mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
更新UI框架
更新UI框架
This commit is contained in:
@@ -2,6 +2,6 @@
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{
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interface IUIController
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{
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void ResigterUIEvent();
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void RegisterUIEvent();
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}
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}
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@@ -61,9 +61,26 @@ namespace UI
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private Transform m_uiManagerTransform;
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private Camera m_uiCamera;
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public Camera Camera => m_uiCamera;
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private bool m_init = false;
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public UIManager()
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{
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InitUiMgr();
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}
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public override void Active()
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{
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base.Active();
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InitUiMgr();
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}
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private void InitUiMgr()
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{
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if (m_init == true)
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{
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return;
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}
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m_uiManagerGo = TResources.Load("UI/UIRoot.prefab");
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Object.DontDestroyOnLoad(m_uiManagerGo);
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m_uiManagerTransform = m_uiManagerGo.transform;
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@@ -87,6 +104,8 @@ namespace UI
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baseOrder += 1000;
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}
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CalcCameraRect();
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m_init = true;
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}
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void CalcCameraRect()
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@@ -8,18 +8,12 @@ namespace UI
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{
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public static int DesginWidth
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{
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get
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{
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return 750;
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}
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get { return 750; }
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}
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public static int DesginHeight
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{
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get
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{
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return 1624;
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}
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get { return 1624; }
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}
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public static int ScreenWidth;
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@@ -54,7 +48,7 @@ namespace UI
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private void RegistAllController()
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{
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//AddController<LoadingUIController>();
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//AddController<GameUIController>();
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}
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private void AddController<T>() where T : IUIController, new()
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@@ -75,12 +69,12 @@ namespace UI
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m_listController.Add(controller);
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controller.ResigterUIEvent();
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controller.RegisterUIEvent();
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}
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public static void ShowTipMsg(string str)
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{
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GameEventMgr.Instance.Send(TipsEvent.Log,str);
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GameEventMgr.Instance.Send(TipsEvent.Log, str);
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#if UNITY_EDITOR
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TLogger.LogInfo(str);
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#endif
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@@ -117,6 +111,7 @@ namespace UI
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rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, left, size.x);
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rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Bottom, bottom, size.y);
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}
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/// <summary>
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/// 调整 RectTransform 组件中的 Left、Top 属性
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/// </summary>
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@@ -129,6 +124,7 @@ namespace UI
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rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Left, left, size.x);
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rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, top, size.y);
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}
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/// <summary>
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/// 调整 RectTransform 组件中的 Right、Bottom 属性
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/// </summary>
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@@ -141,6 +137,7 @@ namespace UI
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rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Right, right, size.x);
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rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Bottom, bottom, size.y);
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}
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/// <summary>
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/// 调整 RectTransform 组件中的 Right、Top 属性
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/// </summary>
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@@ -153,6 +150,7 @@ namespace UI
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rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Right, right, size.x);
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rectTransform.SetInsetAndSizeFromParentEdge(RectTransform.Edge.Top, top, size.y);
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}
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public static void SetCenter(this RectTransform rectTransform, float x = 0, float y = 0)
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{
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rectTransform.localPosition = new Vector3(0, 0, 0);
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@@ -165,5 +163,4 @@ namespace UI
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rectTransform.localPosition = new Vector2(x, y);
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}
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}
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}
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}
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@@ -5,7 +5,7 @@ using UnityEngine;
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namespace UI
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{
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public class UIWindowBase : UIBase
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partial class UIWindowBase : UIBase
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{
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/// <summary>
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/// 所属的window
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280
Assets/TEngine/Runtime/UI/UIWindowBaseExtension.cs
Normal file
280
Assets/TEngine/Runtime/UI/UIWindowBaseExtension.cs
Normal file
@@ -0,0 +1,280 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using TEngine;
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using UnityEngine;
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namespace UI
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{
