSceneActivation = true;
|
||||||
|
_cachedDeleteFromLoadingScenes.Add(loadingScene);
|
||||||
|
_loadedScenes.Add(loadingScene);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
//从Loading队列中删除掉加载完成的场景
|
||||||
|
foreach (SceneAssetData deleteScene in _cachedDeleteFromLoadingScenes)
|
||||||
|
{
|
||||||
|
_loadingScenes.Remove(deleteScene);
|
||||||
|
}
|
||||||
|
_cachedDeleteFromLoadingScenes.Clear();
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
}
|
}
|
||||||
}
|
}
|
@@ -64,9 +64,7 @@ namespace TEngine.Runtime
|
|||||||
if (configContent == string.Empty)
|
if (configContent == string.Empty)
|
||||||
{
|
{
|
||||||
#if !UNITY_EDITOR
|
#if !UNITY_EDITOR
|
||||||
#if RELEASE_BUILD || _DEVELOPMENT_BUILD_
|
|
||||||
TLogger.LogError($"version config not find in InnerPath,please check it");
|
TLogger.LogError($"version config not find in InnerPath,please check it");
|
||||||
#endif
|
|
||||||
return false;
|
return false;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
@@ -146,6 +144,10 @@ namespace TEngine.Runtime
|
|||||||
{
|
{
|
||||||
get
|
get
|
||||||
{
|
{
|
||||||
|
if (string.IsNullOrEmpty(_versionConfig.ResVersion))
|
||||||
|
{
|
||||||
|
return "0";
|
||||||
|
}
|
||||||
return _versionConfig.ResVersion;
|
return _versionConfig.ResVersion;
|
||||||
}
|
}
|
||||||
set
|
set
|
||||||
|
@@ -29,6 +29,7 @@
|
|||||||
{
|
{
|
||||||
if (s_VersionHelper == null)
|
if (s_VersionHelper == null)
|
||||||
{
|
{
|
||||||
|
Log.Fatal("s_VersionHelper is null GameVersion");
|
||||||
return string.Empty;
|
return string.Empty;
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -45,6 +46,7 @@
|
|||||||
{
|
{
|
||||||
if (s_VersionHelper == null)
|
if (s_VersionHelper == null)
|
||||||
{
|
{
|
||||||
|
Log.Fatal("s_VersionHelper is null InternalGameVersion");
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@@ -29,13 +29,13 @@ namespace TEngine.Runtime
|
|||||||
UILoadMgr.Show(UIDefine.UILoadUpdate);
|
UILoadMgr.Show(UIDefine.UILoadUpdate);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||||
{
|
{
|
||||||
base.OnEnter(procedureOwner);
|
base.OnEnter(procedureOwner);
|
||||||
m_CheckVersionComplete = false;
|
m_CheckVersionComplete = false;
|
||||||
m_NeedUpdateVersion = false;
|
m_NeedUpdateVersion = false;
|
||||||
m_VersionInfo = null;
|
m_VersionInfo = null;
|
||||||
|
Log.Warning("On Enter ProcedureCheckVersion");
|
||||||
PreLoadHotUpdate();
|
PreLoadHotUpdate();
|
||||||
|
|
||||||
RequestVersion();
|
RequestVersion();
|
||||||
@@ -46,6 +46,7 @@ namespace TEngine.Runtime
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private void RequestVersion()
|
private void RequestVersion()
|
||||||
{
|
{
|
||||||
|
Log.Warning("On RequestVersion");
|
||||||
_curTryCount++;
|
_curTryCount++;
|
||||||
|
|
||||||
if (_curTryCount > MaxTryCount)
|
if (_curTryCount > MaxTryCount)
|
||||||
@@ -74,9 +75,9 @@ namespace TEngine.Runtime
|
|||||||
Application.Quit);
|
Application.Quit);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
TLogger.LogInfo("LoadMgr.RequestVersion, proxy:" + checkVersionUrl);
|
Log.Warning("LoadMgr.RequestVersion, proxy:" + checkVersionUrl);
|
||||||
|
|
||||||
Log.Info($"Check Version Url=>{checkVersionUrl}");
|
Log.Warning($"Check Version Url=>{checkVersionUrl}");
|
||||||
|
|
||||||
m_UnityWebRequest = UnityWebRequest.Get(checkVersionUrl);
|
m_UnityWebRequest = UnityWebRequest.Get(checkVersionUrl);
|
||||||
|
|
||||||
@@ -163,7 +164,7 @@ namespace TEngine.Runtime
|
|||||||
return data;
|
return data;
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
protected internal override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
||||||
{
|
{
|
||||||
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
||||||
if (m_result == null || !m_result.isDone)
|
if (m_result == null || !m_result.isDone)
|
||||||
@@ -227,13 +228,17 @@ namespace TEngine.Runtime
|
|||||||
byte[] versionInfoBytes = m_UnityWebRequest.downloadHandler.data;
|
byte[] versionInfoBytes = m_UnityWebRequest.downloadHandler.data;
|
||||||
string versionInfoString = Utility.Converter.GetString(versionInfoBytes);
|
string versionInfoString = Utility.Converter.GetString(versionInfoBytes);
|
||||||
m_VersionInfo = Utility.Json.ToObject<OnlineVersionInfo>(versionInfoString);
|
m_VersionInfo = Utility.Json.ToObject<OnlineVersionInfo>(versionInfoString);
|
||||||
|
Log.Error("m_VersionInfo.ToString()" + m_VersionInfo.ToString());
|
||||||
if (m_VersionInfo == null)
|
if (m_VersionInfo == null)
|
||||||
{
|
{
|
||||||
Log.Fatal("Parse VersionInfo failure.");
|
Log.Fatal("Parse VersionInfo failure.");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
Log.Error(" m_VersionInfo.GameVersion" + m_VersionInfo.GameVersion);
|
||||||
Log.Info("Latest game version is '{0} ({1})', local game version is '{2} ({3})'.",
|
Log.Error(" m_VersionInfo.InternalResourceVersion" + m_VersionInfo.InternalResourceVersion);
|
||||||
|
Log.Error(" m_VersionInfo.GameVersion" + Version.GameVersion);
|
||||||
|
Log.Error(" m_VersionInfo.InternalGameVersion" + Version.InternalGameVersion);
|
||||||
|
Log.Error("Latest game version is '{0} ({1})', local game version is '{2} ({3})'.",
|
||||||
m_VersionInfo.GameVersion,
|
m_VersionInfo.GameVersion,
|
||||||
m_VersionInfo.InternalResourceVersion.ToString(),
|
m_VersionInfo.InternalResourceVersion.ToString(),
|
||||||
Version.GameVersion,
|
Version.GameVersion,
|
@@ -1,4 +1,5 @@
|
|||||||
using System.Collections.Generic;
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
using HybridCLR;
|
using HybridCLR;
|
||||||
@@ -17,8 +18,16 @@ namespace TEngine.Runtime
|
|||||||
"mscorlib.dll",
|
"mscorlib.dll",
|
||||||
"System.dll",
|
"System.dll",
|
||||||
"System.Core.dll",
|
"System.Core.dll",
|
||||||
|
"HotFix.dll",
|
||||||
};
|
};
|
||||||
|
|
||||||
|
private static Dictionary<string, byte[]> _AssetDatas = new Dictionary<string, byte[]>();
|
||||||
|
|
||||||
|
public static byte[] GetAssetData(string dllName)
|
||||||
|
{
|
||||||
|
return _AssetDatas[dllName];
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// 为aot assembly加载原始metadata, 这个代码放aot或者热更新都行。
|
/// 为aot assembly加载原始metadata, 这个代码放aot或者热更新都行。
|
||||||
/// 一旦加载后,如果AOT泛型函数对应native实现不存在,则自动替换为解释模式执行
|
/// 一旦加载后,如果AOT泛型函数对应native实现不存在,则自动替换为解释模式执行
|
||||||
@@ -30,16 +39,25 @@ namespace TEngine.Runtime
|
|||||||
|
|
||||||
// 注意,补充元数据是给AOT dll补充元数据,而不是给热更新dll补充元数据。
|
// 注意,补充元数据是给AOT dll补充元数据,而不是给热更新dll补充元数据。
