mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
254 lines
9.3 KiB
C#
254 lines
9.3 KiB
C#
using ProtoBuf;
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using ProtoBuf.Meta;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Net.Sockets;
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using System.Reflection;
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using TEngine;
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namespace GameLogic
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{
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public class NetworkChannelHelper : INetworkChannelHelper, IMemory
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{
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private readonly Dictionary<int, Type> _serverToClientPacketTypes = new Dictionary<int, Type>();
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private readonly MemoryStream _cachedStream = new MemoryStream(1024 * 8);
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private INetworkChannel _networkChannel = null;
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/// <summary>
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/// 获取消息包头长度。
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/// <remarks>4。</remarks>
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/// </summary>
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public int PacketHeaderLength => sizeof(int);
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/// <summary>
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/// 初始化网络频道辅助器。
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/// </summary>
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/// <param name="networkChannel">网络频道。</param>
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public void Initialize(INetworkChannel networkChannel)
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{
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_networkChannel = networkChannel;
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// 反射注册包和包处理函数。
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Type packetBaseType = typeof(ProtoPacket);
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Assembly assembly = Assembly.GetExecutingAssembly();
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Type[] types = assembly.GetTypes();
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for (int i = 0; i < types.Length; i++)
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{
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if (!types[i].IsClass || types[i].IsAbstract)
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{
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continue;
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}
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if (types[i].BaseType == packetBaseType)
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{
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PacketBase packetBase = (PacketBase)Activator.CreateInstance(types[i]);
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Type packetType = GetServerToClientPacketType(packetBase.Id);
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if (packetType != null)
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{
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Log.Warning("Already exist packet type '{0}', check '{1}' or '{2}'?.", packetBase.Id.ToString(), packetType.Name, packetBase.GetType().Name);
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continue;
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}
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_serverToClientPacketTypes.Add(packetBase.Id, types[i]);
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}
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}
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GameEvent.AddEventListener<INetworkChannel, object>(NetworkEvent.NetworkConnectedEvent, OnNetworkConnected);
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GameEvent.AddEventListener<INetworkChannel>(NetworkEvent.NetworkClosedEvent, OnNetworkClosed);
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GameEvent.AddEventListener<INetworkChannel, int>(NetworkEvent.NetworkMissHeartBeatEvent, OnNetworkMissHeartBeat);
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GameEvent.AddEventListener<INetworkChannel, NetworkErrorCode, SocketError, string>(NetworkEvent.NetworkErrorEvent, OnNetworkError);
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GameEvent.AddEventListener<INetworkChannel, object>(NetworkEvent.NetworkCustomErrorEvent, OnNetworkCustomError);
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}
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/// <summary>
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/// 关闭并清理网络频道辅助器。
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/// </summary>
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public void Shutdown()
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{
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GameEvent.RemoveEventListener<INetworkChannel, object>(NetworkEvent.NetworkConnectedEvent, OnNetworkConnected);
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GameEvent.RemoveEventListener<INetworkChannel>(NetworkEvent.NetworkClosedEvent, OnNetworkClosed);
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GameEvent.RemoveEventListener<INetworkChannel, int>(NetworkEvent.NetworkMissHeartBeatEvent, OnNetworkMissHeartBeat);
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GameEvent.RemoveEventListener<INetworkChannel, NetworkErrorCode, SocketError, string>(NetworkEvent.NetworkErrorEvent, OnNetworkError);
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GameEvent.RemoveEventListener<INetworkChannel, object>(NetworkEvent.NetworkCustomErrorEvent, OnNetworkCustomError);
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_networkChannel = null;
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}
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/// <summary>
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/// 准备进行连接。
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/// </summary>
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public void PrepareForConnecting()
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{
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_networkChannel.Socket.ReceiveBufferSize = 1024 * 64;
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_networkChannel.Socket.SendBufferSize = 1024 * 64;
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}
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/// <summary>
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/// 发送心跳消息包。
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/// </summary>
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/// <returns>是否发送心跳消息包成功。</returns>
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public bool SendHeartBeat()
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{
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_networkChannel.Send(MemoryPool.Acquire<HeartBeat>());
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return true;
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}
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/// <summary>
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/// 序列化消息包。
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/// </summary>
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/// <typeparam name="T">消息包类型。</typeparam>
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/// <param name="packet">要序列化的消息包。</param>
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/// <param name="destination">要序列化的目标流。</param>
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/// <returns>是否序列化成功。</returns>
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public bool Serialize<T>(T packet, Stream destination) where T : Packet
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{
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PacketBase packetImpl = packet as PacketBase;
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if (packetImpl == null)
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{
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Log.Warning("Packet is invalid.");
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return false;
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}
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_cachedStream.SetLength(_cachedStream.Capacity); // 此行防止 Array.Copy 的数据无法写入
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_cachedStream.Position = 0L;
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PacketHeader packetHeader = MemoryPool.Acquire<PacketHeader>();
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Serializer.Serialize(_cachedStream, packetHeader);
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MemoryPool.Release(packetHeader);
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Serializer.SerializeWithLengthPrefix(_cachedStream, packet, PrefixStyle.Fixed32);
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MemoryPool.Release((IMemory)packet);
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_cachedStream.WriteTo(destination);
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return true;
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}
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/// <summary>
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/// 反序列化消息包头。
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/// </summary>
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/// <param name="source">要反序列化的来源流。</param>
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/// <param name="customErrorData">用户自定义错误数据。</param>
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/// <returns>反序列化后的消息包头。</returns>
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public IPacketHeader DeserializePacketHeader(Stream source, out object customErrorData)
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{
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// 注意:此函数并不在主线程调用!