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partial class UIWindowBase
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{
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/**
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* 创建子控件,
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* goPath 控件的gameobject相当于本window的位置
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*/
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public T CreateWidget<T>(string goPath, bool visible = true) where T : UIWindowWidget, new()
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{
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var goRootTrans = FindChild(goPath);
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if (goRootTrans != null)
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{
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return CreateWidget<T>(goRootTrans.gameObject, visible);
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}
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TLogger.LogError("CreateWidget failed, path: {0}, widget type: {1}", goPath, typeof(T).FullName);
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return null;
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}
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public T CreateWidget<T>(Transform parent, string goPath, bool visible = true) where T : UIWindowWidget, new()
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{
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var goRootTrans = FindChild(parent, goPath);
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if (goRootTrans != null)
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{
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return CreateWidget<T>(goRootTrans.gameObject, visible);
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}
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return null;
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}
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public T[] CreateWidgets<T>(Transform parent) where T : UIWindowWidget, new()
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{
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T[] array = new T[parent.childCount];
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for (int i = 0; i < parent.childCount; ++i)
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{
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Transform child = parent.GetChild(i);
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array[i] = CreateWidget<T>(child.gameObject);
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}
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return array;
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}
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public T[] CreateWidgets<T>(string path) where T : UIWindowWidget, new()
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{
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var parent = FindChild(path);
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return CreateWidgets<T>(parent);
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}
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public T CreateWidget<T>(GameObject goRoot, bool visible = true) where T : UIWindowWidget, new()
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{
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var widget = new T();
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if (!widget.Create(this, goRoot, visible))
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{
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return null;
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}
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return widget;
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}
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//public UIWindowWidget CreateWidgetByPrefab(Type type, GameObject goPrefab, Transform parent, bool visible = true)
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//{
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// var widget = Activator.CreateInstance(type) as UIWindowWidget;
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// if (!widget.CreateByPrefab(this, goPrefab, parent, visible))
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// {
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// return null;
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// }
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// return widget;
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//}
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public T CreateWidgetByPrefab<T>(GameObject goPrefab, Transform parent, bool visible = true) where T : UIWindowWidget, new()
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{
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var widget = new T();
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if (!widget.CreateByPrefab(this, goPrefab, parent, visible))
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{
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return null;
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}
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return widget;
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}
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public T CreateWidgetByType<T>(Transform parent, string goPath, bool visible = true) where T : UIWindowWidget, new()
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{
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var goRootTrans = FindChild(parent, goPath);
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if (goRootTrans != null)
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{
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string resPath = string.Format("UI/{0}", typeof(T).Name);
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return CreateWidgetByResPath<T>(resPath, goRootTrans, visible);
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}
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return null;
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}
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public T CreateWidgetByType<T>(string goPath, bool visible = true) where T : UIWindowWidget, new()
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{
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return CreateWidgetByType<T>(transform, goPath, visible);
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}
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public T CreateWidgetByType<T>(Transform parent, bool visible = true) where T : UIWindowWidget, new()
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{
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string resPath = string.Format("UI/{0}", typeof(T).Name);
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return CreateWidgetByResPath<T>(resPath, parent, visible);
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}
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//public UIWindowWidget CreateWidgetByType(Type type, Transform parent, bool visible = true)
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//{
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// string resPath = string.Format("UI/{0}", type.Name);
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// return CreateWidgetByResPath(type, resPath, parent, visible);
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//}
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//public UIWindowWidget CreateWidgetByResPath(Type type, string resPath, Transform parent, bool visible = true)
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//{
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// var widget = Activator.CreateInstance(type) as UIWindowWidget;
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// if (!widget.CreateByPath(resPath, this, parent, visible))
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// {
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// return null;
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// }
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// return widget;
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//}
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public T CreateWidgetByResPath<T>(string resPath, Transform parent, bool visible = true) where T : UIWindowWidget, new()
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{
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var widget = new T();
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if (!widget.CreateByPath(resPath, this, parent, visible))
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{
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return null;
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}
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return widget;
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}
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/// <summary>
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/// 调整图标数量
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/// </summary>
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public void AdjustIconNum<T>(List<T> listIcon, int tarNum, Transform parent, GameObject prefab = null) where T : UIWindowWidget, new()
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{
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if (listIcon == null)
