mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-14 16:51:28 +00:00
97 lines
3.0 KiB
C#
97 lines
3.0 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEngine;
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namespace TEngine.Editor
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{
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public class TEngineEditor
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{
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#if UNITY_EDITOR
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internal class EditorMenus
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{
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[MenuItem("TEngine/打开文档|Open TEngine Document", priority = 1500)]
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public static void OpenTEngineDocument()
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{
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Application.OpenURL("http://1.12.241.46:5000/");
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}
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//[UnityEditor.MenuItem("TEngine/Install TEngineWithToolKits")]
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//public static void InstallPackageKit()
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//{
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// Application.OpenURL("http://1.12.241.46:9000");
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//}
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}
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public static void LoadData(string filePath, ICollection<string> data)
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{
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try
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{
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FileStream fileStream = new FileStream(filePath, FileMode.OpenOrCreate);
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StreamReader streamReader = new StreamReader(fileStream);
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string content = streamReader.ReadLine();
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while (!string.IsNullOrEmpty(content))
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{
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data.Add(content);
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content = streamReader.ReadLine();
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}
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streamReader.Close();
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}
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catch (Exception ex)
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{
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Debug.LogError("读取文件失败:" + ex);
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}
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}
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public static void SaveData(string filePath, ICollection<string> data)
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{
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try
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{
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FileStream fileStream = new FileStream(filePath, FileMode.Create);
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StreamWriter streamWriter = new StreamWriter(fileStream);
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foreach (var content in data)
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{
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streamWriter.WriteLine(content);
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}
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streamWriter.Flush();
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streamWriter.Close();
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AssetDatabase.Refresh();
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}
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catch (Exception ex)
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{
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Debug.LogError("写入文件失败:" + ex);
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}
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}
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[MenuItem("Assets/导出Unity资源包", false, 20)]
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static void ExportPackage()
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{
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if (Selection.objects.Length == 0)
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{
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return;
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}
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var assetPaths = new string[Selection.objects.Length];
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for (var i = 0; i < assetPaths.Length; i++)
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{
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assetPaths[i] = AssetDatabase.GetAssetPath(Selection.objects[i]);
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}
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ExportPackage(assetPaths);
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}
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public static void ExportPackage(string[] assetPaths)
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{
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var path = EditorUtility.SaveFilePanel("导出Unity资源包", "", "", "unitypackage");
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if (string.IsNullOrEmpty(path))
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{
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return;
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}
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assetPaths = AssetDatabase.GetDependencies(assetPaths);
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AssetDatabase.ExportPackage(assetPaths, path, ExportPackageOptions.Interactive | ExportPackageOptions.Recurse | ExportPackageOptions.IncludeDependencies);
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}
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#endif
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}
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}
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