|
||||||
// 热更新dll不缺元数据,不需要补充,如果调用LoadMetadataForAOTAssembly会返回错误
|
// 热更新dll不缺元数据,不需要补充,如果调用LoadMetadataForAOTAssembly会返回错误
|
||||||
|
HomologousImageMode mode = HomologousImageMode.SuperSet;
|
||||||
|
|
||||||
foreach (var aotDllName in AOTMetaAssemblyNames)
|
foreach (var aotDllName in AOTMetaAssemblyNames)
|
||||||
{
|
{
|
||||||
byte[] dllBytes = TResources.Load<TextAsset>(aotDllName)?.bytes;
|
var path = "DLL/" + aotDllName + ".bytes";
|
||||||
|
Log.Warning(path);
|
||||||
|
byte[] dllBytes = TResources.Load<TextAsset>(path)?.bytes;
|
||||||
if (dllBytes == null)
|
if (dllBytes == null)
|
||||||
{
|
{
|
||||||
Log.Fatal($"{aotDllName} is null");
|
Log.Fatal($"{aotDllName} is null");
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_AssetDatas[aotDllName+".bytes"] = dllBytes;
|
||||||
|
}
|
||||||
|
|
||||||
// 加载assembly对应的dll,会自动为它hook。一旦aot泛型函数的native函数不存在,用解释器版本代码
|
// 加载assembly对应的dll,会自动为它hook。一旦aot泛型函数的native函数不存在,用解释器版本代码
|
||||||
LoadImageErrorCode err = RuntimeApi.LoadMetadataForAOTAssembly(dllBytes);
|
LoadImageErrorCode err = RuntimeApi.LoadMetadataForAOTAssembly(dllBytes,mode);
|
||||||
Log.Info($"LoadMetadataForAOTAssembly:{aotDllName}. ret:{err}");
|
Log.Info($"LoadMetadataForAOTAssembly:{aotDllName}. ret:{err}");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -51,10 +69,12 @@ namespace TEngine.Runtime
|
|||||||
|
|
||||||
private IFsm<IProcedureManager> m_procedureOwner;
|
private IFsm<IProcedureManager> m_procedureOwner;
|
||||||
|
|
||||||
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||||
{
|
{
|
||||||
base.OnEnter(procedureOwner);
|
base.OnEnter(procedureOwner);
|
||||||
|
|
||||||
|
LoadJobManager.Instance.LoadSceneAsync("L2Scene");
|
||||||
|
|
||||||
m_procedureOwner = procedureOwner;
|
m_procedureOwner = procedureOwner;
|
||||||
|
|
||||||
if (!NeedLoadDll)
|
if (!NeedLoadDll)
|
||||||
@@ -66,28 +86,20 @@ namespace TEngine.Runtime
|
|||||||
LoadMetadataForAOTAssemblies();
|
LoadMetadataForAOTAssemblies();
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
#if UNITY_EDITOR
|
||||||
Assembly hotfixAssembly = System.AppDomain.CurrentDomain.GetAssemblies().First(assembly => assembly.GetName().Name == "Assembly-CSharp");
|
Assembly hotfixAssembly = System.AppDomain.CurrentDomain.GetAssemblies().First(assembly => assembly.GetName().Name == "HotFix");
|
||||||
StartHotfix(hotfixAssembly);
|
StartHotfixEntry(hotfixAssembly);
|
||||||
#else
|
#else
|
||||||
TResources.LoadAsync<TextAsset>("Dll/HotFix.dll.bytes", (data =>
|
try
|
||||||
{
|
{
|
||||||
if (data == null)
|
Assembly hotfixAssembly =System.Reflection.Assembly.Load(GetAssetData("HotFix.dll.bytes"));
|
||||||
{
|
StartHotfixEntry(hotfixAssembly);
|
||||||
OnLoadAssetFail();
|
}
|
||||||
return;
|
catch (Exception e)
|
||||||
}
|
{
|
||||||
var obj = data as TextAsset;
|
OnLoadAssetFail();
|
||||||
|
Log.Error(e.Message);
|
||||||
if (obj == null)
|
throw;
|
||||||
{
|
}
|
||||||
OnLoadAssetFail();
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
OnLoadAssetSuccess(obj);
|
|
||||||
}
|
|
||||||
}));
|
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -96,7 +108,7 @@ namespace TEngine.Runtime
|
|||||||
TextAsset dll = (TextAsset)asset;
|
TextAsset dll = (TextAsset)asset;
|
||||||
Assembly hotfixAssembly = System.Reflection.Assembly.Load(dll.bytes);
|
Assembly hotfixAssembly = System.Reflection.Assembly.Load(dll.bytes);
|
||||||
Log.Info("Load hotfix dll OK.");
|
Log.Info("Load hotfix dll OK.");
|
||||||
StartHotfix(hotfixAssembly);
|
StartHotfixEntry(hotfixAssembly);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void OnLoadAssetFail()
|
private void OnLoadAssetFail()
|
||||||
@@ -104,7 +116,7 @@ namespace TEngine.Runtime
|
|||||||
Log.Error("Load hotfix dll failed. ");
|
Log.Error("Load hotfix dll failed. ");
|
||||||
}
|
}
|
||||||
|
|
||||||
private void StartHotfix(Assembly hotfixAssembly)
|
private void StartHotfixEntry(Assembly hotfixAssembly)
|
||||||
{
|
{
|
||||||
var hotfixEntry = hotfixAssembly.GetType("HotFix.GameHotfixEntry");
|
var hotfixEntry = hotfixAssembly.GetType("HotFix.GameHotfixEntry");
|
||||||
var start = hotfixEntry.GetMethod("Start");
|
var start = hotfixEntry.GetMethod("Start");
|
@@ -0,0 +1,20 @@
|
|||||||
|
namespace TEngine.Runtime
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// 流程加载器 - 开始起点
|
||||||
|
/// </summary>
|
||||||
|
public class ProcedureLaunch : ProcedureBase
|
||||||
|
{
|
||||||
|
protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||||
|
{
|
||||||
|
base.OnEnter(procedureOwner);
|
||||||
|
ResMgr.Instance.Active();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected internal override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
||||||
|
{
|
||||||
|
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
||||||
|
ChangeState<ProcedureSplash>(procedureOwner);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@@ -11,7 +11,7 @@ namespace TEngine.Runtime
|
|||||||
|
|
||||||
private bool m_initResourceComplete = false;
|
private bool m_initResourceComplete = false;
|
||||||
|
|
||||||
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||||
{
|
{
|
||||||
|
|
||||||
base.OnEnter(procedureOwner);
|
base.OnEnter(procedureOwner);
|
||||||
@@ -23,7 +23,7 @@ namespace TEngine.Runtime
|
|||||||
}),new WaitForSeconds(1f));
|
}),new WaitForSeconds(1f));
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
protected internal override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
||||||
{
|
{
|
||||||
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
||||||
|
|
||||||
@@ -34,7 +34,7 @@ namespace TEngine.Runtime
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
protected override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
|
protected internal override void OnLeave(IFsm<IProcedureManager> procedureOwner, bool isShutdown)
|
||||||
{
|
{
|
||||||
base.OnLeave(procedureOwner, isShutdown);
|
base.OnLeave(procedureOwner, isShutdown);
|
||||||
GameEvent.RemoveEventListener(OnInitResourceCompleteEvent, OnInitResourceComplete);
|
GameEvent.RemoveEventListener(OnInitResourceCompleteEvent, OnInitResourceComplete);
|
@@ -1,6 +1,7 @@
|
|||||||
using System;
|
using System;
|
||||||
using TEngine.Runtime.HotUpdate;
|
using TEngine.Runtime.HotUpdate;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
namespace TEngine.Runtime
|
namespace TEngine.Runtime
|
||||||
{
|
{
|
||||||
