Files
TEngine/Assets/GameScripts/HotFix/GameLogic/ErrorLogger/LogUI.cs
2023-04-19 15:34:57 +08:00

38 lines
930 B
C#

using System;
using Cysharp.Threading.Tasks;
using UnityEngine.UI;
using TEngine;
namespace GameLogic
{
[Window(UILayer.System)]
class LogUI : UIWindow
{
#region
private Text m_textError;
private Button m_btnClose;
public override void ScriptGenerator()
{
m_textError = FindChildComponent<Text>("m_textError");
m_btnClose = FindChildComponent<Button>("m_btnClose");
m_btnClose.onClick.AddListener(UniTask.UnityAction(OnClickCloseBtn));
}
#endregion
#region
private async UniTaskVoid OnClickCloseBtn()
{
await UniTask.Delay(TimeSpan.FromSeconds(0.5f));
Close();
}
#endregion
public override void OnRefresh()
{
m_textError.text = UserData.ToString();
}
}
}