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https://github.com/Alex-Rachel/TEngine.git
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[+] BattleCore
[+] BattleCore
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@@ -2,7 +2,8 @@
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"name": "BattleCore.Runtime",
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"rootNamespace": "BattleCore.Runtime",
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"references": [
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"GUID:aa06d4cc755c979489c256c1bcca1dfb"
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"GUID:aa06d4cc755c979489c256c1bcca1dfb",
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"GUID:d8b63aba1907145bea998dd612889d6b"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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3
Assets/GameScripts/HotFix/BattleCore/ECSExtension.meta
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3
Assets/GameScripts/HotFix/BattleCore/ECSExtension.meta
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 890abd3a957e406ab422fc468ba6c169
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timeCreated: 1682353243
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@@ -0,0 +1,6 @@
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namespace BattleCore.Runtime
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{
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public static class EntityExtension
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{
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: b4ef2dfa5ceac99458eb1745131a9c83
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,27 @@
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using UnityEngine;
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using Unity.Mathematics;
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namespace BattleCore.Runtime
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{
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public static class MathematicsExt
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{
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public static int2 ToInt2(this Vector2Int vec) => new int2(vec.x, vec.y);
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public static int3 ToInt3(this Vector3Int vec) => new int3(vec.x, vec.y, vec.z);
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public static float2 ToFloat2(this Vector2 vec) => new float2(vec.x, vec.y);
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public static float3 ToFloat3(this Vector3 vec) => new float3(vec.x, vec.y, vec.z);
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public static bool IsEquals(this int2 a, int2 b) => math.all(a == b);
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public static bool IsEquals(this int3 a, int3 b) => math.all(a == b);
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public static Vector2Int ToVec2(this int2 vec) => new Vector2Int(vec.x, vec.y);
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public static Vector3Int ToVec3(this int2 vec) => new Vector3Int(vec.x, vec.y, 0);
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public static Vector3Int ToVec3(this int3 vec) => new Vector3Int(vec.x, vec.y, vec.z);
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public static Vector2 ToVec2(this float2 vec) => new Vector2(vec.x, vec.y);
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public static Vector3 ToVec3(this float3 vec) => new Vector3(vec.x, vec.y, vec.z);
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public static int ManhattanDist(this int2 vec) => vec.x + vec.y;
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public static int ManhattanDist(this int3 vec) => vec.x + vec.y + vec.z;
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public static float ManhattanDist(this float2 vec) => vec.x + vec.y;
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public static float ManhattanDist(this float3 vec) => vec.x + vec.y + vec.z;
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 2b0e288b918a41698571ec3d36059851
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timeCreated: 1682353251
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