@@ -14,7 +15,7 @@ namespace TEngine.Runtime
|
|||||||
private IFsm<IProcedureManager> _procedureOwner;
|
private IFsm<IProcedureManager> _procedureOwner;
|
||||||
private bool _dllLoad = false;
|
private bool _dllLoad = false;
|
||||||
|
|
||||||
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||||
{
|
{
|
||||||
base.OnEnter(procedureOwner);
|
base.OnEnter(procedureOwner);
|
||||||
|
|
||||||
@@ -85,7 +86,7 @@ namespace TEngine.Runtime
|
|||||||
LoadMgr.Instance.StartUpdate(data.List);
|
LoadMgr.Instance.StartUpdate(data.List);
|
||||||
}, () =>
|
}, () =>
|
||||||
{
|
{
|
||||||
StartGame();
|
ProcedureCodeInit();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
//不提示
|
//不提示
|
||||||
@@ -107,7 +108,7 @@ namespace TEngine.Runtime
|
|||||||
LoadMgr.Instance.StartUpdate(data.List);
|
LoadMgr.Instance.StartUpdate(data.List);
|
||||||
}, () =>
|
}, () =>
|
||||||
{
|
{
|
||||||
StartGame();
|
ProcedureCodeInit();
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
//不提示
|
//不提示
|
||||||
@@ -124,9 +125,9 @@ namespace TEngine.Runtime
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void StartGame()
|
private void ProcedureCodeInit()
|
||||||
{
|
{
|
||||||
ChangeState<ProcedureStartGame>(_procedureOwner);
|
ChangeState<ProcedureCodeInit>(_procedureOwner);
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@@ -144,6 +145,7 @@ namespace TEngine.Runtime
|
|||||||
_onlineVersionInfo.ResourceVersion = int.Parse(GameConfig.Instance.ResId);
|
_onlineVersionInfo.ResourceVersion = int.Parse(GameConfig.Instance.ResId);
|
||||||
}
|
}
|
||||||
GameConfig.Instance.WriteResVersion(_onlineVersionInfo.ResourceVersion.ToString());
|
GameConfig.Instance.WriteResVersion(_onlineVersionInfo.ResourceVersion.ToString());
|
||||||
|
ResMgr.Instance.ReLoad();
|
||||||
UILoadMgr.Show(UIDefine.UILoadUpdate, "所有资源下载完成,稍后进入游戏!");
|
UILoadMgr.Show(UIDefine.UILoadUpdate, "所有资源下载完成,稍后进入游戏!");
|
||||||
LoaderUtilities.DelayFun((() =>
|
LoaderUtilities.DelayFun((() =>
|
||||||
{
|
{
|
||||||
@@ -165,7 +167,7 @@ namespace TEngine.Runtime
|
|||||||
|
|
||||||
if (_dllLoad == false)
|
if (_dllLoad == false)
|
||||||
{
|
{
|
||||||
StartGame();
|
ProcedureCodeInit();
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
@@ -8,7 +8,7 @@ namespace TEngine.Runtime
|
|||||||
{
|
{
|
||||||
private bool m_VerifyResourcesComplete = false;
|
private bool m_VerifyResourcesComplete = false;
|
||||||
|
|
||||||
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
protected internal override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds, float realElapseSeconds)
|
||||||
{
|
{
|
||||||
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
||||||
|
|
@@ -11,17 +11,7 @@ namespace TEngine.Runtime
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class ProcedureSplash : ProcedureBase
|
public class ProcedureSplash : ProcedureBase
|
||||||
{
|
{
|
||||||
protected override void OnInit(IFsm<IProcedureManager> procedureOwner)
|
protected internal override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
|
||||||
{
|
|
||||||
base.OnInit(procedureOwner);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
|
||||||
{
|
|
||||||
base.OnEnter(procedureOwner);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
|
|
||||||
float realElapseSeconds)
|
float realElapseSeconds)
|
||||||
{
|
{
|
||||||
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
@@ -10,7 +10,7 @@
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class ProcedureStartGame : ProcedureBase
|
public class ProcedureStartGame : ProcedureBase
|
||||||
{
|
{
|
||||||
protected override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
protected internal override void OnEnter(IFsm<IProcedureManager> procedureOwner)
|
||||||
{
|
{
|
||||||
base.OnEnter(procedureOwner);
|
base.OnEnter(procedureOwner);
|
||||||
GameEvent.Send(TEngineEvent.OnStartGame);
|
GameEvent.Send(TEngineEvent.OnStartGame);
|
@@ -1,6 +1,9 @@
|
|||||||
{
|
{
|
||||||
"name": "TEngine.Runtime",
|
"name": "TEngine.Runtime",
|
||||||
"references": [],
|
"rootNamespace": "",
|
||||||
|
"references": [
|
||||||
|
"GUID:13ba8ce62aa80c74598530029cb2d649"
|
||||||
|
],
|
||||||
"includePlatforms": [],
|
"includePlatforms": [],
|
||||||
"excludePlatforms": [],
|
"excludePlatforms": [],
|
||||||
"allowUnsafeCode": true,
|
"allowUnsafeCode": true,
|
||||||
|
8
Assets/TResources.meta
Normal file
8
Assets/TResources.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f680c7d1ec718384a8960405c3cf412c
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
8
Assets/TResources/DLL.meta
Normal file
8
Assets/TResources/DLL.meta
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c0ec9fb4455500c418e4543b03e6de32
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/TResources/DLL/Assembly-CSharp.dll.bytes
Normal file
BIN
Assets/TResources/DLL/Assembly-CSharp.dll.bytes
Normal file
Binary file not shown.
7
Assets/TResources/DLL/Assembly-CSharp.dll.bytes.meta
Normal file
7
Assets/TResources/DLL/Assembly-CSharp.dll.bytes.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 31f0b82c8b629874a929f0415349de31
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/TResources/DLL/HotFix.dll.bytes
Normal file
BIN
Assets/TResources/DLL/HotFix.dll.bytes
Normal file
Binary file not shown.
7
Assets/TResources/DLL/HotFix.dll.bytes.meta
Normal file
7
Assets/TResources/DLL/HotFix.dll.bytes.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 1c967e0a965235b44af7259c3e3ef168
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/TResources/DLL/System.Core.dll.bytes
Normal file
BIN
Assets/TResources/DLL/System.Core.dll.bytes
Normal file
Binary file not shown.
7
Assets/TResources/DLL/System.Core.dll.bytes.meta
Normal file
7
Assets/TResources/DLL/System.Core.dll.bytes.meta
Normal file
@@ -0,0 +1,7 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 30e2f0d687184a8448520c005e0c2209
|
||||||
|
TextScriptImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
BIN
Assets/TResources/DLL/System.dll.bytes
Normal file
BIN
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7
Assets/TResources/Scenes/L2Scene.unity.meta
Normal file
7
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8
Assets/TResources/Test.meta
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8
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97
Assets/TResources/Test/Cube.prefab
Normal file
97
Assets/TResources/Test/Cube.prefab
Normal file
