diff --git a/Assets/TEngine/Runtime/GameFramework/Resource/IResourceManager.cs b/Assets/TEngine/Runtime/GameFramework/Resource/IResourceManager.cs
index 74dd0789..046ed783 100644
--- a/Assets/TEngine/Runtime/GameFramework/Resource/IResourceManager.cs
+++ b/Assets/TEngine/Runtime/GameFramework/Resource/IResourceManager.cs
@@ -219,6 +219,20 @@ namespace TEngine
/// 要加载资源的类型。
/// 异步加载资源句柄。
AssetOperationHandle LoadAssetAsyncHandle(string assetName) where T : Object;
+
+ ///
+ /// 同步加载子资源对象
+ ///
+ /// 资源类型
+ /// 资源的定位地址
+ public SubAssetsOperationHandle LoadSubAssetsSync(string location) where TObject : UnityEngine.Object;
+
+ ///
+ /// 异步加载子资源对象
+ ///
+ /// 资源类型
+ /// 资源的定位地址
+ public SubAssetsOperationHandle LoadSubAssetsAsync(string location) where TObject : UnityEngine.Object;
///
/// 异步加载场景。