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{
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TLogger.LogError("List is null");
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return;
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}
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if (listIcon.Count < tarNum) // 不足则添加
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{
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T tmpT;
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int needNum = tarNum - listIcon.Count;
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for (int iconIdx = 0; iconIdx < needNum; iconIdx++)
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{
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if (prefab == null)
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{
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tmpT = CreateWidgetByType<T>(parent);
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}
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else
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{
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tmpT = CreateWidgetByPrefab<T>(prefab, parent);
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}
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listIcon.Add(tmpT);
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}
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}
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else if (listIcon.Count > tarNum) // 多则删除
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{
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RemoveUnuseItem<T>(listIcon, tarNum);
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}
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}
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public void AsyncAdjustIconNum<T>(string name, List<T> listIcon, int tarNum, Transform parent, int maxNumPerFrame = 5,
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Action<T, int> updateAction = null, GameObject prefab = null) where T : UIWindowWidget, new()
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{
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StartCoroutine( AsyncAdjustIconNumIE(listIcon, tarNum, parent, maxNumPerFrame, updateAction, prefab));
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}
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/// <summary>
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/// 异步创建接口,maxNumPerFrame单帧最多的创建数量
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/// 注意disable的对象无法运行协程
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/// </summary>
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public IEnumerator AsyncAdjustIconNumIE<T>(List<T> listIcon, int tarNum, Transform parent, int maxNumPerFrame, Action<T, int> updateAction, GameObject prefab) where T : UIWindowWidget, new()
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{
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if (listIcon == null)
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{
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TLogger.LogError("List is null");
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yield break;
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}
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int createCnt = 0;
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for (int i = 0; i < tarNum; i++)
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{
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T tmpT;
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if (i < listIcon.Count)
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{
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tmpT = listIcon[i];
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}
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else
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{
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if (prefab == null)
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{
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tmpT = CreateWidgetByType<T>(parent);
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}
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else
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{
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tmpT = CreateWidgetByPrefab<T>(prefab, parent);
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}
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listIcon.Add(tmpT);
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}
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int index = i;
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if (updateAction != null)
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{
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updateAction(tmpT, index);
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}
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createCnt++;
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if (createCnt >= maxNumPerFrame)
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{
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createCnt = 0;
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yield return null;
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}
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}
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if (listIcon.Count > tarNum) // 多则删除
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{
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RemoveUnuseItem(listIcon, tarNum);
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}
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}
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private void RemoveUnuseItem<T>(List<T> listIcon, int tarNum) where T : UIWindowWidget, new()
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{
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for (int i = 0; i < listIcon.Count; i++)
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{
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var icon = listIcon[i];
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if (i >= tarNum)
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{
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listIcon.RemoveAt(i);
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icon.Destroy();
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--i;
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}
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}
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}
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public void SafeDestroyDelay(GameObject go, float time)
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{
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if (go != null)
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{
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AutoDestroyBehaviour w =
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CreateWidget<AutoDestroyBehaviour>(go);
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if (w != null)
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{
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w.Init(time);
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}
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}
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}
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}
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class AutoDestroyBehaviour : UIWindowWidget
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{
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private float m_timer;
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private bool m_isValid;
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public void Init(float time)
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{
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m_timer = time;
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m_isValid = true;
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}
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protected override void OnUpdate()
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{
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if (!m_isValid)
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{
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Destroy();
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return;
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}
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m_timer -= GameTime.deltaTime;
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if (m_timer <= 0)
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{
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Destroy();
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}
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}
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}
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}
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11
Assets/TEngine/Runtime/UI/UIWindowBaseExtension.cs.meta
Normal file
11
Assets/TEngine/Runtime/UI/UIWindowBaseExtension.cs.meta
Normal file
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 071828a80bfbbe94c8f17ccd66e3a6d1
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
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Block a user