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|
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|
%YAML 1.1
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7
Assets/TResources/Test/Cube.prefab.meta
Normal file
7
Assets/TResources/Test/Cube.prefab.meta
Normal file
@@ -0,0 +1,7 @@
|
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|
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@@ -1,22 +0,0 @@
|
|||||||
# 使用说明
|
|
||||||
|
|
||||||
这个目录主要包含
|
|
||||||
|
|
||||||
- huatuo相关仓库
|
|
||||||
- 本地il2cpp目录
|
|
||||||
- 其他生成的目录
|
|
||||||
|
|
||||||
## 安装huatuo
|
|
||||||
|
|
||||||
正常情况下,安装huatuo需要替换Unity安装目录下libil2cpp目录为huatuo版本的实现,但Unity允许使用环境变量UNITY_IL2CPP_PATH自定义%IL2CPP_PATH%的位置。
|
|
||||||
因此我们不修改原始的il2cpp目录,直接在本地创建huatuo版本的il2cpp,并让环境变量指向它
|
|
||||||
|
|
||||||
安装流程
|
|
||||||
|
|
||||||
- 酌情修改 init_local_il2cpp_data.bat(或.sh)文件中代码
|
|
||||||
- `set IL2CPP_BRANCH=2020.3.33` 改成你的版本(目前只有2020.3.33或2021.3.1)
|
|
||||||
- `set IL2CPP_PATH=<你的Unity editor的il2cpp目录的路径>` 改成你的Unity安装目录
|
|
||||||
- 运行 init_local_il2cpp_data.bat 或.sh 文件 创建本地il2cpp目录,即 LocalIl2CppData 目录。
|
|
||||||
|
|
||||||
如果看到初始化成功,表示运行成功。否则请参照文档,对应 .bat或.sh文件,自己查找错误原因。
|
|
||||||
|
|
@@ -1,61 +0,0 @@
|
|||||||
@echo off
|
|
||||||
|
|
||||||
rem set default branch
|
|
||||||
set IL2CPP_BRANCH=__VERSION__
|
|
||||||
|
|
||||||
if exist hybridclr_repo rd /s /q hybridclr_repo
|
|
||||||
rem git clone https://github.com/focus-creative-games/hybridclr
|
|
||||||
git clone --depth=1 https://gitee.com/focus-creative-games/hybridclr hybridclr_repo
|
|
||||||
|
|
||||||
if exist il2cpp_plus_repo rd /s /q il2cpp_plus_repo
|
|
||||||
rem git clone https://github.com/focus-creative-games/il2cpp_hybridclr
|
|
||||||
git clone --depth=1 -b %IL2CPP_BRANCH% https://gitee.com/focus-creative-games/il2cpp_plus il2cpp_plus_repo
|
|
||||||
|
|
||||||
|
|
||||||
rem replace with right Unity Editor Install path
|
|
||||||
set IL2CPP_PATH=__PATH__
|
|
||||||
|
|
||||||
if not exist "%IL2CPP_PATH%" (
|
|
||||||
echo "please set correct IL2CPP_PATH value"
|
|
||||||
goto EXIT
|
|
||||||
)
|
|
||||||
|
|
||||||
set LOCAL_IL2CPP_DATA=LocalIl2CppData
|
|
||||||
|
|
||||||
if not exist %LOCAL_IL2CPP_DATA% (
|
|
||||||
mkdir %LOCAL_IL2CPP_DATA%
|
|
||||||
)
|
|
||||||
|
|
||||||
rem need copdy MonoBleedingEdge
|
|
||||||
set MBE=%LOCAL_IL2CPP_DATA%\MonoBleedingEdge
|
|
||||||
if not exist %MBE% (
|
|
||||||
xcopy /q /i /e "%IL2CPP_PATH%\..\MonoBleedingEdge" %MBE%
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
rem copy il2cpp
|
|
||||||
set IL2CPP=%LOCAL_IL2CPP_DATA%\il2cpp
|
|
||||||
if not exist %IL2CPP% (
|
|
||||||
xcopy /q /i /e "%IL2CPP_PATH%" %IL2CPP%
|
|
||||||
)
|
|
||||||
|
|
||||||
set HYBRIDCLR_REPO_DIR=hybridclr_repo
|
|
||||||
|
|
||||||
set IL2CPP_PLUS_REPO_DIR=il2cpp_plus_repo
|
|
||||||
|
|
||||||
set LIBIL2CPP_PATH=%LOCAL_IL2CPP_DATA%\il2cpp\libil2cpp
|
|
||||||
rd /s /q %LIBIL2CPP_PATH%
|
|
||||||
|
|
||||||
xcopy /q /i /e %IL2CPP_PLUS_REPO_DIR%\libil2cpp %LIBIL2CPP_PATH%
|
|
||||||
xcopy /q /i /e %HYBRIDCLR_REPO_DIR%\hybridclr %LIBIL2CPP_PATH%\hybridclr
|
|
||||||
|
|
||||||
rem clean il2cpp build cache
|
|
||||||
set IL2CPP_CACHE=..\Library\Il2cppBuildCache
|
|
||||||
echo clean %IL2CPP_CACHE%
|
|
||||||
if exist "%IL2CPP_CACHE%" rd /s /q "%IL2CPP_CACHE%"
|
|
||||||
|
|
||||||
echo success
|
|
||||||
|
|
||||||
:EXIT
|
|
||||||
|
|
||||||
PAUSE
|
|
@@ -1,69 +0,0 @@
|
|||||||
#!/bin/bash
|
|
||||||
|
|
||||||
# 设置默认分支为2020.3.33,避免很多人忘了切分支
|
|
||||||
IL2CPP_BRANCH=__VERSION__
|
|
||||||
|
|
||||||
rm -rf hybridclr_repo
|
|
||||||
# clone huatuo仓库,国内推荐用 gitee
|
|
||||||
# git clone https://github.com/focus-creative-games/hybridclr
|
|
||||||
git clone --depth=1 https://gitee.com/focus-creative-games/hybridclr hybridclr_repo
|
|
||||||
|
|
||||||
rm -rf il2cpp_plus_repo
|
|
||||||
# git clone https://github.com/focus-creative-games/il2cpp_plus
|
|
||||||
git clone --depth=1 -b $IL2CPP_BRANCH https://gitee.com/focus-creative-games/il2cpp_plus il2cpp_plus_repo
|
|
||||||
|
|
||||||
|
|
||||||
# 请修改为你所用Unity的il2cpp目录
|
|
||||||
# 一般像这样
|
|
||||||
# C:\Program Files\Unity\Hub\Editor\2020.3.33f1c2\Editor\Data\il2cpp
|
|
||||||
# /Applications/Unity/Hub/Editor/2020.3.33f1/Unity.app/Contents/il2cpp
|
|
||||||
IL2CPP_PATH='__PATH__'
|
|
||||||
|
|
||||||
if [ ! -d "$IL2CPP_PATH" ] ; then
|
|
||||||
echo "你未指定正确的il2cpp路径"
|
|
||||||
exit 1
|
|
||||||
fi
|
|
||||||
|
|
||||||
LOCAL_IL2CPP_DATA=LocalIl2CppData
|
|
||||||
|
|
||||||
if [ ! -d "$LOCAL_IL2CPP_DATA" ]; then
|
|
||||||
mkdir $LOCAL_IL2CPP_DATA
|
|
||||||
fi
|
|
||||||
|
|
||||||
|
|
||||||
# Unity 打包时允许使用环境变量UNITY_IL2CPP_PATH自定义%IL2CPP_PATH%的位置
|
|
||||||
# 但同时又要求同级目录包含MonoBleedingEdge,因此需要拷贝这两个目录
|
|
||||||
|
|
||||||
# 拷贝 MonoBleedingEdge 目录
|
|
||||||
MBE=$LOCAL_IL2CPP_DATA/MonoBleedingEdge
|
|
||||||
if [ ! -d "$MBE" ]; then
|
|
||||||
cp -r "$IL2CPP_PATH/../MonoBleedingEdge" $MBE
|
|
||||||
fi
|
|
||||||
|
|
||||||
|
|
||||||
# 拷贝il2cpp目录
|
|
||||||
IL2CPP=$LOCAL_IL2CPP_DATA/il2cpp
|
|
||||||
if [ ! -d "$IL2CPP" ]; then
|
|
||||||
cp -r "$IL2CPP_PATH" "$IL2CPP"
|
|
||||||
fi
|
|
||||||
|
|
||||||
# 接下来替换 il2cpp目录下的libil2cpp为 huatuo修改后的版本
|
|
||||||
# 需要使用 {https://gitee.com/focus-creative-games/il2cpp_plus}/libil2cpp 替换 il2cpp/libil2cpp目录
|
|
||||||
# 需要使用 {https://gitee.com/focus-creative-games/hybridclr}/huatuo 添加到 il2cpp/libil2cpp目录下,即il2cpp/libil2cpp/huatuo
|
|
||||||
|
|
||||||
HYBRIDCLR_REPO_DIR=hybridclr_repo
|
|
||||||
IL2CPP_PLUS_REPO_DIR=il2cpp_plus_repo
|
|
||||||
|
|
||||||
LIBIL2CPP_PATH=$LOCAL_IL2CPP_DATA/il2cpp/libil2cpp
|
|
||||||
rm -rf "$LIBIL2CPP_PATH"
|
|
||||||
|
|
||||||
cp -r "$IL2CPP_PLUS_REPO_DIR/libil2cpp" "$LIBIL2CPP_PATH"
|
|
||||||
cp -r "$HYBRIDCLR_REPO_DIR/huatuo" "$LIBIL2CPP_PATH/huatuo"
|
|
||||||
|
|
||||||
# 务必清除缓存,不然build仍然使用旧版本。
|
|
||||||
# 只影响直接build的情况,不影响导出工程的情形。
|
|
||||||
|
|
||||||
echo 清除 Library/Il2cppBuildCache 缓存目录
|
|
||||||
rm -rf ../Library/Il2cppBuildCache
|
|
||||||
|
|
||||||
echo 初始化成功
|
|
@@ -1,61 +0,0 @@
|
|||||||
@echo off
|
|
||||||
|
|
||||||
rem set default branch
|
|
||||||
set IL2CPP_BRANCH=2020.3.33
|
|
||||||
|
|
||||||
if exist hybridclr_repo rd /s /q hybridclr_repo
|
|
||||||
rem git clone https://github.com/focus-creative-games/hybridclr
|
|
||||||
git clone --depth=1 https://gitee.com/focus-creative-games/hybridclr hybridclr_repo
|
|
||||||
|
|
||||||
if exist il2cpp_plus_repo rd /s /q il2cpp_plus_repo
