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27 lines
1.4 KiB
C#
27 lines
1.4 KiB
C#
using UnityEngine;
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using Unity.Mathematics;
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namespace BattleCore.Runtime
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{
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public static class MathematicsExt
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{
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public static int2 ToInt2(this Vector2Int vec) => new int2(vec.x, vec.y);
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public static int3 ToInt3(this Vector3Int vec) => new int3(vec.x, vec.y, vec.z);
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public static float2 ToFloat2(this Vector2 vec) => new float2(vec.x, vec.y);
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public static float3 ToFloat3(this Vector3 vec) => new float3(vec.x, vec.y, vec.z);
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public static bool IsEquals(this int2 a, int2 b) => math.all(a == b);
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public static bool IsEquals(this int3 a, int3 b) => math.all(a == b);
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public static Vector2Int ToVec2(this int2 vec) => new Vector2Int(vec.x, vec.y);
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public static Vector3Int ToVec3(this int2 vec) => new Vector3Int(vec.x, vec.y, 0);
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public static Vector3Int ToVec3(this int3 vec) => new Vector3Int(vec.x, vec.y, vec.z);
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public static Vector2 ToVec2(this float2 vec) => new Vector2(vec.x, vec.y);
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public static Vector3 ToVec3(this float3 vec) => new Vector3(vec.x, vec.y, vec.z);
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public static int ManhattanDist(this int2 vec) => vec.x + vec.y;
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public static int ManhattanDist(this int3 vec) => vec.x + vec.y + vec.z;
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public static float ManhattanDist(this float2 vec) => vec.x + vec.y;
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public static float ManhattanDist(this float3 vec) => vec.x + vec.y + vec.z;
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}
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} |