Files
TEngine/Assets/GameScripts/ThirdParty/Protobuf-net/Serializers/BlobSerializer.cs
ALEXTANG 0c8f3a5f92 [+] TEngineServer
[+] TEngineServer
2023-07-13 17:17:26 +08:00

59 lines
1.6 KiB
C#

#if !NO_RUNTIME
using System;
#if COREFX
using System.Reflection;
#endif
#if FEAT_COMPILER
using System.Reflection.Emit;
#endif
namespace ProtoBuf.Serializers
{
sealed class BlobSerializer : IProtoSerializer
{
public Type ExpectedType { get { return expectedType; } }
static readonly Type expectedType = typeof(byte[]);
public BlobSerializer(ProtoBuf.Meta.TypeModel model, bool overwriteList)
{
this.overwriteList = overwriteList;
}
private readonly bool overwriteList;
public object Read(object value, ProtoReader source)
{
return ProtoReader.AppendBytes(overwriteList ? null : (byte[])value, source);
}
public void Write(object value, ProtoWriter dest)
{
ProtoWriter.WriteBytes((byte[])value, dest);
}
bool IProtoSerializer.RequiresOldValue { get { return !overwriteList; } }
bool IProtoSerializer.ReturnsValue { get { return true; } }
#if FEAT_COMPILER
void IProtoSerializer.EmitWrite(Compiler.CompilerContext ctx, Compiler.Local valueFrom)
{
ctx.EmitBasicWrite("WriteBytes", valueFrom);
}
void IProtoSerializer.EmitRead(Compiler.CompilerContext ctx, Compiler.Local valueFrom)
{
if (overwriteList)
{
ctx.LoadNullRef();
}
else
{
ctx.LoadValue(valueFrom);
}
ctx.LoadReaderWriter();
ctx.EmitCall(ctx.MapType(typeof(ProtoReader))
.GetMethod("AppendBytes"));
}
#endif
}
}
#endif