|
|
||||||
rem git clone https://github.com/focus-creative-games/il2cpp_hybridclr
|
|
||||||
git clone --depth=1 -b %IL2CPP_BRANCH% https://gitee.com/focus-creative-games/il2cpp_plus il2cpp_plus_repo
|
|
||||||
|
|
||||||
|
|
||||||
rem replace with right Unity Editor Install path
|
|
||||||
set IL2CPP_PATH=C:/Software/UnityEditor/Unity 2020.3.33f1c2/Editor/Data/il2cpp
|
|
||||||
|
|
||||||
if not exist "%IL2CPP_PATH%" (
|
|
||||||
echo "please set correct IL2CPP_PATH value"
|
|
||||||
goto EXIT
|
|
||||||
)
|
|
||||||
|
|
||||||
set LOCAL_IL2CPP_DATA=LocalIl2CppData
|
|
||||||
|
|
||||||
if not exist %LOCAL_IL2CPP_DATA% (
|
|
||||||
mkdir %LOCAL_IL2CPP_DATA%
|
|
||||||
)
|
|
||||||
|
|
||||||
rem need copdy MonoBleedingEdge
|
|
||||||
set MBE=%LOCAL_IL2CPP_DATA%\MonoBleedingEdge
|
|
||||||
if not exist %MBE% (
|
|
||||||
xcopy /q /i /e "%IL2CPP_PATH%\..\MonoBleedingEdge" %MBE%
|
|
||||||
)
|
|
||||||
|
|
||||||
|
|
||||||
rem copy il2cpp
|
|
||||||
set IL2CPP=%LOCAL_IL2CPP_DATA%\il2cpp
|
|
||||||
if not exist %IL2CPP% (
|
|
||||||
xcopy /q /i /e "%IL2CPP_PATH%" %IL2CPP%
|
|
||||||
)
|
|
||||||
|
|
||||||
set HYBRIDCLR_REPO_DIR=hybridclr_repo
|
|
||||||
|
|
||||||
set IL2CPP_PLUS_REPO_DIR=il2cpp_plus_repo
|
|
||||||
|
|
||||||
set LIBIL2CPP_PATH=%LOCAL_IL2CPP_DATA%\il2cpp\libil2cpp
|
|
||||||
rd /s /q %LIBIL2CPP_PATH%
|
|
||||||
|
|
||||||
xcopy /q /i /e %IL2CPP_PLUS_REPO_DIR%\libil2cpp %LIBIL2CPP_PATH%
|
|
||||||
xcopy /q /i /e %HYBRIDCLR_REPO_DIR%\hybridclr %LIBIL2CPP_PATH%\hybridclr
|
|
||||||
|
|
||||||
rem clean il2cpp build cache
|
|
||||||
set IL2CPP_CACHE=..\Library\Il2cppBuildCache
|
|
||||||
echo clean %IL2CPP_CACHE%
|
|
||||||
if exist "%IL2CPP_CACHE%" rd /s /q "%IL2CPP_CACHE%"
|
|
||||||
|
|
||||||
echo success
|
|
||||||
|
|
||||||
:EXIT
|
|
||||||
|
|
||||||
PAUSE
|
|
@@ -1,6 +1,6 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.focus-creative-games.hybridclr_unity": "0.8.0",
|
"com.focus-creative-games.hybridclr_unity": "https://gitee.com/focus-creative-games/hybridclr_unity.git",
|
||||||
"com.unity.collab-proxy": "1.15.15",
|
"com.unity.collab-proxy": "1.15.15",
|
||||||
"com.unity.ide.rider": "2.0.7",
|
"com.unity.ide.rider": "2.0.7",
|
||||||
"com.unity.ide.visualstudio": "2.0.14",
|
"com.unity.ide.visualstudio": "2.0.14",
|
||||||
|
@@ -1,11 +1,11 @@
|
|||||||
{
|
{
|
||||||
"dependencies": {
|
"dependencies": {
|
||||||
"com.focus-creative-games.hybridclr_unity": {
|
"com.focus-creative-games.hybridclr_unity": {
|
||||||
"version": "0.8.0",
|
"version": "https://gitee.com/focus-creative-games/hybridclr_unity.git",
|
||||||
"depth": 0,
|
"depth": 0,
|
||||||
"source": "registry",
|
"source": "git",
|
||||||
"dependencies": {},
|
"dependencies": {},
|
||||||
"url": "https://package.openupm.cn"
|
"hash": "bf6ae99dadfbc64e3a6f2dc7f63509a5b6b12621"
|
||||||
},
|
},
|
||||||
"com.unity.collab-proxy": {
|
"com.unity.collab-proxy": {
|
||||||
"version": "1.15.15",
|
"version": "1.15.15",
|
||||||
|
@@ -5,10 +5,7 @@ EditorBuildSettings:
|
|||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Scenes:
|
m_Scenes:
|
||||||
- enabled: 0
|
|
||||||
path: Assets/TEngine.Demo/Demo/TEngine.EntityDemo/EntityDemo.unity
|
|
||||||
guid: 0abe20efc865c3e42b6b80e541d03354
|
|
||||||
- enabled: 1
|
- enabled: 1
|
||||||
path: Assets/Scenes/DemoScene.unity
|
path: Assets/Scenes/main.unity
|
||||||
guid: 2cda990e2423bbf4892e6590ba056729
|
guid: 07f693cf49a00634fbc050b96052bebd
|
||||||
m_configObjects: {}
|
m_configObjects: {}
|
||||||
|
32
ProjectSettings/HybridCLRSettings.asset
Normal file
32
ProjectSettings/HybridCLRSettings.asset
Normal file
@@ -0,0 +1,32 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!114 &1
|
||||||
|
MonoBehaviour:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_CorrespondingSourceObject: {fileID: 0}
|
||||||
|
m_PrefabInstance: {fileID: 0}
|
||||||
|
m_PrefabAsset: {fileID: 0}
|
||||||
|
m_GameObject: {fileID: 0}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_EditorHideFlags: 0
|
||||||
|
m_Script: {fileID: 11500000, guid: e189374413a3f00468e49d51d8b27a09, type: 3}
|
||||||
|
m_Name:
|
||||||
|
m_EditorClassIdentifier:
|
||||||
|
enable: 1
|
||||||
|
useGlobalIl2cpp: 0
|
||||||
|
hybridclrRepoURL: https://gitee.com/focus-creative-games/hybridclr
|
||||||
|
il2cppPlusRepoURL: https://gitee.com/focus-creative-games/il2cpp_plus
|
||||||
|
hotUpdateAssemblyDefinitions:
|
||||||
|
- {fileID: 5897886265953266890, guid: 7604e54d5e2c0f940b892d038911fd6a, type: 3}
|
||||||
|
hotUpdateAssemblies:
|
||||||
|
- Assembly-CSharp
|
||||||
|
preserveHotUpdateAssemblies: []
|
||||||
|
hotUpdateDllCompileOutputRootDir: HybridCLRData/HotUpdateDlls
|
||||||
|
externalHotUpdateAssembliyDirs: []
|
||||||
|
strippedAOTDllOutputRootDir: HybridCLRData/AssembliesPostIl2CppStrip
|
||||||
|
patchAOTAssemblies: []
|
||||||
|
collectAssetReferenceTypes: 0
|
||||||
|
outputLinkFile: HybridCLRData/Generated/link.xml
|
||||||
|
outputAOTGenericReferenceFile: HybridCLRData/Generated/AOTGenericReferences.cs
|
||||||
|
maxGenericReferenceIteration: 10
|
||||||
|
maxMethodBridgeGenericIteration: 10
|
@@ -3,7 +3,7 @@
|
|||||||
--- !u!129 &1
|
--- !u!129 &1
|
||||||
PlayerSettings:
|
PlayerSettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
serializedVersion: 20
|
serializedVersion: 22
|
||||||
productGUID: bb189644a16ef5749b99696b959dbbe0
|
productGUID: bb189644a16ef5749b99696b959dbbe0
|
||||||
AndroidProfiler: 0
|
AndroidProfiler: 0
|
||||||
AndroidFilterTouchesWhenObscured: 0
|
AndroidFilterTouchesWhenObscured: 0
|
||||||
@@ -55,6 +55,8 @@ PlayerSettings:
|
|||||||
m_StereoRenderingPath: 0
|
m_StereoRenderingPath: 0
|
||||||
m_ActiveColorSpace: 0
|
m_ActiveColorSpace: 0
|
||||||
m_MTRendering: 1
|
m_MTRendering: 1
|
||||||
|
mipStripping: 0
|
||||||
|
numberOfMipsStripped: 0
|
||||||
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
|
m_StackTraceTypes: 010000000100000001000000010000000100000001000000
|
||||||
iosShowActivityIndicatorOnLoading: -1
|
iosShowActivityIndicatorOnLoading: -1
|
||||||
androidShowActivityIndicatorOnLoading: -1
|
androidShowActivityIndicatorOnLoading: -1
|
||||||
@@ -72,6 +74,12 @@ PlayerSettings:
|
|||||||
androidRenderOutsideSafeArea: 1
|
androidRenderOutsideSafeArea: 1
|
||||||
androidUseSwappy: 0
|
androidUseSwappy: 0
|
||||||
androidBlitType: 0
|
androidBlitType: 0
|
||||||
|
androidResizableWindow: 0
|
||||||
