mirror of
https://github.com/Alex-Rachel/TEngine.git
synced 2025-08-07 16:45:10 +00:00
95 lines
3.5 KiB
C#
95 lines
3.5 KiB
C#
using System;
|
|
using System.Collections;
|
|
using Cysharp.Threading.Tasks;
|
|
using Launcher;
|
|
using TEngine;
|
|
using YooAsset;
|
|
using ProcedureOwner = TEngine.IFsm<TEngine.IProcedureModule>;
|
|
|
|
namespace Procedure
|
|
{
|
|
public class ProcedureInitResources : ProcedureBase
|
|
{
|
|
private bool _initResourcesComplete = false;
|
|
|
|
public override bool UseNativeDialog => true;
|
|
|
|
protected override void OnEnter(ProcedureOwner procedureOwner)
|
|
{
|
|
base.OnEnter(procedureOwner);
|
|
|
|
_initResourcesComplete = false;
|
|
|
|
LauncherMgr.Show(UIDefine.UILoadUpdate, "初始化资源中...");
|
|
|
|
// 注意:使用单机模式并初始化资源前,需要先构建 AssetBundle 并复制到 StreamingAssets 中,否则会产生 HTTP 404 错误
|
|
ModuleSystem.GetModule<IUpdateDriver>().StartCoroutine(InitResources(procedureOwner));
|
|
}
|
|
|
|
protected override void OnUpdate(ProcedureOwner procedureOwner, float elapseSeconds, float realElapseSeconds)
|
|
{
|
|
base.OnUpdate(procedureOwner, elapseSeconds, realElapseSeconds);
|
|
|
|
if (!_initResourcesComplete)
|
|
{
|
|
// 初始化资源未完成则继续等待
|
|
return;
|
|
}
|
|
|
|
if ((_resourceModule.PlayMode == EPlayMode.HostPlayMode || _resourceModule.PlayMode == EPlayMode.WebPlayMode))
|
|
{
|
|
//线上最新版本operation.PackageVersion
|
|
Log.Debug($"Updated package Version : from {_resourceModule.GetPackageVersion()} to {_resourceModule.PackageVersion}");
|
|
ChangeState<ProcedureUpdateManifest>(procedureOwner);
|
|
return;
|
|
}
|
|
|
|
ChangeState<ProcedurePreload>(procedureOwner);
|
|
}
|
|
|
|
/// <summary>
|
|
/// 编辑器与单机保持相同流程。
|
|
/// </summary>
|
|
/// <returns></returns>
|
|
private IEnumerator InitResources(ProcedureOwner procedureOwner)
|
|
{
|
|
string packageVersion;
|
|
|
|
// 1. 获取资源清单的版本信息
|
|
var operation1 = _resourceModule.RequestPackageVersionAsync();
|
|
yield return operation1;
|
|
if (operation1.Status != EOperationStatus.Succeed)
|
|
{
|
|
OnInitResourcesError(procedureOwner, operation1.Error);
|
|
yield break;
|
|
}
|
|
|
|
packageVersion = operation1.PackageVersion;
|
|
_resourceModule.PackageVersion = packageVersion;
|
|
|
|
Log.Info($"Init resource package version : {packageVersion}");
|
|
|
|
// 2. 传入的版本信息更新资源清单
|
|
var operation2 = _resourceModule.UpdatePackageManifestAsync(packageVersion);
|
|
yield return operation2;
|
|
if (operation2.Status != EOperationStatus.Succeed)
|
|
{
|
|
OnInitResourcesError(procedureOwner, operation2.Error);
|
|
yield break;
|
|
}
|
|
|
|
_initResourcesComplete = true;
|
|
}
|
|
|
|
private void OnInitResourcesError(ProcedureOwner procedureOwner, string message)
|
|
{
|
|
Log.Error(message);
|
|
LauncherMgr.ShowMessageBox($"初始化资源失败!点击确认重试 \n <color=#FF0000>{message}</color>", MessageShowType.TwoButton,
|
|
LoadStyle.StyleEnum.Style_Retry
|
|
, () =>
|
|
{
|
|
ModuleSystem.GetModule<IUpdateDriver>().StartCoroutine(InitResources(procedureOwner));
|
|
}, UnityEngine.Application.Quit);
|
|
}
|
|
}
|
|
} |