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customErrorData = null;
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return (IPacketHeader)RuntimeTypeModel.Default.Deserialize(source, MemoryPool.Acquire<PacketHeader>(), typeof(PacketHeader));
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}
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/// <summary>
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/// 反序列化消息包。
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/// </summary>
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/// <param name="packetHeader">消息包头。</param>
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/// <param name="source">要反序列化的来源流。</param>
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/// <param name="customErrorData">用户自定义错误数据。</param>
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/// <returns>反序列化后的消息包。</returns>
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public Packet DeserializePacket(IPacketHeader packetHeader, Stream source, out object customErrorData)
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{
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// 注意:此函数并不在主线程调用!
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customErrorData = null;
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PacketHeader scPacketHeader = packetHeader as PacketHeader;
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if (scPacketHeader == null)
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{
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Log.Warning("Packet header is invalid.");
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return null;
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}
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Packet packet = null;
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if (scPacketHeader.IsValid)
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{
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Type packetType = GetServerToClientPacketType(scPacketHeader.Id);
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if (packetType != null)
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{
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packet = (Packet)RuntimeTypeModel.Default.DeserializeWithLengthPrefix(source, MemoryPool.Acquire(packetType), packetType, PrefixStyle.Fixed32, 0);
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}
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else
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{
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Log.Warning("Can not deserialize packet for packet id '{0}'.", scPacketHeader.Id.ToString());
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}
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}
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else
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{
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Log.Warning("Packet header is invalid.");
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}
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MemoryPool.Release(scPacketHeader);
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return packet;
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}
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private Type GetServerToClientPacketType(int id)
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{
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if (_serverToClientPacketTypes.TryGetValue(id, out var type))
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{
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return type;
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}
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return null;
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}
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private void OnNetworkConnected(INetworkChannel channel, object userdata)
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{
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if (channel != _networkChannel)
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{
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return;
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}
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Log.Info("Network channel '{0}' connected, local address '{1}', remote address '{2}'.",
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channel.Name, channel.Socket.LocalEndPoint.ToString(),
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channel.Socket.RemoteEndPoint.ToString());
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}
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private void OnNetworkClosed(INetworkChannel channel)
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{
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if (channel != _networkChannel)
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{
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return;
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}
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Log.Info("Network channel '{0}' closed.", channel.Name);
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}
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private void OnNetworkMissHeartBeat(INetworkChannel channel, int missCount)
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{
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if (channel != _networkChannel)
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{
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return;
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}
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Log.Info("Network channel '{0}' miss heart beat '{1}' times.", channel.Name, missCount.ToString());
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if (missCount < 2)
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{
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return;
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}
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channel.Close();
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}
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private void OnNetworkError(INetworkChannel channel, NetworkErrorCode networkErrorCode, SocketError socketError, string errorMessage)
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{
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if (channel != _networkChannel)
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{
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return;
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}
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Log.Info("Network channel '{0}' error, error code is '{1}', error message is '{2}'.", channel.Name, networkErrorCode.ToString(), errorMessage);
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channel.Close();
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}
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private void OnNetworkCustomError(INetworkChannel channel, object userData)
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{
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if (channel != _networkChannel)
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{
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return;
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}
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}
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public void Clear()
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{
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}
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}
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} |