|
androidDefaultWindowWidth: 1920
|
||||||
|
androidDefaultWindowHeight: 1080
|
||||||
|
androidMinimumWindowWidth: 400
|
||||||
|
androidMinimumWindowHeight: 300
|
||||||
|
androidFullscreenMode: 1
|
||||||
defaultIsNativeResolution: 1
|
defaultIsNativeResolution: 1
|
||||||
macRetinaSupport: 1
|
macRetinaSupport: 1
|
||||||
runInBackground: 0
|
runInBackground: 0
|
||||||
@@ -83,6 +91,11 @@ PlayerSettings:
|
|||||||
hideHomeButton: 0
|
hideHomeButton: 0
|
||||||
submitAnalytics: 1
|
submitAnalytics: 1
|
||||||
usePlayerLog: 1
|
usePlayerLog: 1
|
||||||
|
autoStreaming: 0
|
||||||
|
useAnimationStreaming: 0
|
||||||
|
useFontStreaming: 0
|
||||||
|
autoStreamingId:
|
||||||
|
instantGameAppId:
|
||||||
bakeCollisionMeshes: 0
|
bakeCollisionMeshes: 0
|
||||||
forceSingleInstance: 0
|
forceSingleInstance: 0
|
||||||
useFlipModelSwapchain: 1
|
useFlipModelSwapchain: 1
|
||||||
@@ -123,15 +136,16 @@ PlayerSettings:
|
|||||||
stadiaTargetFramerate: 0
|
stadiaTargetFramerate: 0
|
||||||
vulkanNumSwapchainBuffers: 3
|
vulkanNumSwapchainBuffers: 3
|
||||||
vulkanEnableSetSRGBWrite: 0
|
vulkanEnableSetSRGBWrite: 0
|
||||||
|
vulkanEnablePreTransform: 0
|
||||||
vulkanEnableLateAcquireNextImage: 0
|
vulkanEnableLateAcquireNextImage: 0
|
||||||
useSecurityBuild: 0
|
vulkanEnableCommandBufferRecycling: 1
|
||||||
m_SupportedAspectRatios:
|
m_SupportedAspectRatios:
|
||||||
4:3: 1
|
4:3: 1
|
||||||
5:4: 1
|
5:4: 1
|
||||||
16:10: 1
|
16:10: 1
|
||||||
16:9: 1
|
16:9: 1
|
||||||
Others: 1
|
Others: 1
|
||||||
bundleVersion: 1.0
|
bundleVersion: 1.1
|
||||||
preloadedAssets: []
|
preloadedAssets: []
|
||||||
metroInputSource: 0
|
metroInputSource: 0
|
||||||
wsaTransparentSwapchain: 0
|
wsaTransparentSwapchain: 0
|
||||||
@@ -139,31 +153,6 @@ PlayerSettings:
|
|||||||
xboxOneDisableKinectGpuReservation: 1
|
xboxOneDisableKinectGpuReservation: 1
|
||||||
xboxOneEnable7thCore: 1
|
xboxOneEnable7thCore: 1
|
||||||
vrSettings:
|
vrSettings:
|
||||||
cardboard:
|
|
||||||
depthFormat: 0
|
|
||||||
enableTransitionView: 0
|
|
||||||
daydream:
|
|
||||||
depthFormat: 0
|
|
||||||
useSustainedPerformanceMode: 0
|
|
||||||
enableVideoLayer: 0
|
|
||||||
useProtectedVideoMemory: 0
|
|
||||||
minimumSupportedHeadTracking: 0
|
|
||||||
maximumSupportedHeadTracking: 1
|
|
||||||
hololens:
|
|
||||||
depthFormat: 1
|
|
||||||
depthBufferSharingEnabled: 1
|
|
||||||
lumin:
|
|
||||||
depthFormat: 0
|
|
||||||
frameTiming: 2
|
|
||||||
enableGLCache: 0
|
|
||||||
glCacheMaxBlobSize: 524288
|
|
||||||
glCacheMaxFileSize: 8388608
|
|
||||||
oculus:
|
|
||||||
sharedDepthBuffer: 1
|
|
||||||
dashSupport: 1
|
|
||||||
lowOverheadMode: 0
|
|
||||||
protectedContext: 0
|
|
||||||
v2Signing: 1
|
|
||||||
enable360StereoCapture: 0
|
enable360StereoCapture: 0
|
||||||
isWsaHolographicRemotingEnabled: 0
|
isWsaHolographicRemotingEnabled: 0
|
||||||
enableFrameTimingStats: 0
|
enableFrameTimingStats: 0
|
||||||
@@ -176,7 +165,11 @@ PlayerSettings:
|
|||||||
androidMaxAspectRatio: 2.1
|
androidMaxAspectRatio: 2.1
|
||||||
applicationIdentifier:
|
applicationIdentifier:
|
||||||
Standalone: com.TEngine.TEngineDemo
|
Standalone: com.TEngine.TEngineDemo
|
||||||
buildNumber: {}
|
buildNumber:
|
||||||
|
Standalone: 0
|
||||||
|
iPhone: 0
|
||||||
|
tvOS: 0
|
||||||
|
overrideDefaultApplicationIdentifier: 1
|
||||||
AndroidBundleVersionCode: 1
|
AndroidBundleVersionCode: 1
|
||||||
AndroidMinSdkVersion: 19
|
AndroidMinSdkVersion: 19
|
||||||
AndroidTargetSdkVersion: 0
|
AndroidTargetSdkVersion: 0
|
||||||
@@ -193,10 +186,10 @@ PlayerSettings:
|
|||||||
StripUnusedMeshComponents: 0
|
StripUnusedMeshComponents: 0
|
||||||
VertexChannelCompressionMask: 4054
|
VertexChannelCompressionMask: 4054
|
||||||
iPhoneSdkVersion: 988
|
iPhoneSdkVersion: 988
|
||||||
iOSTargetOSVersionString: 10.0
|
iOSTargetOSVersionString: 11.0
|
||||||
tvOSSdkVersion: 0
|
tvOSSdkVersion: 0
|
||||||
tvOSRequireExtendedGameController: 0
|
tvOSRequireExtendedGameController: 0
|
||||||
tvOSTargetOSVersionString: 10.0
|
tvOSTargetOSVersionString: 11.0
|
||||||
uIPrerenderedIcon: 0
|
uIPrerenderedIcon: 0
|
||||||
uIRequiresPersistentWiFi: 0
|
uIRequiresPersistentWiFi: 0
|
||||||
uIRequiresFullScreen: 1
|
uIRequiresFullScreen: 1
|
||||||
@@ -230,8 +223,8 @@ PlayerSettings:
|
|||||||
iOSLaunchScreeniPadFillPct: 100
|
iOSLaunchScreeniPadFillPct: 100
|
||||||
iOSLaunchScreeniPadSize: 100
|
iOSLaunchScreeniPadSize: 100
|
||||||
iOSLaunchScreeniPadCustomXibPath:
|
iOSLaunchScreeniPadCustomXibPath:
|
||||||
iOSUseLaunchScreenStoryboard: 0
|
|
||||||
iOSLaunchScreenCustomStoryboardPath:
|
iOSLaunchScreenCustomStoryboardPath:
|
||||||
|
iOSLaunchScreeniPadCustomStoryboardPath:
|
||||||
iOSDeviceRequirements: []
|
iOSDeviceRequirements: []
|
||||||
iOSURLSchemes: []
|
iOSURLSchemes: []
|
||||||
iOSBackgroundModes: 0
|
iOSBackgroundModes: 0
|
||||||
@@ -239,6 +232,7 @@ PlayerSettings:
|
|||||||
metalEditorSupport: 1
|
metalEditorSupport: 1
|
||||||
metalAPIValidation: 1
|
metalAPIValidation: 1
|
||||||
iOSRenderExtraFrameOnPause: 0
|
iOSRenderExtraFrameOnPause: 0
|
||||||
|
iosCopyPluginsCodeInsteadOfSymlink: 0
|
||||||
appleDeveloperTeamID:
|
appleDeveloperTeamID:
|
||||||
iOSManualSigningProvisioningProfileID:
|
iOSManualSigningProvisioningProfileID:
|
||||||
tvOSManualSigningProvisioningProfileID:
|
tvOSManualSigningProvisioningProfileID:
|
||||||
@@ -248,10 +242,19 @@ PlayerSettings:
|
|||||||
iOSRequireARKit: 0
|
iOSRequireARKit: 0
|
||||||
iOSAutomaticallyDetectAndAddCapabilities: 1
|
iOSAutomaticallyDetectAndAddCapabilities: 1
|
||||||
appleEnableProMotion: 0
|
appleEnableProMotion: 0
|
||||||
|
shaderPrecisionModel: 0
|
||||||
clonedFromGUID: 00000000000000000000000000000000
|
clonedFromGUID: 00000000000000000000000000000000
|
||||||
templatePackageId:
|
templatePackageId:
|
||||||
templateDefaultScene:
|
templateDefaultScene:
|
||||||
|
useCustomMainManifest: 0
|
||||||
|
useCustomLauncherManifest: 0
|
||||||
|
useCustomMainGradleTemplate: 0
|
||||||
|
useCustomLauncherGradleManifest: 0
|
||||||
|
useCustomBaseGradleTemplate: 0
|
||||||
|
useCustomGradlePropertiesTemplate: 0
|
||||||
|
useCustomProguardFile: 0
|
||||||
AndroidTargetArchitectures: 1
|
AndroidTargetArchitectures: 1
|
||||||
|
AndroidTargetDevices: 0
|
||||||
AndroidSplashScreenScale: 0
|
AndroidSplashScreenScale: 0
|
||||||
androidSplashScreen: {fileID: 0}
|
androidSplashScreen: {fileID: 0}
|
