Update IResourceManager.cs

This commit is contained in:
ALEXTANG
2023-06-06 15:19:20 +08:00
parent 86bb6353dc
commit 05d3aff05e

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@@ -219,6 +219,20 @@ namespace TEngine
/// <typeparam name="T">要加载资源的类型。</typeparam> /// <typeparam name="T">要加载资源的类型。</typeparam>
/// <returns>异步加载资源句柄。</returns> /// <returns>异步加载资源句柄。</returns>
AssetOperationHandle LoadAssetAsyncHandle<T>(string assetName) where T : Object; AssetOperationHandle LoadAssetAsyncHandle<T>(string assetName) where T : Object;
/// <summary>
/// 同步加载子资源对象
/// </summary>
/// <typeparam name="TObject">资源类型</typeparam>
/// <param name="location">资源的定位地址</param>
public SubAssetsOperationHandle LoadSubAssetsSync<TObject>(string location) where TObject : UnityEngine.Object;
/// <summary>
/// 异步加载子资源对象
/// </summary>
/// <typeparam name="TObject">资源类型</typeparam>
/// <param name="location">资源的定位地址</param>
public SubAssetsOperationHandle LoadSubAssetsAsync<TObject>(string location) where TObject : UnityEngine.Object;
/// <summary> /// <summary>
/// 异步加载场景。 /// 异步加载场景。