||||||
AndroidKeystoreName:
|
AndroidKeystoreName:
|
||||||
@@ -268,15 +271,22 @@ PlayerSettings:
|
|||||||
height: 180
|
height: 180
|
||||||
banner: {fileID: 0}
|
banner: {fileID: 0}
|
||||||
androidGamepadSupportLevel: 0
|
androidGamepadSupportLevel: 0
|
||||||
|
chromeosInputEmulation: 1
|
||||||
|
AndroidMinifyWithR8: 0
|
||||||
|
AndroidMinifyRelease: 0
|
||||||
|
AndroidMinifyDebug: 0
|
||||||
AndroidValidateAppBundleSize: 1
|
AndroidValidateAppBundleSize: 1
|
||||||
AndroidAppBundleSizeToValidate: 150
|
AndroidAppBundleSizeToValidate: 150
|
||||||
m_BuildTargetIcons: []
|
m_BuildTargetIcons: []
|
||||||
m_BuildTargetPlatformIcons: []
|
m_BuildTargetPlatformIcons: []
|
||||||
m_BuildTargetBatching: []
|
m_BuildTargetBatching: []
|
||||||
m_BuildTargetEncrypting: []
|
m_BuildTargetSecurityBuild: []
|
||||||
m_BuildTargetGraphicsJobs: []
|
m_BuildTargetGraphicsJobs: []
|
||||||
m_BuildTargetGraphicsJobMode: []
|
m_BuildTargetGraphicsJobMode: []
|
||||||
m_BuildTargetGraphicsAPIs: []
|
m_BuildTargetGraphicsAPIs:
|
||||||
|
- m_BuildTarget: iOSSupport
|
||||||
|
m_APIs: 10000000
|
||||||
|
m_Automatic: 1
|
||||||
m_BuildTargetVRSettings: []
|
m_BuildTargetVRSettings: []
|
||||||
openGLRequireES31: 0
|
openGLRequireES31: 0
|
||||||
openGLRequireES31AEP: 0
|
openGLRequireES31AEP: 0
|
||||||
@@ -288,6 +298,7 @@ PlayerSettings:
|
|||||||
tvOS: 1
|
tvOS: 1
|
||||||
m_BuildTargetGroupLightmapEncodingQuality: []
|
m_BuildTargetGroupLightmapEncodingQuality: []
|
||||||
m_BuildTargetGroupLightmapSettings: []
|
m_BuildTargetGroupLightmapSettings: []
|
||||||
|
m_BuildTargetNormalMapEncoding: []
|
||||||
playModeTestRunnerEnabled: 0
|
playModeTestRunnerEnabled: 0
|
||||||
runPlayModeTestAsEditModeTest: 0
|
runPlayModeTestAsEditModeTest: 0
|
||||||
actionOnDotNetUnhandledException: 1
|
actionOnDotNetUnhandledException: 1
|
||||||
@@ -297,12 +308,15 @@ PlayerSettings:
|
|||||||
cameraUsageDescription:
|
cameraUsageDescription:
|
||||||
locationUsageDescription:
|
locationUsageDescription:
|
||||||
microphoneUsageDescription:
|
microphoneUsageDescription:
|
||||||
|
bluetoothUsageDescription:
|
||||||
|
switchNMETAOverride:
|
||||||
switchNetLibKey:
|
switchNetLibKey:
|
||||||
switchSocketMemoryPoolSize: 6144
|
switchSocketMemoryPoolSize: 6144
|
||||||
switchSocketAllocatorPoolSize: 128
|
switchSocketAllocatorPoolSize: 128
|
||||||
switchSocketConcurrencyLimit: 14
|
switchSocketConcurrencyLimit: 14
|
||||||
switchScreenResolutionBehavior: 2
|
switchScreenResolutionBehavior: 2
|
||||||
switchUseCPUProfiler: 0
|
switchUseCPUProfiler: 0
|
||||||
|
switchUseGOLDLinker: 0
|
||||||
switchApplicationID: 0x01004b9000490000
|
switchApplicationID: 0x01004b9000490000
|
||||||
switchNSODependencies:
|
switchNSODependencies:
|
||||||
switchTitleNames_0:
|
switchTitleNames_0:
|
||||||
@@ -320,6 +334,7 @@ PlayerSettings:
|
|||||||
switchTitleNames_12:
|
switchTitleNames_12:
|
||||||
switchTitleNames_13:
|
switchTitleNames_13:
|
||||||
switchTitleNames_14:
|
switchTitleNames_14:
|
||||||
|
switchTitleNames_15:
|
||||||
switchPublisherNames_0:
|
switchPublisherNames_0:
|
||||||
switchPublisherNames_1:
|
switchPublisherNames_1:
|
||||||
switchPublisherNames_2:
|
switchPublisherNames_2:
|
||||||
@@ -335,6 +350,7 @@ PlayerSettings:
|
|||||||
switchPublisherNames_12:
|
switchPublisherNames_12:
|
||||||
switchPublisherNames_13:
|
switchPublisherNames_13:
|
||||||
switchPublisherNames_14:
|
switchPublisherNames_14:
|
||||||
|
switchPublisherNames_15:
|
||||||
switchIcons_0: {fileID: 0}
|
switchIcons_0: {fileID: 0}
|
||||||
switchIcons_1: {fileID: 0}
|
switchIcons_1: {fileID: 0}
|
||||||
switchIcons_2: {fileID: 0}
|
switchIcons_2: {fileID: 0}
|
||||||
@@ -350,6 +366,7 @@ PlayerSettings:
|
|||||||
switchIcons_12: {fileID: 0}
|
switchIcons_12: {fileID: 0}
|
||||||
switchIcons_13: {fileID: 0}
|
switchIcons_13: {fileID: 0}
|
||||||
switchIcons_14: {fileID: 0}
|
switchIcons_14: {fileID: 0}
|
||||||
|
switchIcons_15: {fileID: 0}
|
||||||
switchSmallIcons_0: {fileID: 0}
|
switchSmallIcons_0: {fileID: 0}
|
||||||
switchSmallIcons_1: {fileID: 0}
|
switchSmallIcons_1: {fileID: 0}
|
||||||
switchSmallIcons_2: {fileID: 0}
|
switchSmallIcons_2: {fileID: 0}
|
||||||
@@ -365,6 +382,7 @@ PlayerSettings:
|
|||||||
switchSmallIcons_12: {fileID: 0}
|
switchSmallIcons_12: {fileID: 0}
|
||||||
switchSmallIcons_13: {fileID: 0}
|
switchSmallIcons_13: {fileID: 0}
|
||||||
switchSmallIcons_14: {fileID: 0}
|
switchSmallIcons_14: {fileID: 0}
|
||||||
|
switchSmallIcons_15: {fileID: 0}
|
||||||
switchManualHTML:
|
switchManualHTML:
|
||||||
switchAccessibleURLs:
|
switchAccessibleURLs:
|
||||||
switchLegalInformation:
|
switchLegalInformation:
|
||||||
@@ -427,6 +445,11 @@ PlayerSettings:
|
|||||||
switchSocketInitializeEnabled: 1
|
switchSocketInitializeEnabled: 1
|
||||||
switchNetworkInterfaceManagerInitializeEnabled: 1
|
switchNetworkInterfaceManagerInitializeEnabled: 1
|
||||||
switchPlayerConnectionEnabled: 1
|
switchPlayerConnectionEnabled: 1
|
||||||
|
switchUseNewStyleFilepaths: 0
|
||||||
|
switchUseMicroSleepForYield: 1
|
||||||
|
switchEnableRamDiskSupport: 0
|
||||||
|
switchMicroSleepForYieldTime: 25
|
||||||
|
switchRamDiskSpaceSize: 12
|
||||||
ps4NPAgeRating: 12
|
ps4NPAgeRating: 12
|
||||||
ps4NPTitleSecret:
|
ps4NPTitleSecret:
|
||||||
ps4NPTrophyPackPath:
|
ps4NPTrophyPackPath:
|
||||||
@@ -497,6 +520,7 @@ PlayerSettings:
|
|||||||
ps4videoRecordingFeaturesUsed: 0
|
ps4videoRecordingFeaturesUsed: 0
|
||||||
ps4contentSearchFeaturesUsed: 0
|
ps4contentSearchFeaturesUsed: 0
|
||||||
ps4CompatibilityPS5: 0
|
ps4CompatibilityPS5: 0
|
||||||
|
ps4AllowPS5Detection: 0
|
||||||
ps4GPU800MHz: 1
|
ps4GPU800MHz: 1
|
||||||
ps4attribEyeToEyeDistanceSettingVR: 0
|
ps4attribEyeToEyeDistanceSettingVR: 0
|
||||||
ps4IncludedModules: []
|
ps4IncludedModules: []
|
||||||
@@ -517,23 +541,35 @@ PlayerSettings:
|
|||||||
webGLAnalyzeBuildSize: 0
|
webGLAnalyzeBuildSize: 0
|
||||||
webGLUseEmbeddedResources: 0
|
webGLUseEmbeddedResources: 0
|
||||||
webGLCompressionFormat: 0
|
webGLCompressionFormat: 0
|
||||||
|
webGLWasmArithmeticExceptions: 0
|
||||||
webGLLinkerTarget: 1
|
webGLLinkerTarget: 1
|
||||||
webGLThreadsSupport: 0
|
webGLThreadsSupport: 0
|
||||||
webGLWasmStreaming: 0
|
webGLDecompressionFallback: 0
|
||||||
scriptingDefineSymbols:
|
scriptingDefineSymbols:
|
||||||
1: ENABLE_LOG_WARNING;ENABLE_LOG_ERROR;ENABLE_LOG_EXCEPTION
|
1: ENABLE_LOG;ENABLE_LOG_WARNING;ENABLE_LOG_ERROR;ENABLE_LOG_EXCEPTION;ENABLE_MONO;HOT_FIX;RELEASE_BUILD;ASSETBUNDLE_ENABLE
|
||||||
|
4: ENABLE_LOG
|
||||||
|
7: ENABLE_LOG
|
||||||
|
13: ENABLE_LOG
|
||||||
|
14: ENABLE_LOG
|
||||||
|
additionalCompilerArguments: {}
|
||||||
platformArchitecture: {}
|
platformArchitecture: {}
|
||||||
scriptingBackend: {}
|
scriptingBackend:
|
||||||
|
Standalone: 1
|
||||||
il2cppCompilerConfiguration: {}
|
il2cppCompilerConfiguration: {}
|
||||||
managedStrippingLevel: {}
|
managedStrippingLevel: {}
|
||||||
incrementalIl2cppBuild: {}
|
incrementalIl2cppBuild: {}
|
||||||
|
suppressCommonWarnings: 1
|
||||||
allowUnsafeCode: 0
|
allowUnsafeCode: 0
|
||||||
|
useDeterministicCompilation: 1
|
||||||
|
useReferenceAssemblies: 1
|
||||||
|
enableRoslynAnalyzers: 1
|
||||||
additionalIl2CppArgs:
|
additionalIl2CppArgs:
|
||||||
scriptingRuntimeVersion: 1
|
scriptingRuntimeVersion: 1
|
||||||
gcIncremental: 0
|
gcIncremental: 0
|
||||||
|
assemblyVersionValidation: 1
|
||||||
gcWBarrierValidation: 0
|
gcWBarrierValidation: 0
|
||||||
apiCompatibilityLevelPerPlatform:
|
apiCompatibilityLevelPerPlatform:
|
||||||
Standalone: 6
|
Standalone: 3
|
||||||
m_RenderingPath: 1
|
m_RenderingPath: 1
|
||||||
m_MobileRenderingPath: 1
|
m_MobileRenderingPath: 1
|
||||||
metroPackageName: TEngine
|
metroPackageName: TEngine
|
||||||
@@ -563,6 +599,7 @@ PlayerSettings:
|
|||||||
metroFTAName:
|
metroFTAName:
|
||||||
metroFTAFileTypes: []
|
metroFTAFileTypes: []
|
||||||
metroProtocolName:
|
metroProtocolName:
|
||||||
|
vcxProjDefaultLanguage:
|
||||||
XboxOneProductId:
|
XboxOneProductId:
|
||||||
XboxOneUpdateKey:
|
XboxOneUpdateKey:
|
||||||
XboxOneSandboxId:
|
XboxOneSandboxId:
|
||||||
@@ -581,6 +618,7 @@ PlayerSettings:
|
|||||||
XboxOneCapability: []
|
XboxOneCapability: []
|
||||||
XboxOneGameRating: {}
|
XboxOneGameRating: {}
|
||||||
XboxOneIsContentPackage: 0
|
XboxOneIsContentPackage: 0
|
||||||
|
XboxOneEnhancedXboxCompatibilityMode: 0
|
||||||
XboxOneEnableGPUVariability: 1
|
XboxOneEnableGPUVariability: 1
|
||||||
XboxOneSockets: {}
|
XboxOneSockets: {}
|
||||||
XboxOneSplashScreen: {fileID: 0}
|
XboxOneSplashScreen: {fileID: 0}
|
||||||
@@ -589,10 +627,7 @@ PlayerSettings:
|
|||||||
XboxOneXTitleMemory: 8
|
XboxOneXTitleMemory: 8
|
||||||
XboxOneOverrideIdentityName:
|
XboxOneOverrideIdentityName:
|
||||||
XboxOneOverrideIdentityPublisher:
|
XboxOneOverrideIdentityPublisher:
|
||||||
vrEditorSettings:
|
vrEditorSettings: {}
|
||||||
daydream:
|
|
||||||
daydreamIconForeground: {fileID: 0}
|
|
||||||
daydreamIconBackground: {fileID: 0}
|
|
||||||
cloudServicesEnabled: {}
|
cloudServicesEnabled: {}
|
||||||
luminIcon:
|
luminIcon:
|
||||||
m_Name:
|
m_Name:
|
||||||
@@ -606,11 +641,18 @@ PlayerSettings:
|
|||||||
m_VersionCode: 1
|
m_VersionCode: 1
|
||||||
m_VersionName:
|
m_VersionName:
|
||||||
apiCompatibilityLevel: 6
|
apiCompatibilityLevel: 6
|
||||||
|
activeInputHandler: 0
|
||||||
cloudProjectId:
|
cloudProjectId:
|
||||||
framebufferDepthMemorylessMode: 0
|
framebufferDepthMemorylessMode: 0
|
||||||
|
qualitySettingsNames:
|
||||||
|
- Very Low
|
||||||
|
- Low
|
||||||
|
- Medium
|
||||||
|
- High
|
||||||
|
- Very High
|
||||||
|
- Ultra
|
||||||
projectName:
|
projectName:
|
||||||
organizationId:
|
organizationId:
|
||||||
cloudEnabled: 0
|
cloudEnabled: 0
|
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enableNativePlatformBackendsForNewInputSystem: 0
|
|
||||||
disableOldInputManagerSupport: 0
|
|
||||||
legacyClampBlendShapeWeights: 0
|
legacyClampBlendShapeWeights: 0
|
||||||
|
virtualTexturingSupportEnabled: 0
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||||||
|
@@ -4,7 +4,7 @@
|
|||||||
QualitySettings:
|
QualitySettings:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
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serializedVersion: 5
|
serializedVersion: 5
|
||||||
m_CurrentQuality: 5
|
m_CurrentQuality: 0
|
||||||
m_QualitySettings:
|
m_QualitySettings:
|
||||||
- serializedVersion: 2
|
- serializedVersion: 2
|
||||||
name: Very Low
|
name: Very Low
|
||||||
|
39
UserSettings/EditorUserSettings.asset
Normal file
39
UserSettings/EditorUserSettings.asset
Normal file
@@ -0,0 +1,39 @@
|
|||||||
|
%YAML 1.1
|
||||||
|
%TAG !u! tag:unity3d.com,2011:
|
||||||
|
--- !u!162 &1
|
||||||
|
EditorUserSettings:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
serializedVersion: 4
|
||||||
|
m_ConfigSettings:
|
||||||
|
RecentlyUsedScenePath-0:
|
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|
value: 224247031146467a2c3a0931046c70121c121b3e182d352462061f39e7e3200ce7f422a7f234362820
|
||||||
|
flags: 0
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|
RecentlyUsedScenePath-1:
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|
value: 224247031146466f28000b2b1e261134131a1765082d2b3f621d383de5e93a3dacd21fcde23730730c2bcb3909314f2afc031d12
|
||||||
|
flags: 0
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|
RecentlyUsedScenePath-2:
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|
value: 22424703114646680e0b0227036c7b151b182b292926237e38271427fb
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|
flags: 0
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||||||
|
RecentlyUsedScenePath-3:
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|
value: 224247031146466f3f0b1f2d05315c1505582b2929670a621e2a183de7ae2136ebf32f
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||||||
|
flags: 0
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|
RecentlyUsedScenePath-4:
|
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|
value: 224247031146466f3f0b1f2d05315c1505582b292926232362054f00e1e53a3dacf238e0f323
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||||||
|
flags: 0
|
||||||
|
RecentlyUsedScenePath-5:
|
||||||
|
value: 22424703114646680e0b0227036c52111f19563f22213229
|
||||||
|
flags: 0
|
||||||
|
vcSharedLogLevel:
|
||||||
|
value: 0d5e400f0650
|
||||||
|
flags: 0
|
||||||
|
m_VCAutomaticAdd: 1
|
||||||
|
m_VCDebugCom: 0
|
||||||
|
m_VCDebugCmd: 0
|
||||||
|
m_VCDebugOut: 0
|
||||||
|
m_SemanticMergeMode: 2
|
||||||
|
m_VCShowFailedCheckout: 1
|
||||||
|
m_VCOverwriteFailedCheckoutAssets: 1
|
||||||
|
m_VCProjectOverlayIcons: 1
|
||||||
|
m_VCHierarchyOverlayIcons: 1
|
||||||
|
m_VCOtherOverlayIcons: 1
|
||||||
|
m_VCAllowAsyncUpdate: 1
|
Reference in New Issue
Block a user